Player Matchup

Erlang Shen
Erlang Shen
ExclusivelyNero
Erlang Shen
Level 113
God Stats
1W - 2L
1,456 SR
Queue Stats
89W - 37L
1,835 Elo+
Party 1
Hachiman
Hachiman
Flyhr
Hachiman
Level 87
God Stats
4W - 0L
1,943 SR
Queue Stats
52W - 24L
1,799 Elo+
Party 1
Ao Kuang
Ao Kuang
JusFAQs
Ao Kuang
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 46L
1,804 Elo+
Party 1
Cerberus
Cerberus
gettingDatTingIn
Cerberus
Level 81
God Stats
8W - 5L
1,703 SR
Queue Stats
46W - 20L
1,768 Elo+
Party 1
Raijin
Raijin
iGabeTheBabe
Raijin
Level 48
God Stats
2W - 0L
1,895 SR
Queue Stats
19W - 1L
1,969 Elo+
Party 1
Team Averages
Level 82
1,699 SR
1,835 Elo+

VS

Team Averages
Level 71
1,580 SR
1,463 Elo+
Mercury
Mercury
ArgyleRaven95
Mercury
Level 87
God Stats
2W - 1L
1,570 SR
Queue Stats
43W - 53L
1,352 Elo+
Party 2
Amaterasu
Amaterasu
Borlemont
Amaterasu
Level 47
God Stats
1W - 3L
1,593 SR
Queue Stats
34W - 28L
1,524 Elo+
Party 2
Merlin
Merlin
kev2dog
Merlin
Level 63
God Stats
4W - 1L
1,458 SR
Queue Stats
38W - 31L
1,493 Elo+
Party 2
Sobek
Sobek
xPLUS_ULTRA--
Sobek
Level 47
God Stats
7W - 12L
1,541 SR
Queue Stats
130W - 155L
1,444 Elo+
Party 3
Apollo
Apollo
xRozza_Motionz
Apollo
Level 109
God Stats
2W - 3L
1,740 SR
Queue Stats
289W - 287L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ExclusivelyNero
Erlang Shen
14
2 / 0 / 5
7,881
657
8,740
9,187
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
Flyhr
Hachiman
12
6 / 2 / 2
7,824
652
7,606
6,489
2,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
JusFAQs
Ao Kuang
13
6 / 0 / 1
7,576
631
3,760
6,829
2,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 0 / 7
7,009
584
4,065
6,709
3,837
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
12
3 / 0 / 3
7,046
587
3,313
3,226
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
10
1 / 2 / 0
6,248
521
2,948
8,892
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Borlemont
Amaterasu
9
0 / 3 / 0
5,128
427
3,334
9,085
5,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Merlin
kev2dog
Merlin
9
0 / 5 / 0
5,467
456
2,389
5,484
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
4,818
402
2,022
7,824
3,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 6 / 1
6,394
533
4,572
9,664
2,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
19
Kills
2
2
Deaths
20
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
1
2
0
0.5
L
Amaterasu
Borlemont
Amaterasu
0
3
0
0
W
Erlang Shen
ExclusivelyNero
Erlang Shen
2
0
5
4.5
W
Hachiman
Flyhr
Hachiman
6
2
2
3.5
W
Ao Kuang
JusFAQs
Ao Kuang
6
0
1
6.5
W
2
0
7
5.5
W
Raijin
3
0
3
4.5
L
Merlin
kev2dog
Merlin
0
5
0
0
L
0
4
0
0
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,484
Damage
15,265
32,440
Taken
40,949
13,795
Mitigated
15,332
13,226
Healing
9,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
2,948
2,185
0
3,264
8,892
2,330
0
2,856
5,945
0
34,001
L
Amaterasu
Borlemont
Amaterasu
3,334
1,281
0
3,124
9,085
5,587
0
1,431
7,648
0
18,907
W
Erlang Shen
ExclusivelyNero
Erlang Shen
8,740
5,303
0
6,342
9,187
4,562
0
1,492
7,208
0
46,521
W
Hachiman
Flyhr
Hachiman
7,606
4,121
0
1,000
6,489
2,010
770
641
5,848
0
45,511
W
Ao Kuang
JusFAQs
Ao Kuang
3,760
1,268
0
3,197
6,829
2,310
0
254
6,575
55,330
0
W
4,065
270
0
1,461
6,709
3,837
0
1,163
5,529
14,056
0
W
Raijin
3,313
366
0
1,226
3,226
1,076
77
861
2,365
36,843
0
L
Merlin
kev2dog
Merlin
2,389
44
0
500
5,484
1,557
0
2,327
3,069
30,171
0
L
2,022
340
122
559
7,824
3,393
0
2,432
5,352
8,519
0
L
4,572
2,599
0
2,397
9,664
2,465
0
2,084
7,580
0
40,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,336
Gold Earned
28,055
397
Minions Killed
259
0
Camps Cleared
0
1,189,752
Distance Traveled
1,150,959
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,248
521
70
6
0
278,044
2
L
Amaterasu
5,128
427
36
3
0
210,699
3
W
Erlang Shen
7,881
657
92
8
0
247,388
3
W
Hachiman
7,824
652
96
8
0
208,177
2
W
Ao Kuang
7,576
631
106
9
0
260,165
6
W
Cerberus
7,009
584
21
2
0
242,964
7
W
Raijin
7,046
587
82
7
0
231,058
3
L
Merlin
5,467
456
58
5
0
210,752
3
L
Sobek
4,818
402
13
1
0
238,830
0
L
Apollo
6,394
533
82
7
0
212,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role