Player Matchup

Odin
Odin
AmazingCatPeople
Odin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 125L
1,458 Elo+
Solo
Sol
Sol
Jaga56376
Sol
Level 5
God Stats
2W - 5L
1,304 SR
Queue Stats
4W - 8L
1,347 Elo+
Solo
Ymir
Ymir
MiniRoyalPain
Ymir
Level 23
God Stats
28W - 30L
1,555 SR
Queue Stats
43W - 54L
1,514 Elo+
Solo
Nemesis
Nemesis
RedLimbercape
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,477 Elo+
Solo
Janus
Janus
speedy-mudlark2
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,441 Elo+
Solo
Team Averages
Level 15
1,472 SR
1,447 Elo+

VS

Team Averages
Level 21
1,559 SR
1,478 Elo+
Pele
Pele
Costic Nitro
Pele
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,402 Elo+
Solo
Vamana
Vamana
IAbuseMyRPM
Vamana
Level 22
God Stats
2W - 0L
1,694 SR
Queue Stats
11W - 11L
1,420 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RezMePlz2989
Morgan Le Fay
Level 15
God Stats
3W - 2L
1,380 SR
Queue Stats
27W - 14L
1,584 Elo+
Party 1
Xing Tian
Xing Tian
UwU to end
Xing Tian
Level 4
God Stats
3W - 1L
1,706 SR
Queue Stats
8W - 4L
1,583 Elo+
Party 1
Danzaburou
Danzaburou
Whteafrokid
Danzaburou
Level 43
God Stats
122W - 100L
1,517 SR
Queue Stats
192W - 181L
1,402 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 2
11,425
457
15,256
27,207
32,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 17 / 5
9,286
371
13,648
26,144
6,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 9 / 1
9,109
364
7,086
19,456
10,140
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
13
2 / 7 / 4
9,235
369
7,125
27,121
19,886
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 15 / 2
7,812
312
4,930
18,928
9,896
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 10
11,926
477
12,062
14,883
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
19
7 / 0 / 6
14,251
570
11,108
18,597
19,705
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
RezMePlz2989
Morgan Le Fay
20
22 / 3 / 9
14,665
587
36,953
16,379
7,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
UwU to end
Xing Tian
16
2 / 1 / 20
12,744
510
10,127
16,225
14,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
Whteafrokid
Danzaburou
20
16 / 2 / 12
15,103
604
31,109
18,594
8,336
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
109
7
Kills
52
52
Deaths
8
14
Assists
57
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
W
5
2
10
5
W
Vamana
7
0
6
10
L
1
17
5
0.21
L
0
9
1
0.06
L
Nemesis
2
7
4
0.57
W
Morgan Le Fay
RezMePlz2989
Morgan Le Fay
22
3
9
8.83
W
Xing Tian
UwU to end
Xing Tian
2
1
20
12
W
Danzaburou
Whteafrokid
Danzaburou
16
2
12
11
L
0
15
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,045
Damage
101,359
118,856
Taken
84,678
78,696
Mitigated
55,668
12,244
Healing
29,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,256
2,348
0
4,947
27,207
32,272
0
5,373
21,834
0
52,194
W
12,062
2,728
0
5,202
14,883
5,575
43
3,030
11,680
0
72,294
W
Vamana
11,108
5,034
0
7,098
18,597
19,705
2,044
2,245
14,870
3,280
69,673
L
13,648
4,440
0
2,930
26,144
6,502
0
14,075
12,069
39,039
0
L
7,086
1,521
0
2,047
19,456
10,140
0
6,430
13,026
50,124
0
L
Nemesis
7,125
1,193
0
1,930
27,121
19,886
0
12,481
14,640
0
26,878
W
Morgan Le Fay
RezMePlz2989
Morgan Le Fay
36,953
2,407
0
4,199
16,379
7,119
3,890
6,758
9,483
123,950
0
W
Xing Tian
UwU to end
Xing Tian
10,127
1,301
62
3,370
16,225
14,933
889
6,521
9,417
24,413
0
W
Danzaburou
Whteafrokid
Danzaburou
31,109
17,718
0
9,825
18,594
8,336
6,485
7,110
11,235
0
102,406
L
4,930
676
180
210
18,928
9,896
23
10,420
8,508
29,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,867
Gold Earned
68,689
303
Minions Killed
565
0
Camps Cleared
0
1,820,583
Distance Traveled
2,371,899
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
11,425
457
84
3
0
423,092
0
W
Pele
11,926
477
108
4
0
490,822
0
W
Vamana
14,251
570
131
5
0
475,701
0
L
Sol
9,286
371
61
2
0
367,222
0
L
Ymir
9,109
364
96
4
0
297,013
3
L
Nemesis
9,235
369
34
1
0
397,061
1
W
Morgan Le Fay
14,665
587
151
6
0
435,728
3
W
Xing Tian
12,744
510
25
1
0
495,110
0
W
Danzaburou
15,103
604
150
6
0
474,538
0
L
Janus
7,812
312
28
1
0
336,195
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role