Player Matchup

Cthulhu
Cthulhu
DiggingBread6
Cthulhu
Level 16
God Stats
4W - 7L
1,368 SR
Queue Stats
55W - 81L
1,283 Elo+
Party 2
Sun Wukong
Sun Wukong
John Chocolate
Sun Wukong
Level 27
God Stats
53W - 48L
1,523 SR
Queue Stats
230W - 324L
1,342 Elo+
Party 2
Izanami
Izanami
XzSquiggazX
Izanami
Level 28
God Stats
2W - 4L
1,189 SR
Queue Stats
284W - 305L
1,406 Elo+
Solo
Neith
Neith
frosty08pearl
Neith
Level 29
God Stats
9W - 9L
1,578 SR
Queue Stats
49W - 51L
1,345 Elo+
Solo
Sol
Sol
xDcman
Sol
Level 33
God Stats
40W - 47L
1,507 SR
Queue Stats
71W - 103L
1,311 Elo+
Party 2
Team Averages
Level 27
1,433 SR
1,337 Elo+

VS

Team Averages
Level 22
1,419 SR
1,301 Elo+
Arachne
Arachne
AngelofDeath988
Arachne
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
6W - 9L
1,246 Elo+
Solo
Zhong Kui
Zhong Kui
MMP_R3D_Rang3r
Zhong Kui
Level 26
God Stats
0W - 2L
1,259 SR
Queue Stats
0W - 2L
1,243 Elo+
Solo
Achilles
Achilles
ThroatPimpin97
Achilles
Level 29
God Stats
22W - 19L
1,539 SR
Queue Stats
290W - 299L
1,398 Elo+
Solo
Hachiman
Hachiman
YuNgZcLeAn
Hachiman
Level 7
God Stats
0W - 1L
1,298 SR
Queue Stats
6W - 7L
1,277 Elo+
Party 1
Sobek
Sobek
Zero BIG Z 7
Sobek
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
268W - 252L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
3 / 4 / 18
10,894
495
14,274
24,385
24,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
John Chocolate
Sun Wukong
16
1 / 3 / 12
10,972
499
5,263
17,791
7,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
XzSquiggazX
Izanami
19
14 / 1 / 5
13,377
608
19,692
17,843
6,566
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
9 / 3 / 2
12,737
579
7,968
10,123
4,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
xDcman
Sol
18
8 / 2 / 4
12,485
568
19,083
9,315
3,944
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 0
9,519
433
1,870
17,364
5,660
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
MMP_R3D_Rang3r
Zhong Kui
17
7 / 5 / 3
11,434
520
16,210
18,850
10,760
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
10
2 / 2 / 1
7,888
359
4,373
6,795
3,188
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
YuNgZcLeAn
Hachiman
12
1 / 15 / 1
7,578
344
8,600
20,781
4,993
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 7 / 4
8,322
378
8,190
24,949
11,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
21
35
Kills
12
13
Deaths
35
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Cthulhu
3
4
18
3
W
Sun Wukong
John Chocolate
Sun Wukong
1
3
12
2.33
L
Zhong Kui
MMP_R3D_Rang3r
Zhong Kui
7
5
3
1.7
L
Achilles
2
2
1
1.25
W
Izanami
XzSquiggazX
Izanami
14
1
5
16.5
L
Hachiman
YuNgZcLeAn
Hachiman
1
15
1
0.1
L
1
7
4
0.43
W
9
3
2
3.33
W
Sol
xDcman
Sol
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,280
Damage
39,243
79,457
Taken
88,739
47,411
Mitigated
36,025
37,328
Healing
22,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,870
1,576
0
7,678
17,364
5,660
802
1,459
15,905
0
56,311
W
Cthulhu
14,274
805
447
10,515
24,385
24,073
459
9,642
14,743
37,176
0
W
Sun Wukong
John Chocolate
Sun Wukong
5,263
1,634
757
9,583
17,791
7,843
1,884
4,687
13,104
0
56,352
L
Zhong Kui
MMP_R3D_Rang3r
Zhong Kui
16,210
1,642
0
5,444
18,850
10,760
0
9,298
9,221
63,937
0
L
Achilles
4,373
1,328
0
1,449
6,795
3,188
0
417
6,378
0
27,060
W
Izanami
XzSquiggazX
Izanami
19,692
15,555
0
10,110
17,843
6,566
3,592
4,277
13,566
0
125,448
L
Hachiman
YuNgZcLeAn
Hachiman
8,600
5,419
0
3,157
20,781
4,993
681
7,535
12,720
0
25,067
L
8,190
1,425
0
4,539
24,949
11,424
409
12,938
11,158
38,054
0
W
7,968
2,196
0
2,338
10,123
4,985
4,085
1,354
8,769
0
70,655
W
Sol
xDcman
Sol
19,083
4,217
0
3,578
9,315
3,944
5,399
4,617
4,698
73,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,465
Gold Earned
44,741
531
Minions Killed
362
0
Camps Cleared
0
1,935,332
Distance Traveled
1,609,854
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,519
433
104
5
0
304,285
0
W
Cthulhu
10,894
495
36
2
0
404,409
3
W
Sun Wukong
10,972
499
77
4
0
366,826
1
L
Zhong Kui
11,434
520
112
5
0
360,798
11
L
Achilles
7,888
359
58
3
0
243,485
1
W
Izanami
13,377
608
165
8
0
382,849
2
L
Hachiman
7,578
344
33
2
0
312,018
0
L
Sobek
8,322
378
55
3
0
389,268
2
W
Neith
12,737
579
120
5
0
355,254
1
W
Sol
12,485
568
133
6
0
425,994
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role