Player Matchup

Izanami
Izanami
Federalmorena
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,040 Elo+
Party 2
King Arthur
King Arthur
GoblinRat
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,278 Elo+
Solo
Arachne
Arachne
LegendTurkeyyy
Arachne
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,336 Elo+
Party 1
Hercules
Hercules
NACHDEADPOOL
Hercules
Level 8
God Stats
0W - 1L
1,249 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Zeus
Zeus
Xiorss
Zeus
Level 21
God Stats
0W - 1L
1,818 SR
Queue Stats
5W - 9L
1,336 Elo+
Party 1
Team Averages
Level 12
1,513 SR
1,298 Elo+

VS

Team Averages
Level 18
1,512 SR
1,369 Elo+
Nu Wa
Nu Wa
JazzyG0414
Nu Wa
Level 29
God Stats
24W - 28L
1,490 SR
Queue Stats
75W - 104L
1,414 Elo+
Party 4
Cthulhu
Cthulhu
Squidgee
Cthulhu
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
StanWelll
Sylvanus
Level 28
God Stats
5W - 1L
1,500 SR
Queue Stats
16W - 13L
1,275 Elo+
Solo
Danzaburou
Danzaburou
Tomspike
Danzaburou
Level 27
God Stats
15W - 6L
1,571 SR
Queue Stats
59W - 65L
1,446 Elo+
Party 4
Pele
Pele
cxzapz
Pele
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,208 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 12 / 1
6,839
427
1,640
13,288
3,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

King Arthur
GoblinRat
King Arthur
11
0 / 10 / 1
6,361
398
5,318
17,762
9,262
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
2 / 6 / 1
7,666
479
5,034
13,389
5,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
NACHDEADPOOL
Hercules
10
0 / 12 / 2
6,251
391
1,990
16,545
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
Xiorss
Zeus
12
4 / 11 / 0
8,151
509
15,446
11,491
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
12 / 0 / 15
10,005
625
13,735
5,486
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Squidgee
Cthulhu
14
4 / 2 / 7
8,929
558
7,515
16,844
12,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
StanWelll
Sylvanus
13
2 / 0 / 21
9,441
590
3,716
10,824
7,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
Tomspike
Danzaburou
16
22 / 1 / 5
11,208
701
22,762
10,267
4,389
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
cxzapz
Pele
13
7 / 4 / 8
8,971
561
6,857
11,425
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
103
6
Kills
47
51
Deaths
7
5
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
12
1
0.04
L
King Arthur
GoblinRat
King Arthur
0
10
1
0.05
W
Nu Wa
12
0
15
19.5
L
2
6
1
0.42
L
Hercules
NACHDEADPOOL
Hercules
0
12
2
0.08
W
Cthulhu
Squidgee
Cthulhu
4
2
7
3.75
W
Sylvanus
StanWelll
Sylvanus
2
0
21
12.5
W
Danzaburou
Tomspike
Danzaburou
22
1
5
24.5
L
Zeus
Xiorss
Zeus
4
11
0
0.36
W
Pele
cxzapz
Pele
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,428
Damage
54,585
72,475
Taken
54,846
31,994
Mitigated
30,597
7,244
Healing
21,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
1,640
1,227
0
0
13,288
3,926
1,334
4,413
8,703
0
29,167
L
King Arthur
GoblinRat
King Arthur
5,318
768
0
2,712
17,762
9,262
0
7,754
9,874
0
24,235
W
Nu Wa
13,735
4,140
378
2,582
5,486
1,975
1,720
2,819
2,667
51,652
0
L
5,034
3,553
0
2,530
13,389
5,945
45
2,638
10,627
0
44,133
L
Hercules
NACHDEADPOOL
Hercules
1,990
994
0
1,699
16,545
9,352
369
5,267
11,005
0
13,120
W
Cthulhu
Squidgee
Cthulhu
7,515
1,484
16
5,605
16,844
12,593
828
1,813
15,031
44,361
0
W
Sylvanus
StanWelll
Sylvanus
3,716
2,005
1,274
3,796
10,824
7,564
1,128
4,048
6,623
15,993
0
W
Danzaburou
Tomspike
Danzaburou
22,762
15,999
0
5,083
10,267
4,389
3,011
3,225
6,927
0
69,961
L
Zeus
Xiorss
Zeus
15,446
2,482
0
303
11,491
3,509
0
3,937
7,300
44,024
0
W
Pele
cxzapz
Pele
6,857
1,524
0
2,974
11,425
4,076
265
3,541
7,797
0
45,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,268
Gold Earned
48,554
279
Minions Killed
361
0
Camps Cleared
0
1,240,755
Distance Traveled
1,505,015
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,839
427
60
4
0
195,117
0
L
King Arthur
6,361
398
52
3
0
257,105
0
W
Nu Wa
10,005
625
90
6
0
306,859
2
L
Arachne
7,666
479
84
5
0
316,011
0
L
Hercules
6,251
391
21
1
0
241,004
1
W
Cthulhu
8,929
558
61
4
0
301,604
2
W
Sylvanus
9,441
590
22
1
0
281,865
3
W
Danzaburou
11,208
701
111
7
0
297,757
1
L
Zeus
8,151
509
62
4
0
231,518
3
W
Pele
8,971
561
77
5
0
316,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role