Player Matchup

Sol
Sol
 
Sol
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Colefolio123
Tiamat
Level 125
God Stats
52W - 50L
1,586 SR
Queue Stats
197W - 183L
1,556 Elo+
Party 1
Artemis
Artemis
DaRealPandaKing
Artemis
Level 85
God Stats
3W - 0L
1,877 SR
Queue Stats
74W - 58L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
Nadical7403
Gilgamesh
Level 41
God Stats
7W - 6L
1,499 SR
Queue Stats
105W - 75L
1,535 Elo+
Party 1
Fafnir
Fafnir
Supercocohead
Fafnir
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
228W - 199L
1,521 Elo+
Party 1
Team Averages
Level 85
1,592 SR
1,533 Elo+

VS

Team Averages
Level 53
1,430 SR
1,507 Elo+
Medusa
Medusa
BlueMinotaur1
Medusa
Level 60
God Stats
10W - 9L
1,544 SR
Queue Stats
246W - 228L
1,503 Elo+
Party 3
Ares
Ares
E1TripaSecaPR
Ares
Level 101
God Stats
24W - 28L
1,465 SR
Queue Stats
273W - 293L
1,389 Elo+
Solo
Ratatoskr
Ratatoskr
McFortran
Ratatoskr
Level 23
God Stats
6W - 9L
1,347 SR
Queue Stats
36W - 41L
1,577 Elo+
Party 2
Kali
Kali
TheTruJakester
Kali
Level 32
God Stats
42W - 27L
1,629 SR
Queue Stats
312W - 297L
1,520 Elo+
Party 3
Chronos
Chronos
heretwofour
Chronos
Level 48
God Stats
0W - 4L
1,164 SR
Queue Stats
52W - 56L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 0 / 2
9,260
617
11,451
8,827
3,693
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
15
4 / 3 / 0
9,224
615
11,662
9,796
6,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 3 / 4
7,579
505
8,675
8,722
2,540
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Nadical7403
Gilgamesh
14
3 / 2 / 3
8,233
549
2,903
9,614
3,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 1 / 6
7,794
520
3,722
7,332
5,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 0
7,561
504
6,790
9,213
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 2
7,055
470
2,052
11,765
7,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ratatoskr
McFortran
Ratatoskr
13
1 / 3 / 2
7,273
485
6,000
16,566
9,622
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 4 / 3
7,912
527
5,089
10,423
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
heretwofour
Chronos
14
1 / 2 / 0
7,950
530
4,540
9,554
2,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
16
Kills
9
9
Deaths
16
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
2
6
L
3
3
0
1
W
Tiamat
4
3
0
1.33
W
3
3
4
1.67
L
0
4
2
0.25
L
Ratatoskr
McFortran
Ratatoskr
1
3
2
0.67
W
Gilgamesh
Nadical7403
Gilgamesh
3
2
3
2.25
W
1
1
6
4
L
4
4
3
1.38
L
Chronos
heretwofour
Chronos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,413
Damage
24,471
44,291
Taken
57,521
21,680
Mitigated
26,403
15,916
Healing
15,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,451
3,196
0
5,290
8,827
3,693
1,572
3,564
5,263
66,684
0
L
6,790
2,263
0
3,033
9,213
2,862
0
1,480
7,733
0
55,548
W
Tiamat
11,662
1,123
0
3,494
9,796
6,203
248
0
9,085
56,110
0
W
8,675
4,097
0
2,054
8,722
2,540
480
808
7,914
0
39,783
L
2,052
69
0
0
11,765
7,964
0
5,045
6,720
18,047
0
L
Ratatoskr
McFortran
Ratatoskr
6,000
1,381
0
7,163
16,566
9,622
0
10,253
5,741
0
34,157
W
Gilgamesh
Nadical7403
Gilgamesh
2,903
438
0
3,797
9,614
3,982
0
638
8,976
0
55,286
W
3,722
912
0
1,281
7,332
5,262
261
1,582
5,703
16,998
0
L
5,089
2,215
0
2,381
10,423
3,157
0
4,267
6,040
0
37,066
L
Chronos
heretwofour
Chronos
4,540
1,327
0
3,390
9,554
2,798
394
5,343
4,211
61,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,090
Gold Earned
37,751
447
Minions Killed
369
0
Camps Cleared
0
1,358,846
Distance Traveled
1,402,292
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,260
617
132
9
0
288,081
5
L
Medusa
7,561
504
87
6
0
290,024
2
W
Tiamat
9,224
615
126
8
0
253,095
2
W
Artemis
7,579
505
79
5
0
238,458
0
L
Ares
7,055
470
30
2
0
242,505
0
L
Ratatoskr
7,273
485
60
4
0
273,227
2
W
Gilgamesh
8,233
549
94
6
0
287,150
3
W
Fafnir
7,794
520
16
1
0
292,062
1
L
Kali
7,912
527
68
5
0
296,038
3
L
Chronos
7,950
530
124
8
0
300,498
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role