Player Matchup

Zeus
Zeus
Chonchis_alv
Zeus
Level 12
God Stats
15W - 15L
1,500 SR
Queue Stats
190W - 171L
1,358 Elo+
Solo
Cthulhu
Cthulhu
Forbako
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MawijuannaQC
Morgan Le Fay
Level 14
God Stats
33W - 36L
1,483 SR
Queue Stats
63W - 67L
1,338 Elo+
Solo
Hades
Hades
devious_binks
Hades
Level 19
God Stats
69W - 58L
1,487 SR
Queue Stats
291W - 324L
1,326 Elo+
Solo
Bakasura
Bakasura
hosco933guerrero
Bakasura
Level 8
God Stats
2W - 9L
1,622 SR
Queue Stats
9W - 15L
1,236 Elo+
Solo
Team Averages
Level 11
1,519 SR
1,351 Elo+

VS

Team Averages
Level 13
1,373 SR
1,214 Elo+
Nu Wa
Nu Wa
Butter_cup2805
Nu Wa
Level 20
God Stats
44W - 61L
1,377 SR
Queue Stats
59W - 81L
1,265 Elo+
Party 1
Ra
Ra
RandyMan2007
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,153 Elo+
Party 2
Loki
Loki
lordfarquad714
Loki
Level 21
God Stats
35W - 47L
1,379 SR
Queue Stats
37W - 51L
1,264 Elo+
Party 1
Neith
Neith
shadypassion
Neith
Level 16
God Stats
1W - 10L
1,109 SR
Queue Stats
62W - 115L
1,234 Elo+
Solo
Olorun
Olorun
xXREELSTEELXx
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,153 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 2 / 11
13,385
1,339
12,974
7,666
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Forbako
Cthulhu
14
0 / 2 / 1
7,936
794
541
2,509
1,528
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
MawijuannaQC
Morgan Le Fay
17
3 / 3 / 14
10,544
1,054
12,221
10,303
4,421
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
8 / 1 / 18
11,662
1,166
14,452
12,321
6,369
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
10 / 2 / 10
11,534
1,153
9,813
14,258
7,979
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

294

VS

Team 2 Tickets

91

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
8,932
893
9,134
7,355
2,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 9 / 4
9,725
973
5,847
10,875
3,106
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 4 / 2
10,282
1,028
7,577
8,893
2,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 3
8,905
891
4,909
7,895
2,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 14 / 3
9,768
977
15,554
20,215
5,919
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
25
33
Kills
10
10
Deaths
33
54
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
12
2
11
8.75
W
Cthulhu
Forbako
Cthulhu
0
2
1
0.25
W
Morgan Le Fay
MawijuannaQC
Morgan Le Fay
3
3
14
3.33
L
1
9
4
0.33
W
8
1
18
17
W
10
2
10
7.5
L
5
4
2
1.5
L
0
4
3
0.38
L
3
14
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,001
Damage
43,021
47,057
Taken
55,233
23,083
Mitigated
15,463
9,919
Healing
5,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,134
2,232
138
586
7,355
2,120
0
6,070
1,133
23,726
0
W
12,974
2,368
0
1,785
7,666
2,786
0
5,230
2,436
55,417
0
W
Cthulhu
Forbako
Cthulhu
541
95
0
0
2,509
1,528
0
1,283
1,226
818
0
W
Morgan Le Fay
MawijuannaQC
Morgan Le Fay
12,221
1,874
0
1,929
10,303
4,421
0
7,667
2,636
26,045
0
L
5,847
1,258
100
457
10,875
3,106
0
6,625
3,817
17,666
0
W
14,452
2,798
209
3,041
12,321
6,369
0
7,541
4,780
23,270
0
W
9,813
7,434
0
2,955
14,258
7,979
0
8,814
5,444
0
16,799
L
7,577
2,214
0
0
8,893
2,248
0
6,002
2,326
0
12,859
L
4,909
2,702
0
1,274
7,895
2,070
0
5,267
2,515
0
26,484
L
15,554
8,024
0
2,759
20,215
5,919
0
15,578
4,198
25,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,061
Gold Earned
47,612
180
Minions Killed
129
12
Camps Cleared
2
727,535
Distance Traveled
725,664
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,932
893
24
2
0
150,267
0
W
Zeus
13,385
1,339
95
10
10
161,414
0
W
Cthulhu
7,936
794
4
0
1
32,306
0
W
Morgan Le Fay
10,544
1,054
32
3
0
171,831
0
L
Ra
9,725
973
37
4
1
135,617
1
W
Hades
11,662
1,166
18
2
0
174,653
1
W
Bakasura
11,534
1,153
31
3
1
187,331
2
L
Loki
10,282
1,028
7
1
1
149,315
0
L
Neith
8,905
891
40
4
0
138,182
0
L
Olorun
9,768
977
21
2
0
152,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role