Player Matchup

Serqet
Serqet
Ouigee Da OG
Serqet
Level 109
God Stats
2W - 7L
1,503 SR
Queue Stats
339W - 277L
1,531 Elo+
Party 1
Ymir
Ymir
Skizmark96
Ymir
Level 122
God Stats
0W - 1L
1,706 SR
Queue Stats
4W - 8L
1,378 Elo+
Party 1
Hou Yi
Hou Yi
TrapWilson0727
Hou Yi
Level 35
God Stats
13W - 17L
1,461 SR
Queue Stats
30W - 34L
1,427 Elo+
Party 1
Team Averages
Level 89
1,557 SR
1,445 Elo+

VS

Team Averages
Level 96
1,771 SR
1,896 Elo+
Gilgamesh
Gilgamesh
Cognouza
Gilgamesh
Level 25
God Stats
73W - 5L
2,111 SR
Queue Stats
165W - 17L
2,048 Elo+
Party 2
Sol
Sol
STLOOPY
Sol
Level 146
God Stats
11W - 6L
1,628 SR
Queue Stats
463W - 148L
1,837 Elo+
Party 2
Sobek
Sobek
Urban Meko
Sobek
Level 118
God Stats
7W - 2L
1,574 SR
Queue Stats
288W - 116L
1,805 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
0 / 7 / 2
6,250
625
2,613
12,212
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 2
6,772
677
4,770
12,083
11,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
2 / 9 / 0
6,868
687
3,846
12,059
4,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cognouza
Gilgamesh
11
6 / 2 / 12
8,394
839
7,116
10,465
6,448
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sol
15
14 / 0 / 7
10,065
1,007
19,777
8,070
4,029
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
10
1 / 1 / 17
7,606
761
3,083
12,426
13,103
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
57
2
Kills
21
21
Deaths
3
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cognouza
Gilgamesh
6
2
12
6
L
Serqet
0
7
2
0.14
W
Sol
14
0
7
17.5
L
0
5
2
0.2
L
2
9
0
0.22
W
Sobek
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,229
Damage
29,976
36,354
Taken
30,961
19,937
Mitigated
23,580
781
Healing
7,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cognouza
Gilgamesh
7,116
2,614
0
842
10,465
6,448
0
1,050
9,241
0
15,067
L
Serqet
2,613
254
0
23
12,212
4,510
0
7,605
4,607
0
12,470
W
Sol
19,777
5,906
0
5,418
8,070
4,029
1,991
2,348
5,722
62,106
0
L
4,770
683
0
612
12,083
11,342
0
6,871
5,212
17,000
0
L
3,846
2,128
53
93
12,059
4,085
0
8,384
3,675
0
15,333
W
Sobek
3,083
272
0
1,101
12,426
13,103
115
1,372
9,956
9,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,890
Gold Earned
26,065
67
Minions Killed
117
0
Camps Cleared
0
503,183
Distance Traveled
577,440
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,394
839
19
2
0
199,255
2
L
Serqet
6,250
625
21
2
0
184,636
4
W
Sol
10,065
1,007
87
9
0
187,529
2
L
Ymir
6,772
677
21
2
0
180,292
1
L
Hou Yi
6,868
687
25
3
0
138,255
0
W
Sobek
7,606
761
11
1
0
190,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role