Player Matchup

Athena
Athena
Artisticviper
Athena
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 85L
1,398 Elo+
Solo
Chernobog
Chernobog
PinkyBuu
Chernobog
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 89L
1,360 Elo+
Party 2
Pele
Pele
XNAOFUMI
Pele
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 94L
1,205 Elo+
Party 1
Sol
Sol
arixmars
Sol
Level 18
God Stats
7W - 10L
1,386 SR
Queue Stats
87W - 105L
1,219 Elo+
Party 2
Osiris
Osiris
elegiac-hallway
Osiris
Level 39
God Stats
7W - 9L
1,271 SR
Queue Stats
114W - 174L
1,251 Elo+
Party 1
Team Averages
Level 27
1,432 SR
1,287 Elo+

VS

Team Averages
Level 19
1,406 SR
1,311 Elo+
Kukulkan
Kukulkan
HaviCreator2618
Kukulkan
Level 29
God Stats
13W - 13L
1,488 SR
Queue Stats
27W - 32L
1,337 Elo+
Solo
Zhong Kui
Zhong Kui
KeezeTV
Zhong Kui
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Bakasura
Bakasura
Luisharder1905
Bakasura
Level 29
God Stats
11W - 13L
1,275 SR
Queue Stats
414W - 501L
1,307 Elo+
Solo
Anhur
Anhur
Player589018221
Anhur
Level 17
God Stats
0W - 1L
1,265 SR
Queue Stats
7W - 24L
1,199 Elo+
Solo
Danzaburou
Danzaburou
slifer520
Danzaburou
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 47L
1,213 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 6
8,043
536
4,153
15,056
10,298
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
PinkyBuu
Chernobog
13
8 / 1 / 4
8,706
580
8,454
8,541
2,874
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
12
4 / 3 / 4
7,814
521
3,470
11,622
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 3 / 4
6,910
461
3,647
8,467
2,804
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

12
2 / 2 / 2
7,689
513
3,692
7,266
4,546
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
4 / 2 / 1
7,580
505
10,869
6,971
2,351
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
KeezeTV
Zhong Kui
4
1 / 4 / 1
5,119
341
1,547
3,284
1,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
13
4 / 3 / 2
7,966
531
9,169
9,998
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 7 / 1
5,647
376
1,170
7,985
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
slifer520
Danzaburou
10
0 / 3 / 1
6,303
420
3,531
7,206
1,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
18
Kills
9
11
Deaths
19
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
L
Kukulkan
4
2
1
2.25
L
Zhong Kui
KeezeTV
Zhong Kui
1
4
1
0.38
L
Bakasura
4
3
2
1.67
W
Chernobog
PinkyBuu
Chernobog
8
1
4
10
L
0
7
1
0.07
W
Pele
4
3
4
2
W
1
3
4
1
W
2
2
2
1.5
L
Danzaburou
slifer520
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,416
Damage
26,286
50,952
Taken
35,444
24,353
Mitigated
12,758
10,724
Healing
7,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,153
1,619
0
2,914
15,056
10,298
188
3,166
11,378
23,623
0
L
Kukulkan
10,869
213
0
968
6,971
2,351
299
1,914
5,057
37,405
0
L
Zhong Kui
KeezeTV
Zhong Kui
1,547
783
0
465
3,284
1,206
0
609
2,675
5,713
0
L
Bakasura
9,169
5,911
0
3,103
9,998
3,425
915
2,461
7,537
0
34,825
W
Chernobog
PinkyBuu
Chernobog
8,454
4,909
0
1,986
8,541
2,874
892
2,700
5,808
0
40,963
L
1,170
710
0
0
7,985
3,818
30
1,824
6,161
0
8,843
W
Pele
3,470
1,117
0
3,356
11,622
3,831
1,309
1,241
10,356
0
34,932
W
3,647
794
0
2,468
8,467
2,804
1,391
4,486
3,661
27,513
0
W
3,692
1,107
0
0
7,266
4,546
2,479
823
6,205
0
36,631
L
Danzaburou
slifer520
Danzaburou
3,531
1,779
0
2,533
7,206
1,958
0
929
6,214
0
28,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,162
Gold Earned
32,615
304
Minions Killed
213
0
Camps Cleared
0
1,357,117
Distance Traveled
1,179,351
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,043
536
31
2
0
295,041
1
L
Kukulkan
7,580
505
56
4
0
266,600
0
L
Zhong Kui
5,119
341
7
0
0
103,191
1
L
Bakasura
7,966
531
85
6
0
325,564
4
W
Chernobog
8,706
580
69
5
0
249,367
0
L
Anhur
5,647
376
16
1
0
241,069
0
W
Pele
7,814
521
73
5
0
283,829
0
W
Sol
6,910
461
57
4
0
266,652
0
W
Osiris
7,689
513
74
5
0
262,228
0
L
Danzaburou
6,303
420
49
3
0
242,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role