Player Matchup

Osiris
Osiris
DavidVS1789
Osiris
Level 27
God Stats
12W - 9L
1,486 SR
Queue Stats
65W - 64L
1,357 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GlssPiece
Morgan Le Fay
Level 8
God Stats
58W - 53L
1,425 SR
Queue Stats
78W - 73L
1,258 Elo+
Solo
Cernunnos
Cernunnos
JOSOMO1831
Cernunnos
Level 27
God Stats
54W - 42L
1,493 SR
Queue Stats
66W - 65L
1,355 Elo+
Party 2
Gilgamesh
Gilgamesh
NoctisSensei
Gilgamesh
Level 2
God Stats
4W - 3L
1,482 SR
Queue Stats
7W - 8L
1,312 Elo+
Party 1
Loki
Loki
TrippyyX-_-
Loki
Level 18
God Stats
7W - 14L
1,068 SR
Queue Stats
33W - 50L
1,202 Elo+
Party 1
Team Averages
Level 16
1,391 SR
1,297 Elo+

VS

Team Averages
Level 12
1,378 SR
1,267 Elo+
Danzaburou
Danzaburou
Iceleanz
Danzaburou
Level 3
God Stats
0W - 2L
1,219 SR
Queue Stats
0W - 3L
1,109 Elo+
Party 4
Bellona
Bellona
XxChromeRagerxX
Bellona
Level 16
God Stats
1W - 1L
1,671 SR
Queue Stats
14W - 22L
1,369 Elo+
Party 3
Scylla
Scylla
YtHur_-ZziN_-
Scylla
Level 17
God Stats
4W - 5L
1,372 SR
Queue Stats
10W - 16L
1,250 Elo+
Party 4
Cerberus
Cerberus
llukesters
Cerberus
Level 8
God Stats
1W - 2L
1,266 SR
Queue Stats
63W - 58L
1,297 Elo+
Party 3
Set
Set
titizoka
Set
Level 17
God Stats
3W - 5L
1,362 SR
Queue Stats
14W - 19L
1,309 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
20
11 / 0 / 2
12,263
613
13,007
19,501
14,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
GlssPiece
Morgan Le Fay
14
5 / 2 / 10
9,475
474
8,325
12,530
5,701
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
JOSOMO1831
Cernunnos
18
7 / 0 / 0
11,135
557
8,765
7,782
3,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
NoctisSensei
Gilgamesh
13
10 / 4 / 11
9,704
485
11,999
10,864
5,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
7 / 6 / 13
9,317
466
8,990
11,869
4,011
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Iceleanz
Danzaburou
13
1 / 9 / 3
8,276
414
5,930
12,243
4,003
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 6 / 2
7,576
379
3,969
16,875
9,042
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 8 / 6
8,025
401
9,576
13,786
4,258
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
llukesters
Cerberus
11
2 / 4 / 0
7,327
366
5,086
12,050
11,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 13 / 1
8,453
423
12,870
17,307
6,622
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
24
40
Kills
12
12
Deaths
40
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
11
0
2
12
W
Morgan Le Fay
GlssPiece
Morgan Le Fay
5
2
10
5
L
Danzaburou
Iceleanz
Danzaburou
1
9
3
0.28
W
Cernunnos
JOSOMO1831
Cernunnos
7
0
0
7
W
Gilgamesh
NoctisSensei
Gilgamesh
10
4
11
3.88
W
7
6
13
2.25
L
1
6
2
0.33
L
4
8
6
0.88
L
Cerberus
llukesters
Cerberus
2
4
0
0.5
L
4
13
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,086
Damage
37,431
62,546
Taken
72,261
32,814
Mitigated
35,334
17,840
Healing
9,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
13,007
5,711
0
10,030
19,501
14,402
652
1,253
18,248
0
108,775
W
Morgan Le Fay
GlssPiece
Morgan Le Fay
8,325
606
0
4,349
12,530
5,701
1,134
4,752
7,778
42,724
0
L
Danzaburou
Iceleanz
Danzaburou
5,930
2,488
0
683
12,243
4,003
424
760
11,326
0
37,941
W
Cernunnos
JOSOMO1831
Cernunnos
8,765
3,462
0
1,712
7,782
3,505
3,011
2,335
5,447
0
69,279
W
Gilgamesh
NoctisSensei
Gilgamesh
11,999
4,212
0
1,249
10,864
5,195
668
2,904
7,960
0
26,380
W
8,990
3,250
0
500
11,869
4,011
324
3,613
8,256
0
25,817
L
3,969
1,120
0
3,223
16,875
9,042
322
324
16,120
0
32,772
L
9,576
419
0
751
13,786
4,258
205
4,419
9,057
27,468
0
L
Cerberus
llukesters
Cerberus
5,086
491
0
2,005
12,050
11,409
300
871
10,957
26,192
0
L
12,870
6,045
0
2,684
17,307
6,622
0
1,951
15,267
0
43,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,894
Gold Earned
39,657
415
Minions Killed
280
0
Camps Cleared
0
1,712,668
Distance Traveled
1,520,907
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,263
613
147
7
0
337,453
0
W
Morgan Le Fay
9,475
474
72
4
0
316,216
1
L
Danzaburou
8,276
414
80
4
0
304,654
0
W
Cernunnos
11,135
557
130
7
0
361,909
0
W
Gilgamesh
9,704
485
26
1
0
353,642
1
W
Loki
9,317
466
40
2
0
343,448
0
L
Bellona
7,576
379
51
3
0
330,165
1
L
Scylla
8,025
401
29
1
0
292,916
2
L
Cerberus
7,327
366
69
3
0
283,947
6
L
Set
8,453
423
51
3
0
309,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role