Player Matchup

Izanami
Izanami
Ember Sun
Izanami
Level 44
God Stats
29W - 42L
1,396 SR
Queue Stats
46W - 75L
1,257 Elo+
Party 1
Jormungandr
Jormungandr
Lovely Reign
Jormungandr
Level 100
God Stats
1W - 2L
1,319 SR
Queue Stats
159W - 210L
1,294 Elo+
Party 1
Gilgamesh
Gilgamesh
My Dumb Bass
Gilgamesh
Level 106
God Stats
3W - 8L
1,204 SR
Queue Stats
150W - 194L
1,287 Elo+
Party 1
Arachne
Arachne
OhNoItsTruffle
Arachne
Level 80
God Stats
8W - 6L
1,260 SR
Queue Stats
128W - 192L
1,264 Elo+
Party 3
Sol
Sol
scottsman455
Sol
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 107L
1,289 Elo+
Party 3
Team Averages
Level 75
1,336 SR
1,278 Elo+

VS

Team Averages
Level 56
1,422 SR
1,273 Elo+
Hera
Hera
GuardianSunshine
Hera
Level 107
God Stats
9W - 15L
1,280 SR
Queue Stats
176W - 230L
1,339 Elo+
Party 2
Thanatos
Thanatos
Lightlyn
Thanatos
Level 43
God Stats
3W - 3L
1,577 SR
Queue Stats
14W - 35L
1,166 Elo+
Party 2
Neith
Neith
Sensei_Cthulhu
Neith
Level 40
God Stats
18W - 28L
1,367 SR
Queue Stats
56W - 105L
1,198 Elo+
Party 2
Chiron
Chiron
TheClaytonBoy1
Chiron
Level 40
God Stats
3W - 5L
1,500 SR
Queue Stats
193W - 253L
1,290 Elo+
Solo
Achilles
Achilles
zcbmkhfsqetuo
Achilles
Level 48
God Stats
6W - 9L
1,385 SR
Queue Stats
205W - 246L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ember Sun
Izanami
11
4 / 2 / 2
7,051
504
6,382
10,326
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Lovely Reign
Jormungandr
11
1 / 1 / 4
7,282
520
5,108
14,223
11,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
My Dumb Bass
Gilgamesh
13
2 / 2 / 2
8,120
580
5,013
9,383
5,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
9 / 1 / 3
8,660
619
9,979
10,868
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
2 / 2 / 2
8,253
590
4,053
9,545
2,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
6,907
493
6,454
6,753
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
Lightlyn
Thanatos
10
4 / 7 / 1
6,761
483
3,902
10,998
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 4 / 1
5,733
410
7,764
7,537
1,851
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 2 / 0
6,393
457
9,571
8,936
2,310
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
zcbmkhfsqetuo
Achilles
12
2 / 1 / 1
6,988
499
4,866
8,014
7,347
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
18
Kills
8
8
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ember Sun
Izanami
4
2
2
2.5
L
0
4
2
0.25
L
Thanatos
Lightlyn
Thanatos
4
7
1
0.64
W
Jormungandr
Lovely Reign
Jormungandr
1
1
4
3
W
Gilgamesh
My Dumb Bass
Gilgamesh
2
2
2
1.5
W
9
1
3
10.5
L
0
4
1
0.13
L
2
2
0
1
W
2
2
2
1.5
L
Achilles
zcbmkhfsqetuo
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,535
Damage
32,557
54,345
Taken
42,238
26,820
Mitigated
17,254
26,626
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ember Sun
Izanami
6,382
2,960
540
5,021
10,326
2,926
3,087
103
10,223
0
32,009
L
6,454
1,156
0
570
6,753
2,256
475
3,604
3,149
40,586
0
L
Thanatos
Lightlyn
Thanatos
3,902
1,649
184
6,182
10,998
3,490
0
298
10,700
0
24,642
W
Jormungandr
Lovely Reign
Jormungandr
5,108
1,397
610
5,344
14,223
11,230
344
0
14,223
25,972
0
W
Gilgamesh
My Dumb Bass
Gilgamesh
5,013
1,439
0
4,489
9,383
5,762
228
168
9,137
0
39,069
W
9,979
7,305
0
6,735
10,868
4,396
163
771
10,097
0
45,259
L
7,764
4,288
253
1,658
7,537
1,851
192
2,223
5,314
0
30,263
L
9,571
3,835
714
2,176
8,936
2,310
148
2,885
6,051
0
35,377
W
4,053
594
104
3,783
9,545
2,506
528
5,412
4,133
50,661
0
L
Achilles
zcbmkhfsqetuo
Achilles
4,866
1,479
0
3,578
8,014
7,347
336
151
7,863
0
33,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,366
Gold Earned
32,782
339
Minions Killed
325
0
Camps Cleared
0
1,339,054
Distance Traveled
1,248,730
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,051
504
54
4
0
258,659
1
L
Hera
6,907
493
81
6
0
255,850
0
L
Thanatos
6,761
483
52
4
0
241,819
0
W
Jormungandr
7,282
520
33
2
0
247,427
3
W
Gilgamesh
8,120
580
88
6
0
230,866
2
W
Arachne
8,660
619
61
4
0
324,091
1
L
Neith
5,733
410
66
5
0
240,510
0
L
Chiron
6,393
457
47
3
0
247,490
2
W
Sol
8,253
590
103
7
0
278,011
0
L
Achilles
6,988
499
79
6
0
263,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role