Player Matchup

Zeus
Zeus
Axelroses1234
Zeus
Level 104
God Stats
4W - 5L
1,544 SR
Queue Stats
597W - 591L
1,462 Elo+
Solo
Arachne
Arachne
Dixon v Cider
Arachne
Level 108
God Stats
0W - 3L
1,236 SR
Queue Stats
226W - 232L
1,426 Elo+
Party 1
Chronos
Chronos
Make um Leave
Chronos
Level 103
God Stats
3W - 8L
1,396 SR
Queue Stats
157W - 172L
1,401 Elo+
Party 1
Bacchus
Bacchus
Marcelo125alva
Bacchus
Level 60
God Stats
1W - 3L
1,590 SR
Queue Stats
9W - 26L
1,283 Elo+
Solo
Odin
Odin
Prime Je11yfish
Odin
Level 106
God Stats
1W - 2L
1,561 SR
Queue Stats
34W - 35L
1,384 Elo+
Party 1
Team Averages
Level 96
1,466 SR
1,391 Elo+

VS

Team Averages
Level 94
1,545 SR
1,436 Elo+
Set
Set
 
Set
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
CrimsonKanji
Baron Samedi
Level 59
God Stats
14W - 13L
1,489 SR
Queue Stats
53W - 65L
1,384 Elo+
Party 2
Chronos
Chronos
DoodleDerg
Chronos
Level 105
God Stats
18W - 14L
1,612 SR
Queue Stats
166W - 146L
1,492 Elo+
Party 2
Odin
Odin
WakeupGemini
Odin
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 241L
1,387 Elo+
Party 3
Guan Yu
Guan Yu
WizardAnemone91
Guan Yu
Level 106
God Stats
17W - 17L
1,626 SR
Queue Stats
208W - 213L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 3
9,942
552
9,428
11,926
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
15
2 / 3 / 2
9,189
511
6,887
17,146
6,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
13
1 / 6 / 2
7,656
425
5,560
11,395
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 1
8,628
479
5,952
12,382
11,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

15
3 / 2 / 0
9,293
516
8,716
14,635
7,330
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
18
11 / 1 / 4
11,050
614
17,563
10,676
5,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
CrimsonKanji
Baron Samedi
14
2 / 6 / 4
8,592
477
8,273
12,094
5,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos
DoodleDerg
Chronos
14
1 / 3 / 7
7,966
443
9,122
10,798
3,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
1 / 2 / 1
8,311
462
5,089
12,827
5,573
14
4 / 1 / 6
8,453
470
6,125
10,697
7,433
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
13
Kills
19
19
Deaths
13
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
11
1
4
13
L
4
6
3
0.92
W
Baron Samedi
CrimsonKanji
Baron Samedi
2
6
4
0.67
L
Arachne
2
3
2
1
W
Chronos
DoodleDerg
Chronos
1
3
7
1.5
L
Chronos
1
6
2
0.33
L
3
2
1
1.75
L
3
2
0
1.5
W
1
2
1
0.75
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,543
Damage
46,172
67,484
Taken
57,092
32,391
Mitigated
27,335
20,842
Healing
18,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
17,563
8,218
0
2,946
10,676
5,505
0
2,703
7,973
0
89,306
L
9,428
1,980
0
2,198
11,926
3,699
392
4,729
7,197
68,590
0
W
Baron Samedi
CrimsonKanji
Baron Samedi
8,273
544
138
1,573
12,094
5,127
432
6,840
5,254
50,239
0
L
Arachne
6,887
4,957
0
6,903
17,146
6,648
0
3,670
13,476
0
76,800
W
Chronos
DoodleDerg
Chronos
9,122
1,932
0
2,154
10,798
3,697
683
6,649
4,149
54,250
0
L
Chronos
5,560
1,136
0
2,725
11,395
3,520
176
3,650
7,745
50,969
0
L
5,952
628
326
4,351
12,382
11,194
0
4,103
8,279
24,807
0
L
8,716
1,649
0
4,339
14,635
7,330
215
1,282
13,353
0
50,238
W
5,089
1,082
0
4,296
12,827
5,573
130
0
12,827
75
43,400
W
6,125
754
2,257
4,768
10,697
7,433
191
5,097
5,600
0
29,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,708
Gold Earned
44,372
504
Minions Killed
425
0
Camps Cleared
0
1,651,935
Distance Traveled
1,680,672
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
11,050
614
131
7
0
384,026
0
L
Zeus
9,942
552
142
8
0
290,921
3
W
Baron Samedi
8,592
477
80
4
0
297,547
3
L
Arachne
9,189
511
122
7
0
386,664
0
W
Chronos
7,966
443
93
5
0
341,270
4
L
Chronos
7,656
425
93
5
0
293,686
2
L
Bacchus
8,628
479
37
2
0
355,094
3
L
Odin
9,293
516
110
6
0
325,570
2
W
Odin
8,311
462
75
4
0
286,916
2
W
Guan Yu
8,453
470
46
3
0
370,913
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role