Player Matchup

Vamana
Vamana
Dr McTickles625
Vamana
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 214L
1,369 Elo+
Solo
Nox
Nox
MercifulBuddha96
Nox
Level 107
God Stats
7W - 9L
1,519 SR
Queue Stats
693W - 706L
1,434 Elo+
Party 3
Bacchus
Bacchus
Pein102
Bacchus
Level 26
God Stats
101W - 71L
1,345 SR
Queue Stats
333W - 379L
1,395 Elo+
Party 3
Jing Wei
Jing Wei
XLegacyEternalX
Jing Wei
Level 29
God Stats
16W - 38L
1,271 SR
Queue Stats
170W - 173L
1,349 Elo+
Party 1
Nemesis
Nemesis
burningFLAm3z2
Nemesis
Level 37
God Stats
12W - 12L
1,403 SR
Queue Stats
140W - 144L
1,349 Elo+
Party 1
Team Averages
Level 49
1,408 SR
1,379 Elo+

VS

Team Averages
Level 71
1,698 SR
1,491 Elo+
Ymir
Ymir
Smoveplayz-_-
Ymir
Level 13
God Stats
5W - 2L
1,652 SR
Queue Stats
5W - 2L
1,526 Elo+
Party 2
Cernunnos
Cernunnos
ceajcs
Cernunnos
Level 67
God Stats
12W - 13L
1,408 SR
Queue Stats
100W - 89L
1,454 Elo+
Party 2
Odin
Odin
luismichael1980
Odin
Level 103
God Stats
2W - 0L
1,869 SR
Queue Stats
38W - 29L
1,565 Elo+
Party 2
Bakasura
Bakasura
sonickenneth35
Bakasura
Level 129
God Stats
7W - 0L
2,018 SR
Queue Stats
87W - 61L
1,568 Elo+
Party 2
Thoth
Thoth
x2Syrup
Thoth
Level 45
God Stats
2W - 0L
1,543 SR
Queue Stats
10W - 16L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
9,590
533
3,237
13,100
13,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 3 / 0
9,444
525
11,802
11,207
4,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Pein102
Bacchus
10
1 / 4 / 0
6,852
381
4,536
12,096
13,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
12
0 / 4 / 1
7,496
416
4,522
13,940
5,036
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 8 / 1
7,349
408
4,378
14,265
5,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 11
8,986
499
2,550
8,751
7,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
ceajcs
Cernunnos
15
4 / 0 / 8
9,576
532
15,982
8,786
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 0 / 7
9,777
543
6,075
7,897
5,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
18
13 / 1 / 3
11,521
640
14,422
13,195
6,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
x2Syrup
Thoth
15
3 / 4 / 7
9,601
533
7,563
12,136
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
6
Kills
21
21
Deaths
6
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
5
3
0
1.67
L
Bacchus
Pein102
Bacchus
1
4
0
0.25
W
0
1
11
5.5
L
Jing Wei
0
4
1
0.13
L
0
8
1
0.06
W
Cernunnos
ceajcs
Cernunnos
4
0
8
8
W
1
0
7
4.5
W
Bakasura
13
1
3
14.5
W
Thoth
x2Syrup
Thoth
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,475
Damage
46,592
64,608
Taken
50,765
41,911
Mitigated
27,122
9,087
Healing
17,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,237
1,276
0
2,375
13,100
13,133
0
893
11,081
0
45,840
L
11,802
573
151
1,491
11,207
4,954
332
3,617
7,418
71,630
0
L
Bacchus
Pein102
Bacchus
4,536
329
829
1,674
12,096
13,424
0
2,887
8,785
9,825
0
W
2,550
501
0
1,325
8,751
7,431
583
3,613
5,138
13,332
0
L
Jing Wei
4,522
1,992
0
1,683
13,940
5,036
0
1,217
12,438
0
54,471
L
4,378
1,017
0
884
14,265
5,364
0
1,499
11,846
0
46,657
W
Cernunnos
ceajcs
Cernunnos
15,982
8,949
672
3,732
8,786
3,692
4,228
3,005
5,781
0
72,160
W
6,075
1,081
0
4,194
7,897
5,503
520
591
7,306
0
43,599
W
Bakasura
14,422
9,726
0
6,487
13,195
6,827
1,728
2,747
10,448
0
65,748
W
Thoth
x2Syrup
Thoth
7,563
445
0
1,580
12,136
3,669
815
6,448
5,688
47,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,731
Gold Earned
49,461
406
Minions Killed
432
0
Camps Cleared
0
1,769,655
Distance Traveled
1,803,620
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,590
533
104
6
0
379,761
0
L
Nox
9,444
525
123
7
0
336,472
5
L
Bacchus
6,852
381
8
0
0
344,668
5
W
Ymir
8,986
499
13
1
0
346,287
0
L
Jing Wei
7,496
416
92
5
0
347,332
1
L
Nemesis
7,349
408
79
4
0
361,422
3
W
Cernunnos
9,576
532
109
6
0
334,649
2
W
Odin
9,777
543
93
5
0
369,724
4
W
Bakasura
11,521
640
132
7
0
448,998
4
W
Thoth
9,601
533
85
5
0
303,962
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role