Player Matchup

Sol
Sol
Darth Kamala
Sol
Level 6
God Stats
2W - 1L
1,816 SR
Queue Stats
19W - 21L
1,537 Elo+
Solo
Ullr
Ullr
For_mulA_2be1
Ullr
Level 22
God Stats
9W - 10L
1,385 SR
Queue Stats
112W - 123L
1,420 Elo+
Solo
Cu Chulainn
Cu Chulainn
JohanGir4ldo
Cu Chulainn
Level 28
God Stats
28W - 15L
1,734 SR
Queue Stats
392W - 408L
1,419 Elo+
Solo
Nox
Nox
ZeroZX1990
Nox
Level 17
God Stats
1W - 1L
1,711 SR
Queue Stats
1W - 5L
1,539 Elo+
Solo
Loki
Loki
sanchezz22bj
Loki
Level 29
God Stats
24W - 20L
1,519 SR
Queue Stats
112W - 98L
1,427 Elo+
Solo
Team Averages
Level 20
1,633 SR
1,468 Elo+

VS

Team Averages
Level 43
1,679 SR
1,727 Elo+
Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
FireLordMemes
Neith
Level 12
God Stats
3W - 0L
1,728 SR
Queue Stats
61W - 7L
1,965 Elo+
Party 1
Kukulkan
Kukulkan
Hot_N_Buttery
Kukulkan
Level 18
God Stats
12W - 0L
2,069 SR
Queue Stats
85W - 15L
1,803 Elo+
Party 1
Sun Wukong
Sun Wukong
SNIPER KING hi
Sun Wukong
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 18L
1,434 Elo+
Solo
Cabrakan
Cabrakan
SlabtimusPrime
Cabrakan
Level 15
God Stats
3W - 1L
1,599 SR
Queue Stats
53W - 4L
1,935 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,977
886
2,176
8,171
2,562
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 10 / 1
7,795
866
3,353
17,587
6,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
JohanGir4ldo
Cu Chulainn
13
0 / 4 / 1
7,623
847
1,987
7,328
3,287
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 8 / 1
7,942
882
4,639
17,970
6,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 7 / 1
7,456
828
4,123
12,485
4,209
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

413

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
8 / 0 / 20
11,036
1,226
15,189
3,774
1,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
6 / 0 / 19
10,627
1,181
15,336
4,463
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Hot_N_Buttery
Kukulkan
16
8 / 0 / 15
10,424
1,158
12,821
3,204
1,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
SNIPER KING hi
Sun Wukong
16
3 / 1 / 18
9,463
1,051
4,420
6,533
3,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cabrakan
17
9 / 0 / 19
10,182
1,131
12,329
7,886
7,392
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
125
1
Kills
34
34
Deaths
1
4
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
20
18
L
1
5
0
0.2
W
6
0
19
15.5
L
0
10
1
0.05
W
Kukulkan
Hot_N_Buttery
Kukulkan
8
0
15
15.5
L
Cu Chulainn
JohanGir4ldo
Cu Chulainn
0
4
1
0.13
W
Sun Wukong
SNIPER KING hi
Sun Wukong
3
1
18
12
W
Cabrakan
9
0
19
18.5
L
0
8
1
0.06
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,278
Damage
60,095
63,541
Taken
25,860
22,647
Mitigated
16,564
430
Healing
4,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,189
6,254
0
2,414
3,774
1,737
0
1,039
2,735
43,594
3,039
L
2,176
521
0
430
8,171
2,562
0
5,247
2,924
10,771
0
W
15,336
5,807
0
931
4,463
2,116
0
1,878
2,585
0
34,537
L
3,353
681
0
0
17,587
6,152
0
11,829
5,758
0
11,549
W
Kukulkan
Hot_N_Buttery
Kukulkan
12,821
990
0
0
3,204
1,517
0
765
2,439
29,099
0
L
Cu Chulainn
JohanGir4ldo
Cu Chulainn
1,987
542
0
0
7,328
3,287
0
4,330
2,998
0
5,510
W
Sun Wukong
SNIPER KING hi
Sun Wukong
4,420
958
0
728
6,533
3,802
0
1,427
4,594
0
7,852
W
Cabrakan
12,329
1,572
337
405
7,886
7,392
0
1,706
4,248
16,107
0
L
4,639
197
0
0
17,970
6,437
0
10,925
7,045
15,236
0
L
4,123
1,054
0
0
12,485
4,209
0
6,909
5,576
0
4,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,793
Gold Earned
51,732
63
Minions Killed
177
3
Camps Cleared
9
501,908
Distance Traveled
924,850
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,036
1,226
77
9
0
190,070
0
L
Sol
7,977
886
14
2
0
84,722
0
W
Neith
10,627
1,181
35
4
8
168,220
0
L
Ullr
7,795
866
11
1
0
130,689
1
W
Kukulkan
10,424
1,158
48
5
0
178,882
0
L
Cu Chulainn
7,623
847
13
1
2
58,534
0
W
Sun Wukong
9,463
1,051
10
1
0
201,427
0
W
Cabrakan
10,182
1,131
7
1
1
186,251
0
L
Nox
7,942
882
25
3
1
141,044
3
L
Loki
7,456
828
0
0
0
86,919
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role