Player Matchup

Hou Yi
Hou Yi
Jininz10
Hou Yi
Level 5
God Stats
1W - 4L
1,312 SR
Queue Stats
14W - 20L
1,334 Elo+
Solo
Anubis
Anubis
MigasBarrigas
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,406 Elo+
Party 4
Bakasura
Bakasura
SuGaRHaTe
Bakasura
Level 16
God Stats
11W - 11L
1,704 SR
Queue Stats
83W - 91L
1,355 Elo+
Party 2
King Arthur
King Arthur
gulSsyggulS
King Arthur
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,354 Elo+
Party 4
Bacchus
Bacchus
jmove23
Bacchus
Level 15
God Stats
3W - 4L
1,701 SR
Queue Stats
83W - 88L
1,359 Elo+
Party 2
Team Averages
Level 11
1,543 SR
1,362 Elo+

VS

Team Averages
Level 15
1,413 SR
1,419 Elo+
Medusa
Medusa
DiviCrox
Medusa
Level 22
God Stats
11W - 10L
1,450 SR
Queue Stats
80W - 81L
1,369 Elo+
Party 1
Sol
Sol
ElBabyDeLasBabys
Sol
Level 16
God Stats
4W - 5L
1,162 SR
Queue Stats
20W - 23L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
Gearfreedo
Sun Wukong
Level 26
God Stats
20W - 23L
1,451 SR
Queue Stats
108W - 120L
1,324 Elo+
Party 1
Thor
Thor
OnionChungus
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
sirgriffgrunt
Jormungandr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Jininz10
Hou Yi
16
2 / 6 / 4
10,711
397
10,117
16,039
8,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
4 / 6 / 8
12,283
455
15,756
20,197
8,391
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
SuGaRHaTe
Bakasura
20
10 / 5 / 3
13,822
512
13,433
18,593
8,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
gulSsyggulS
King Arthur
17
1 / 5 / 2
11,259
417
9,679
24,973
21,887
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bacchus
jmove23
Bacchus
16
2 / 1 / 8
11,190
414
7,017
19,448
26,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DiviCrox
Medusa
17
2 / 2 / 4
11,663
432
3,532
13,455
5,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
11 / 2 / 3
15,716
582
35,343
21,837
8,928
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Gearfreedo
Sun Wukong
20
8 / 2 / 4
14,065
521
19,126
27,576
21,316
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 8 / 5
11,065
410
3,622
21,171
8,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
sirgriffgrunt
Jormungandr
17
0 / 6 / 7
13,079
484
6,649
20,368
18,741
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
45
19
Kills
22
23
Deaths
20
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
DiviCrox
Medusa
2
2
4
2
W
11
2
3
6.25
W
Sun Wukong
Gearfreedo
Sun Wukong
8
2
4
5
L
Hou Yi
Jininz10
Hou Yi
2
6
4
0.67
L
4
6
8
1.33
W
1
8
5
0.44
L
Bakasura
SuGaRHaTe
Bakasura
10
5
3
2.3
L
King Arthur
gulSsyggulS
King Arthur
1
5
2
0.4
L
Bacchus
jmove23
Bacchus
2
1
8
6
W
Jormungandr
sirgriffgrunt
Jormungandr
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,002
Damage
68,272
99,250
Taken
104,407
73,942
Mitigated
62,711
22,419
Healing
36,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DiviCrox
Medusa
3,532
2,184
0
4,378
13,455
5,192
2,044
3,303
10,152
0
82,415
W
35,343
10,430
0
15,001
21,837
8,928
6,733
7,958
13,291
134,943
0
W
Sun Wukong
Gearfreedo
Sun Wukong
19,126
4,629
0
12,394
27,576
21,316
2,973
4,470
23,003
0
88,793
L
Hou Yi
Jininz10
Hou Yi
10,117
5,441
0
2,192
16,039
8,154
1,871
7,299
8,740
0
47,283
L
15,756
1,570
0
4,764
20,197
8,391
41
13,536
6,661
71,834
0
W
3,622
1,752
0
4,766
21,171
8,534
0
3,116
17,725
0
64,693
L
Bakasura
SuGaRHaTe
Bakasura
13,433
8,720
0
5,604
18,593
8,895
3,370
6,860
11,733
0
93,838
L
King Arthur
gulSsyggulS
King Arthur
9,679
1,936
0
6,030
24,973
21,887
119
5,298
19,675
0
53,617
L
Bacchus
jmove23
Bacchus
7,017
837
0
3,829
19,448
26,615
696
8,999
10,449
32,611
0
W
Jormungandr
sirgriffgrunt
Jormungandr
6,649
1,514
0
0
20,368
18,741
318
4,232
14,981
40,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,265
Gold Earned
65,588
492
Minions Killed
594
0
Camps Cleared
0
2,363,937
Distance Traveled
2,417,124
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,663
432
115
4
0
498,065
5
W
Sol
15,716
582
202
7
0
471,065
0
W
Sun Wukong
14,065
521
130
5
0
512,352
6
L
Hou Yi
10,711
397
68
3
0
404,786
4
L
Anubis
12,283
455
122
5
0
415,038
3
W
Thor
11,065
410
74
3
0
473,311
5
L
Bakasura
13,822
512
163
6
0
551,959
1
L
King Arthur
11,259
417
104
4
0
457,801
1
L
Bacchus
11,190
414
35
1
0
534,353
5
W
Jormungandr
13,079
484
73
3
0
462,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role