Player Matchup

Cthulhu
Cthulhu
Coldwind2301
Cthulhu
Level 42
God Stats
3W - 6L
1,388 SR
Queue Stats
100W - 98L
1,465 Elo+
Party 1
Tyr
Tyr
Funk420kunf
Tyr
Level 124
God Stats
7W - 5L
1,486 SR
Queue Stats
32W - 30L
1,485 Elo+
Solo
Nemesis
Nemesis
grezden
Nemesis
Level 97
God Stats
8W - 12L
1,501 SR
Queue Stats
145W - 131L
1,431 Elo+
Party 1
Ullr
Ullr
sori16
Ullr
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
230W - 239L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
Владикбоцман
Baron Samedi
Level 59
God Stats
3W - 2L
1,755 SR
Queue Stats
48W - 61L
1,443 Elo+
Solo
Team Averages
Level 77
1,526 SR
1,455 Elo+

VS

Team Averages
Level 79
1,537 SR
1,442 Elo+
Hercules
Hercules
 
Hercules
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Accatta
Cthulhu
Level 48
God Stats
5W - 2L
1,726 SR
Queue Stats
49W - 64L
1,428 Elo+
Party 2
Arachne
Arachne
LuxorVonKastel
Arachne
Level 89
God Stats
11W - 17L
1,436 SR
Queue Stats
131W - 147L
1,419 Elo+
Party 2
Sol
Sol
MyChances
Sol
Level 64
God Stats
16W - 4L
1,656 SR
Queue Stats
207W - 180L
1,468 Elo+
Solo
Neith
Neith
imbalance1292
Neith
Level 89
God Stats
7W - 8L
1,368 SR
Queue Stats
133W - 140L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coldwind2301
Cthulhu
9
1 / 2 / 0
6,071
506
4,670
8,706
4,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 0
5,171
431
1,949
6,964
5,082
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
grezden
Nemesis
9
2 / 2 / 1
5,700
475
4,272
9,364
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ullr
sori16
Ullr
10
0 / 3 / 1
5,508
459
3,658
6,481
1,817
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 0
5,689
474
5,908
7,276
3,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
6 / 0 / 3
7,306
609
6,238
7,813
5,095
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
Accatta
Cthulhu
9
2 / 1 / 5
6,233
519
4,923
6,908
3,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 2 / 5
6,634
553
4,300
8,983
2,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 1 / 4
6,676
556
5,535
6,972
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 4
6,116
510
5,593
6,442
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
4
Kills
14
15
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
3
7.5
W
Cthulhu
Accatta
Cthulhu
2
1
5
4.5
L
Cthulhu
Coldwind2301
Cthulhu
1
2
0
0.5
L
0
4
0
0
W
2
2
5
2.25
W
2
1
4
4
L
Nemesis
grezden
Nemesis
2
2
1
1.25
W
2
0
4
4
L
Ullr
sori16
Ullr
0
3
1
0.17
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,457
Damage
26,589
38,791
Taken
37,118
17,705
Mitigated
15,389
10,782
Healing
15,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,238
2,015
0
3,751
7,813
5,095
0
305
7,508
0
33,836
W
Cthulhu
Accatta
Cthulhu
4,923
359
51
750
6,908
3,544
0
2,155
4,753
13,013
0
L
Cthulhu
Coldwind2301
Cthulhu
4,670
286
352
1,969
8,706
4,545
0
2,322
6,384
24,072
0
L
1,949
354
0
1,415
6,964
5,082
0
741
6,223
0
25,278
W
4,300
2,899
0
2,784
8,983
2,696
385
2,175
6,808
0
37,493
W
5,535
1,978
0
4,019
6,972
2,174
489
3,821
3,151
35,356
0
L
Nemesis
grezden
Nemesis
4,272
908
0
4,953
9,364
2,777
0
1,895
7,469
0
26,383
W
5,593
2,390
305
4,304
6,442
1,880
82
2,122
4,320
0
35,014
L
Ullr
sori16
Ullr
3,658
1,072
0
250
6,481
1,817
0
2,129
4,352
0
27,411
L
5,908
367
0
1,843
7,276
3,484
0
3,371
3,905
30,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,139
Gold Earned
32,965
270
Minions Killed
290
0
Camps Cleared
0
1,099,394
Distance Traveled
1,153,363
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,306
609
74
6
0
253,950
2
W
Cthulhu
6,233
519
16
1
0
225,536
1
L
Cthulhu
6,071
506
48
4
0
226,760
2
L
Tyr
5,171
431
51
4
0
217,755
0
W
Arachne
6,634
553
70
6
0
222,790
0
W
Sol
6,676
556
62
5
0
233,821
4
L
Nemesis
5,700
475
61
5
0
242,172
0
W
Neith
6,116
510
68
6
0
217,266
3
L
Ullr
5,508
459
56
5
0
217,391
1
L
Baron Samedi
5,689
474
54
5
0
195,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role