Player Matchup

Vamana
Vamana
LoftyShoe96
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,044 Elo+
Party 2
Nemesis
Nemesis
Meliodas89100
Nemesis
Level 29
God Stats
4W - 6L
1,497 SR
Queue Stats
72W - 91L
1,374 Elo+
Party 4
Yemoja
Yemoja
folking11
Yemoja
Level 28
God Stats
3W - 4L
1,266 SR
Queue Stats
57W - 56L
1,409 Elo+
Party 4
Ganesha
Ganesha
lilKamo
Ganesha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,044 Elo+
Party 2
Anhur
Anhur
lilZu
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,044 Elo+
Party 2
Team Averages
Level 13
1,453 SR
1,183 Elo+

VS

Team Averages
Level 14
1,446 SR
1,198 Elo+
Cernunnos
Cernunnos
Aach
Cernunnos
Level 28
God Stats
16W - 13L
1,711 SR
Queue Stats
313W - 381L
1,366 Elo+
Solo
Sol
Sol
XxPR1DExX
Sol
Level 17
God Stats
16W - 15L
1,576 SR
Queue Stats
51W - 79L
1,369 Elo+
Party 1
Merlin
Merlin
YashPXb
Merlin
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 62L
1,204 Elo+
Party 1
Arachne
Arachne
iLetov
Arachne
Level 4
God Stats
3W - 1L
1,266 SR
Queue Stats
5W - 6L
1,027 Elo+
Party 3
Izanami
Izanami
sacreSwallowtail
Izanami
Level 4
God Stats
5W - 4L
1,179 SR
Queue Stats
5W - 6L
1,027 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
0 / 4 / 0
7,682
480
1,664
13,660
7,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
9
1 / 3 / 0
6,330
396
2,258
8,381
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
folking11
Yemoja
13
1 / 0 / 1
7,378
461
8,519
9,447
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
lilKamo
Ganesha
10
1 / 7 / 1
7,018
439
3,238
10,268
3,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
lilZu
Anhur
10
1 / 8 / 0
6,344
397
3,633
9,041
2,218
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Aach
Cernunnos
12
6 / 2 / 6
8,194
512
5,659
6,781
1,943
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
2 / 1 / 4
8,134
508
6,927
10,659
2,679
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
YashPXb
Merlin
15
3 / 0 / 2
8,600
538
6,539
4,485
1,476
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
iLetov
Arachne
16
6 / 0 / 1
9,253
578
5,733
10,527
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 1 / 12
9,051
566
13,128
7,214
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
4
Kills
22
22
Deaths
4
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Aach
Cernunnos
6
2
6
4.5
L
Vamana
0
4
0
0
L
Nemesis
1
3
0
0.33
W
2
1
4
4
W
Merlin
YashPXb
Merlin
3
0
2
4
L
Yemoja
folking11
Yemoja
1
0
1
1.5
W
Arachne
iLetov
Arachne
6
0
1
6.5
L
Ganesha
lilKamo
Ganesha
1
7
1
0.21
L
Anhur
lilZu
Anhur
1
8
0
0.13
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,312
Damage
37,986
50,797
Taken
39,666
19,847
Mitigated
13,463
8,730
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Aach
Cernunnos
5,659
3,111
0
1,206
6,781
1,943
432
1,580
5,106
0
30,657
L
Vamana
1,664
384
0
3,506
13,660
7,859
0
6,228
7,432
0
29,381
L
Nemesis
2,258
795
0
1,781
8,381
2,403
0
1,387
6,994
0
18,725
W
6,927
1,504
0
3,206
10,659
2,679
1,656
5,209
4,962
44,408
0
W
Merlin
YashPXb
Merlin
6,539
631
0
1,250
4,485
1,476
578
432
4,023
38,589
0
L
Yemoja
folking11
Yemoja
8,519
529
435
2,072
9,447
3,619
0
3,355
6,092
41,021
0
W
Arachne
iLetov
Arachne
5,733
3,582
0
4,845
10,527
5,336
0
1,534
8,921
0
79,787
L
Ganesha
lilKamo
Ganesha
3,238
286
0
936
10,268
3,748
0
1,036
9,232
14,643
0
L
Anhur
lilZu
Anhur
3,633
2,207
0
0
9,041
2,218
0
1,460
7,581
0
28,044
W
13,128
10,013
0
1,772
7,214
2,029
2,346
2,217
4,897
0
56,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,752
Gold Earned
43,232
241
Minions Killed
449
0
Camps Cleared
0
1,289,541
Distance Traveled
1,490,630
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,194
512
52
3
0
278,998
2
L
Vamana
7,682
480
49
3
0
256,357
2
L
Nemesis
6,330
396
38
2
0
298,371
3
W
Sol
8,134
508
89
6
0
287,290
0
W
Merlin
8,600
538
77
5
0
310,368
7
L
Yemoja
7,378
461
80
5
0
272,291
1
W
Arachne
9,253
578
135
8
0
339,414
2
L
Ganesha
7,018
439
6
0
0
243,993
2
L
Anhur
6,344
397
68
4
0
218,529
1
W
Izanami
9,051
566
96
6
0
274,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role