Player Matchup

Tiamat
Tiamat
ASleepingSnorlax
Tiamat
Level 25
God Stats
1W - 0L
1,734 SR
Queue Stats
2W - 2L
1,341 Elo+
Solo
Sol
Sol
GothGirlPainal
Sol
Level 92
God Stats
23W - 25L
1,516 SR
Queue Stats
37W - 46L
1,343 Elo+
Party 1
Ares
Ares
KtDolos
Ares
Level 29
God Stats
6W - 3L
1,507 SR
Queue Stats
33W - 39L
1,350 Elo+
Party 1
Arachne
Arachne
Phexal
Arachne
Level 13
God Stats
8W - 4L
1,606 SR
Queue Stats
13W - 13L
1,406 Elo+
Party 1
Tyr
Tyr
RuinRunes
Tyr
Level 26
God Stats
5W - 6L
1,617 SR
Queue Stats
74W - 61L
1,389 Elo+
Solo
Team Averages
Level 37
1,596 SR
1,366 Elo+

VS

Team Averages
Level 19
1,574 SR
1,453 Elo+
Olorun
Olorun
 
Olorun
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
PaPoison678
Bellona
Level 14
God Stats
3W - 3L
1,495 SR
Queue Stats
37W - 25L
1,452 Elo+
Party 2
Artemis
Artemis
Viruca
Artemis
Level 26
God Stats
2W - 2L
1,552 SR
Queue Stats
57W - 58L
1,449 Elo+
Solo
Chang'e
Chang'e
guilegal14
Chang'e
Level 27
God Stats
1W - 2L
1,732 SR
Queue Stats
47W - 70L
1,492 Elo+
Solo
Vulcan
Vulcan
jpblack
Vulcan
Level 21
God Stats
5W - 4L
1,589 SR
Queue Stats
37W - 42L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,806
558
4,048
6,535
3,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
9 / 0 / 2
8,517
608
9,860
9,039
4,075
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
KtDolos
Ares
12
1 / 0 / 11
8,022
573
3,700
5,230
4,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Phexal
Arachne
12
2 / 0 / 2
7,578
541
3,884
10,122
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 0
9,540
681
8,406
8,816
7,365
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
2
0 / 0 / 0
4,191
299
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
PaPoison678
Bellona
12
0 / 2 / 0
6,869
491
6,050
12,453
7,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Viruca
Artemis
10
0 / 3 / 1
5,849
418
5,731
9,382
2,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
guilegal14
Chang'e
10
0 / 8 / 0
6,482
463
2,604
9,231
2,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
jpblack
Vulcan
12
2 / 3 / 0
7,054
504
8,050
7,702
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
16
Kills
2
3
Deaths
16
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
0
0
0
W
2
3
1
0.83
W
9
0
2
10
W
Ares
KtDolos
Ares
1
0
11
6.5
L
Bellona
PaPoison678
Bellona
0
2
0
0
W
Arachne
Phexal
Arachne
2
0
2
3
W
2
0
0
2
L
Artemis
Viruca
Artemis
0
3
1
0.17
L
Chang'e
guilegal14
Chang'e
0
8
0
0
L
Vulcan
jpblack
Vulcan
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,898
Damage
22,435
39,742
Taken
38,768
23,190
Mitigated
15,116
14,811
Healing
11,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
0
0
0
0
0
0
0
0
0
0
0
W
4,048
73
0
1,281
6,535
3,382
698
3,882
2,348
38,125
0
W
9,860
3,404
0
4,538
9,039
4,075
4,530
2,495
6,496
54,718
0
W
Ares
KtDolos
Ares
3,700
150
0
0
5,230
4,526
503
1,632
3,578
13,819
0
L
Bellona
PaPoison678
Bellona
6,050
3,903
0
6,861
12,453
7,724
0
0
12,453
0
38,943
W
Arachne
Phexal
Arachne
3,884
2,341
0
4,468
10,122
3,842
430
2,248
7,742
0
44,852
W
8,406
3,684
0
4,524
8,816
7,365
82
0
8,816
0
60,603
L
Artemis
Viruca
Artemis
5,731
2,243
0
2,167
9,382
2,463
93
4,515
4,796
0
34,439
L
Chang'e
guilegal14
Chang'e
2,604
498
832
463
9,231
2,036
0
8,223
976
16,834
0
L
Vulcan
jpblack
Vulcan
8,050
1,403
0
1,629
7,702
2,893
411
4,932
2,770
40,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,463
Gold Earned
30,445
434
Minions Killed
272
0
Camps Cleared
0
1,247,820
Distance Traveled
938,203
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,191
299
0
0
0
17,223
0
W
Tiamat
7,806
558
86
6
0
252,003
2
W
Sol
8,517
608
101
7
0
236,226
2
W
Ares
8,022
573
19
1
0
262,411
3
L
Bellona
6,869
491
93
7
0
263,998
0
W
Arachne
7,578
541
75
5
0
257,450
1
W
Tyr
9,540
681
153
11
0
239,730
2
L
Artemis
5,849
418
56
4
0
217,654
1
L
Chang'e
6,482
463
34
2
0
201,938
0
L
Vulcan
7,054
504
89
6
0
237,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role