Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Ashundy
Susano
Level 156
God Stats
19W - 17L
1,490 SR
Queue Stats
570W - 514L
1,505 Elo+
Solo
Chiron
Chiron
Edrizzle658
Chiron
Level 139
God Stats
3W - 1L
1,683 SR
Queue Stats
54W - 55L
1,569 Elo+
Solo
Ra
Ra
Nemesis XploiT
Ra
Level 141
God Stats
20W - 25L
1,580 SR
Queue Stats
218W - 227L
1,589 Elo+
Solo
Horus
Horus
superflyjax
Horus
Level 106
God Stats
7W - 13L
1,476 SR
Queue Stats
49W - 63L
1,587 Elo+
Solo
Team Averages
Level 132
1,546 SR
1,550 Elo+

VS

Team Averages
Level 126
1,596 SR
1,566 Elo+
Ganesha
Ganesha
God of Fragging
Ganesha
Level 146
God Stats
4W - 0L
1,786 SR
Queue Stats
18W - 21L
1,538 Elo+
Solo
Apollo
Apollo
JamZ7201
Apollo
Level 159
God Stats
7W - 7L
1,477 SR
Queue Stats
351W - 328L
1,597 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kuzenbot
Morgan Le Fay
Level 126
God Stats
4W - 2L
1,308 SR
Queue Stats
290W - 297L
1,547 Elo+
Solo
Achilles
Achilles
SunderOP
Achilles
Level 89
God Stats
5W - 3L
1,675 SR
Queue Stats
257W - 245L
1,588 Elo+
Solo
Hel
Hel
cutieypie
Hel
Level 108
God Stats
6W - 2L
1,733 SR
Queue Stats
42W - 36L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 7 / 6
9,205
575
7,766
19,684
28,769
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
Ashundy
Susano
17
2 / 5 / 6
9,887
618
15,899
14,351
5,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
18
1 / 1 / 10
10,409
651
26,320
15,232
6,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
4 / 6 / 6
10,730
671
11,429
16,159
7,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
7 / 4 / 6
11,612
726
17,484
21,780
14,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 19
10,754
672
10,303
25,202
35,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Apollo
JamZ7201
Apollo
19
7 / 5 / 5
12,919
807
11,245
18,083
7,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
Kuzenbot
Morgan Le Fay
19
2 / 2 / 15
12,159
760
20,349
11,810
6,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
SunderOP
Achilles
19
7 / 5 / 8
12,440
778
18,753
26,861
30,881
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
7 / 3 / 9
12,758
797
15,814
19,736
15,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
79
16
Kills
23
23
Deaths
17
34
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
7
6
0.71
L
Susano
Ashundy
Susano
2
5
6
1
L
Chiron
1
1
10
6
W
0
2
19
4.75
W
Apollo
JamZ7201
Apollo
7
5
5
1.9
W
Morgan Le Fay
Kuzenbot
Morgan Le Fay
2
2
15
4.75
L
4
6
6
1.17
W
Achilles
SunderOP
Achilles
7
5
8
2.2
W
7
3
9
3.83
L
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,898
Damage
76,464
87,206
Taken
101,692
62,404
Mitigated
95,450
24,233
Healing
42,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
7,766
2,724
2,101
2,006
19,684
28,769
37
12,866
6,576
17,627
0
L
Susano
Ashundy
Susano
15,899
2,976
0
130
14,351
5,528
0
7,861
6,490
0
36,789
L
Chiron
26,320
9,175
987
4,206
15,232
6,777
60
8,178
7,053
0
60,146
W
10,303
1,467
0
1,369
25,202
35,007
447
5,553
19,649
39,931
0
W
Apollo
JamZ7201
Apollo
11,245
7,049
0
2,480
18,083
7,458
3,458
2,394
15,689
0
41,285
W
Morgan Le Fay
Kuzenbot
Morgan Le Fay
20,349
868
0
2,938
11,810
6,232
1,710
2,553
9,257
58,556
0
L
11,429
806
1,607
4,180
16,159
7,061
0
9,212
6,856
54,581
0
W
Achilles
SunderOP
Achilles
18,753
4,503
0
3,710
26,861
30,881
60
4,060
22,801
5,663
41,279
W
15,814
2,330
19,322
13,018
19,736
15,872
1,909
5,280
14,456
37,770
0
L
17,484
8,222
1,658
7,358
21,780
14,269
38
10,438
11,211
0
29,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,843
Gold Earned
61,030
301
Minions Killed
347
9
Camps Cleared
8
1,312,437
Distance Traveled
1,461,919
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,205
575
20
1
0
201,027
0
L
Susano
9,887
618
54
3
2
286,939
1
L
Chiron
10,409
651
86
5
1
292,241
1
W
Ganesha
10,754
672
26
2
0
291,712
1
W
Apollo
12,919
807
77
5
2
253,318
0
W
Morgan Le Fay
12,159
760
94
6
0
319,262
3
L
Ra
10,730
671
110
7
6
256,138
3
W
Achilles
12,440
778
98
6
3
287,605
0
W
Hel
12,758
797
52
3
3
310,022
2
L
Horus
11,612
726
31
2
0
276,092
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role