Player Matchup

Cthulhu
Cthulhu
Tru Da Vinky
Cthulhu
Level 16
God Stats
5W - 1L
1,714 SR
Queue Stats
49W - 35L
1,564 Elo+
Party 2
Chiron
Chiron
TruFreezie
Chiron
Level 138
God Stats
1W - 0L
1,265 SR
Queue Stats
99W - 85L
1,594 Elo+
Party 2
Ah Puch
Ah Puch
xYPx Badger
Ah Puch
Level 108
God Stats
8W - 6L
1,568 SR
Queue Stats
247W - 232L
1,551 Elo+
Party 2
Team Averages
Level 87
1,515 SR
1,570 Elo+

VS

Team Averages
Level 48
1,537 SR
1,445 Elo+
Tiamat
Tiamat
 
Tiamat
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Legend2Marvel
Hercules
Level 29
God Stats
45W - 47L
1,512 SR
Queue Stats
322W - 247L
1,582 Elo+
Solo
Anubis
Anubis
money_4_day
Anubis
Level 5
God Stats
0W - 3L
1,599 SR
Queue Stats
11W - 17L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tru Da Vinky
Cthulhu
11
1 / 1 / 7
7,531
753
2,696
6,788
5,521
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
TruFreezie
Chiron
12
5 / 0 / 4
7,836
784
6,931
3,586
1,399
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
xYPx Badger
Ah Puch
11
3 / 0 / 4
7,520
752
6,279
4,370
1,619
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 4 / 1
6,045
605
3,583
6,943
3,519
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Legend2Marvel
Hercules
9
1 / 3 / 0
5,957
596
2,756
7,444
4,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
7
0 / 2 / 0
5,419
542
649
4,178
1,426
Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
9
Kills
1
1
Deaths
9
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
1
0.13
L
Hercules
Legend2Marvel
Hercules
1
3
0
0.33
W
Cthulhu
Tru Da Vinky
Cthulhu
1
1
7
4.5
W
Chiron
TruFreezie
Chiron
5
0
4
7
L
Anubis
0
2
0
0
W
Ah Puch
xYPx Badger
Ah Puch
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,906
Damage
6,988
14,744
Taken
18,565
8,539
Mitigated
9,914
4,716
Healing
3,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,583
208
0
1,945
6,943
3,519
0
3,715
3,228
24,396
0
L
Hercules
Legend2Marvel
Hercules
2,756
381
0
1,249
7,444
4,969
0
2,826
4,618
0
14,194
W
Cthulhu
Tru Da Vinky
Cthulhu
2,696
64
387
1,301
6,788
5,521
165
910
5,878
13,223
0
W
Chiron
TruFreezie
Chiron
6,931
1,686
769
1,392
3,586
1,399
1,409
1,938
1,648
0
25,732
L
Anubis
649
67
0
0
4,178
1,426
0
2,434
1,744
3,899
0
W
Ah Puch
xYPx Badger
Ah Puch
6,279
479
0
867
4,370
1,619
754
1,384
2,986
29,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,887
Gold Earned
17,421
137
Minions Killed
78
0
Camps Cleared
0
493,367
Distance Traveled
483,214
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,045
605
49
5
0
170,588
2
L
Hercules
5,957
596
24
2
0
165,417
3
W
Cthulhu
7,531
753
30
3
0
172,357
0
W
Chiron
7,836
784
53
5
0
164,637
3
L
Anubis
5,419
542
5
1
0
147,209
2
W
Ah Puch
7,520
752
54
5
0
156,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role