Player Matchup

Merlin
Merlin
Megabrick51
Merlin
Level 29
God Stats
9W - 1L
1,500 SR
Queue Stats
56W - 39L
1,506 Elo+
Party 2
Achilles
Achilles
RangerHy
Achilles
Level 42
God Stats
4W - 1L
1,194 SR
Queue Stats
120W - 84L
1,527 Elo+
Party 2
Hou Yi
Hou Yi
manwithaplan77
Hou Yi
Level 53
God Stats
7W - 5L
1,542 SR
Queue Stats
123W - 96L
1,538 Elo+
Party 2
Team Averages
Level 41
1,412 SR
1,524 Elo+

VS

Team Averages
Level 42
1,500 SR
1,170 Elo+
Sun Wukong
Sun Wukong
Brandongm05
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,141 Elo+
Party 1
Nemesis
Nemesis
DreadlockElmo
Nemesis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,204 Elo+
Party 1
Susano
Susano
willywill10000
Susano
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,165 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
5 / 3 / 8
7,505
834
6,675
5,575
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
RangerHy
Achilles
11
4 / 1 / 9
7,775
864
3,901
5,293
4,708
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
7 / 1 / 5
8,097
900
8,078
5,051
1,979
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brandongm05
Sun Wukong
9
1 / 6 / 2
5,930
659
1,453
8,026
3,423
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
8
0 / 5 / 5
6,091
677
1,954
8,085
2,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
3 / 5 / 2
7,035
782
3,743
7,401
2,429
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
16
Kills
4
5
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Brandongm05
Sun Wukong
1
6
2
0.33
L
Nemesis
0
5
5
0.5
W
Merlin
5
3
8
3
W
Achilles
RangerHy
Achilles
4
1
9
8.5
W
7
1
5
9.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,654
Damage
7,150
15,919
Taken
23,512
8,460
Mitigated
8,553
3,766
Healing
1,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Brandongm05
Sun Wukong
1,453
726
0
54
8,026
3,423
0
2,082
5,944
0
6,957
L
Nemesis
1,954
465
256
718
8,085
2,701
0
2,669
5,416
0
13,176
W
Merlin
6,675
613
0
839
5,575
1,773
607
0
5,575
18,524
0
W
Achilles
RangerHy
Achilles
3,901
1,230
0
1,520
5,293
4,708
444
0
5,293
0
21,874
W
8,078
5,003
0
1,407
5,051
1,979
1,191
0
5,051
0
32,876
L
3,743
377
0
238
7,401
2,429
0
1,924
5,477
0
10,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,377
Gold Earned
19,056
112
Minions Killed
47
0
Camps Cleared
0
456,329
Distance Traveled
422,294
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,930
659
9
1
0
130,591
0
L
Nemesis
6,091
677
29
3
0
158,154
0
W
Merlin
7,505
834
28
3
0
130,128
1
W
Achilles
7,775
864
31
3
0
173,720
2
W
Hou Yi
8,097
900
53
6
0
152,481
1
L
Susano
7,035
782
9
1
0
133,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role