Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Darkblood1342
Fafnir
Level 67
God Stats
2W - 0L
1,716 SR
Queue Stats
7W - 13L
1,310 Elo+
Solo
Chernobog
Chernobog
DjAnubion45
Chernobog
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,381 Elo+
Solo
Team Averages
Level 68
1,572 SR
1,397 Elo+

VS

Team Averages
Level 38
1,500 SR
1,268 Elo+
Bacchus
Bacchus
 
Bacchus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
deadstroke97303
Cabrakan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,287 Elo+
Solo
Agni
Agni
lavish-form25
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 21L
1,016 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 1 / 11
9,197
766
7,918
9,083
6,040
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
4 / 1 / 9
8,911
743
3,553
5,351
5,365
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chernobog
DjAnubion45
Chernobog
13
10 / 1 / 6
9,756
813
12,616
8,082
3,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 2 / 2
6,991
583
3,187
5,727
3,723
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cabrakan
10
1 / 6 / 2
7,534
628
7,885
14,023
16,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 10 / 2
6,897
575
2,649
9,701
2,995
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
18
Kills
3
3
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
11
9.5
L
Bacchus
 
Bacchus
1
2
2
1
W
4
1
9
8.5
W
Chernobog
DjAnubion45
Chernobog
10
1
6
13
L
Cabrakan
1
6
2
0.33
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,087
Damage
13,721
22,516
Taken
29,451
15,364
Mitigated
23,026
5,062
Healing
2,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,918
1,350
0
2,266
9,083
6,040
533
5,441
3,642
0
32,615
L
Bacchus
 
Bacchus
3,187
525
0
0
5,727
3,723
0
713
5,014
11,448
0
W
3,553
1,469
497
1,520
5,351
5,365
331
3,430
1,921
12,877
0
W
Chernobog
DjAnubion45
Chernobog
12,616
8,118
0
779
8,082
3,959
1,157
4,850
3,232
0
36,489
L
Cabrakan
7,885
697
0
2,203
14,023
16,308
0
2,462
11,561
19,462
0
L
2,649
1,267
0
0
9,701
2,995
0
378
9,323
16,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,864
Gold Earned
21,422
114
Minions Killed
70
0
Camps Cleared
0
620,723
Distance Traveled
487,003
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,197
766
44
4
0
237,523
1
L
Bacchus
6,991
583
19
2
0
158,791
0
W
Fafnir
8,911
743
14
1
0
182,958
0
W
Chernobog
9,756
813
56
5
0
200,242
0
L
Cabrakan
7,534
628
14
1
0
182,295
1
L
Agni
6,897
575
37
3
0
145,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role