Player Matchup

Hel
Hel
 
Hel
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
FireLordMemes
Pele
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 7L
1,956 Elo+
Party 1
Artemis
Artemis
Hot_N_Buttery
Artemis
Level 18
God Stats
1W - 1L
1,293 SR
Queue Stats
85W - 15L
1,792 Elo+
Party 1
Baron Samedi
Baron Samedi
SlabtimusPrime
Baron Samedi
Level 14
God Stats
3W - 0L
1,724 SR
Queue Stats
53W - 4L
1,926 Elo+
Party 1
Achilles
Achilles
naudyboy
Achilles
Level 136
God Stats
15W - 1L
1,610 SR
Queue Stats
607W - 164L
1,740 Elo+
Party 1
Team Averages
Level 65
1,525 SR
1,783 Elo+

VS

Team Averages
Level 32
1,562 SR
1,435 Elo+
Fenrir
Fenrir
EightyTripod
Fenrir
Level 6
God Stats
0W - 1L
1,472 SR
Queue Stats
6W - 5L
1,531 Elo+
Party 2
Hades
Hades
FiendsLogic
Hades
Level 122
God Stats
0W - 1L
1,631 SR
Queue Stats
33W - 33L
1,453 Elo+
Party 2
Loki
Loki
Milrock_21
Loki
Level 16
God Stats
13W - 14L
1,457 SR
Queue Stats
26W - 30L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
unsensitized
Cthulhu
Level 10
God Stats
2W - 3L
1,752 SR
Queue Stats
57W - 60L
1,368 Elo+
Solo
Anhur
Anhur
valentin_rosales
Anhur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
0 / 2 / 21
9,927
993
5,219
7,411
1,482
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
14 / 5 / 11
12,614
1,261
35,056
19,341
1,385
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
17
8 / 4 / 19
11,250
1,125
12,663
10,721
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
SlabtimusPrime
Baron Samedi
17
6 / 3 / 21
11,966
1,197
12,507
8,509
2,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
naudyboy
Achilles
18
4 / 2 / 19
11,300
1,130
8,173
11,532
6,998
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

419

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
0 / 11 / 16
9,485
949
2,375
18,940
7,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
1 / 7 / 14
9,886
989
6,937
17,445
8,162
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
0 / 5 / 16
9,531
953
2,146
14,427
4,314
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
unsensitized
Cthulhu
16
0 / 2 / 13
9,209
921
1,536
12,264
6,871
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 7 / 14
9,363
936
1,985
13,864
4,151
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
74
32
Kills
1
16
Deaths
32
91
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
2
21
5.25
L
Fenrir
0
11
16
0.73
L
1
7
14
1.14
W
14
5
11
3.9
W
Artemis
8
4
19
4.38
L
0
5
16
1.6
W
Baron Samedi
SlabtimusPrime
Baron Samedi
6
3
21
5.5
W
Achilles
naudyboy
Achilles
4
2
19
6.75
L
Cthulhu
unsensitized
Cthulhu
0
2
13
3.25
L
0
7
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,618
Damage
14,979
57,514
Taken
76,940
14,718
Mitigated
30,637
19,233
Healing
4,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,219
953
3,270
2,524
7,411
1,482
0
2,411
1,695
13,719
0
L
Fenrir
2,375
488
0
161
18,940
7,139
0
4,824
14,116
0
3,740
L
6,937
72
576
2,096
17,445
8,162
0
5,379
12,066
20,524
0
W
35,056
4,681
0
8,981
19,341
1,385
0
1,284
2,364
0
50,862
W
Artemis
12,663
8,378
0
1,174
10,721
1,996
0
2,202
2,753
0
23,698
L
2,146
440
0
179
14,427
4,314
0
2,260
12,167
0
6,357
W
Baron Samedi
SlabtimusPrime
Baron Samedi
12,507
1,070
1,575
1,532
8,509
2,857
0
867
2,216
33,762
0
W
Achilles
naudyboy
Achilles
8,173
2,330
0
177
11,532
6,998
0
1,709
5,085
0
34,988
L
Cthulhu
unsensitized
Cthulhu
1,536
287
0
1,142
12,264
6,871
0
3,403
8,861
6,769
0
L
1,985
1,280
0
218
13,864
4,151
0
1,860
12,004
0
7,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,057
Gold Earned
47,474
191
Minions Killed
63
11
Camps Cleared
3
868,706
Distance Traveled
430,584
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,927
993
28
3
3
196,799
0
L
Fenrir
9,485
949
2
0
1
86,911
0
L
Hades
9,886
989
38
4
1
94,239
0
W
Pele
12,614
1,261
28
3
5
177,866
0
W
Artemis
11,250
1,125
23
2
0
138,256
0
L
Loki
9,531
953
4
0
0
91,488
0
W
Baron Samedi
11,966
1,197
57
6
1
154,906
0
W
Achilles
11,300
1,130
55
6
2
200,879
0
L
Cthulhu
9,209
921
8
1
1
75,191
0
L
Anhur
9,363
936
11
1
0
82,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role