Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
MagicTurtlePTSD
Tsukuyomi
Gold I
Level 155
God Stats
7W - 6L
1,800 SR
Queue Stats
275W - 243L
1,716 MMR
Party 1
Fenrir
Fenrir
Platinum IV
SiftheGreater
Fenrir
Platinum IV
Level 129
God Stats
6W - 4L
1,872 SR
Queue Stats
133W - 105L
1,794 MMR
Party 1
Sol
Sol
Platinum III
littleEntropy
Sol
Platinum III
Level 129
God Stats
9W - 3L
1,540 SR
Queue Stats
173W - 138L
1,887 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 138
1,738 SR
1,799 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,546 SR
1,770 MMR
Tyr
Tyr
Platinum III
Borniax
Tyr
Platinum III
Level 139
God Stats
4W - 2L
1,579 SR
Queue Stats
157W - 119L
1,740 MMR
Party 2
Chiron
Chiron
Platinum I
Shipi9
Chiron
Platinum I
Level 149
God Stats
24W - 13L
1,779 SR
Queue Stats
317W - 238L
1,821 MMR
Party 2
Ah Puch
Ah Puch
Gold I
WIZARDofSRBIJA
Ah Puch
Gold I
Level 129
God Stats
2W - 2L
1,280 SR
Queue Stats
10W - 14L
1,749 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MagicTurtlePTSD
Tsukuyomi
14
5 / 4 / 3
11,038
788
11,946
13,283
11,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 4 / 5
11,085
792
8,092
17,291
18,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 6 / 5
9,177
656
5,729
9,719
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
TiamatMorgan Le FayCabrakanThothSobek

VS

Bans
GilgameshKuzenboHou YiKumbhakarnaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
7 / 2 / 6
10,423
745
10,312
11,363
12,655
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Shipi9
Chiron
15
4 / 2 / 5
9,945
710
10,741
8,910
3,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 5 / 7
9,602
686
12,823
13,815
4,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
9
Kills
14
14
Deaths
9
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tyr
7
2
6
5
W
Tsukuyomi
MagicTurtlePTSD
Tsukuyomi
5
4
3
1.63
L
Chiron
Shipi9
Chiron
4
2
5
3.25
W
3
4
5
1.38
L
3
5
7
1.3
W
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,767
Damage
33,876
40,293
Taken
34,088
33,745
Mitigated
21,065
6,369
Healing
7,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
10,312
432
0
851
11,363
12,655
96
1,555
9,808
3,527
16,601
W
Tsukuyomi
MagicTurtlePTSD
Tsukuyomi
11,946
2,645
0
1,071
13,283
11,487
77
3,455
9,828
0
34,087
L
Chiron
Shipi9
Chiron
10,741
3,351
1,404
3,028
8,910
3,556
1,079
1,458
7,377
0
57,734
W
8,092
2,088
0
3,624
17,291
18,875
72
6,599
10,692
0
24,118
L
12,823
987
0
2,176
13,815
4,854
174
2,283
11,532
33,614
0
W
5,729
2,020
0
1,674
9,719
3,383
2,419
4,486
5,233
36,669
2,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,300
Gold Earned
29,970
165
Minions Killed
162
0
Camps Cleared
0
827,367
Distance Traveled
800,558
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,423
745
20
1
0
297,314
2
W
Tsukuyomi
11,038
788
49
4
0
289,116
3
L
Chiron
9,945
710
87
6
0
276,205
2
W
Fenrir
11,085
792
38
3
0
309,934
2
L
Ah Puch
9,602
686
55
4
0
227,039
6
W
Sol
9,177
656
78
6
0
228,317
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role