Player Matchup

Mulan
Mulan
PerseusAnkan
Mulan
Level 21
God Stats
26W - 29L
1,441 SR
Queue Stats
247W - 239L
1,329 Elo+
Solo
Neith
Neith
SetDifficulty
Neith
Level 3
God Stats
10W - 15L
1,500 SR
Queue Stats
25W - 41L
1,500 Elo+
Party 2
Sol
Sol
XxPR1DExX
Sol
Level 17
God Stats
16W - 15L
1,548 SR
Queue Stats
51W - 79L
1,348 Elo+
Party 1
Fenrir
Fenrir
YashPXb
Fenrir
Level 16
God Stats
19W - 26L
1,132 SR
Queue Stats
45W - 62L
1,150 Elo+
Party 1
Cthulhu
Cthulhu
xxXer0xx
Cthulhu
Level 29
God Stats
3W - 3L
1,471 SR
Queue Stats
90W - 101L
1,452 Elo+
Party 2
Team Averages
Level 17
1,419 SR
1,356 Elo+

VS

Team Averages
Level 22
1,527 SR
1,331 Elo+
Ao Kuang
Ao Kuang
Aach
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
313W - 381L
1,378 Elo+
Solo
Baron Samedi
Baron Samedi
LaCinquatte
Baron Samedi
Level 18
God Stats
9W - 18L
1,541 SR
Queue Stats
9W - 20L
1,273 Elo+
Solo
Hou Yi
Hou Yi
PaquitoCRAZY
Hou Yi
Level 24
God Stats
3W - 4L
1,673 SR
Queue Stats
10W - 16L
1,342 Elo+
Party 3
Nox
Nox
matyorugua95
Nox
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
140W - 168L
1,339 Elo+
Solo
Ymir
Ymir
menceguero
Ymir
Level 11
God Stats
5W - 12L
1,420 SR
Queue Stats
11W - 18L
1,321 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 8
15,949
550
19,697
26,718
26,402
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
8 / 4 / 11
13,770
475
16,732
18,714
7,694
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
16 / 2 / 17
16,102
555
41,862
26,996
10,758
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
YashPXb
Fenrir
18
11 / 4 / 9
14,069
485
9,719
20,717
11,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
xxXer0xx
Cthulhu
19
5 / 2 / 24
16,333
563
25,268
23,023
27,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Aach
Ao Kuang
17
1 / 9 / 6
11,092
382
8,694
26,650
7,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
LaCinquatte
Baron Samedi
14
1 / 11 / 2
9,498
328
9,871
25,730
13,194
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
16
5 / 11 / 5
11,823
408
15,183
25,554
6,797
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 8 / 7
12,831
442
24,126
29,525
10,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 7 / 3
10,279
354
7,606
31,385
20,275
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
40
45
Kills
17
17
Deaths
46
69
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Aach
Ao Kuang
1
9
6
0.44
L
Baron Samedi
LaCinquatte
Baron Samedi
1
11
2
0.18
L
Hou Yi
5
11
5
0.68
W
5
5
8
1.8
W
8
4
11
3.38
W
16
2
17
12.25
W
Fenrir
YashPXb
Fenrir
11
4
9
3.88
L
8
8
7
1.44
L
2
7
3
0.5
W
Cthulhu
xxXer0xx
Cthulhu
5
2
24
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,278
Damage
65,480
116,168
Taken
138,844
83,761
Mitigated
58,837
34,834
Healing
27,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Aach
Ao Kuang
8,694
2,468
0
3,129
26,650
7,885
0
13,969
12,681
52,344
0
L
Baron Samedi
LaCinquatte
Baron Samedi
9,871
1,546
2,868
5,180
25,730
13,194
435
14,315
11,415
37,713
0
L
Hou Yi
15,183
6,931
304
1,510
25,554
6,797
580
13,603
11,951
0
44,169
W
19,697
4,655
0
5,872
26,718
26,402
6,091
9,842
16,876
0
150,763
W
16,732
7,122
0
4,773
18,714
7,694
695
8,759
9,955
0
67,284
W
41,862
13,803
0
14,773
26,996
10,758
5,201
13,716
13,280
108,589
0
W
Fenrir
YashPXb
Fenrir
9,719
1,170
0
4,449
20,717
11,581
1,670
11,129
9,588
0
62,966
L
24,126
1,980
0
10,145
29,525
10,686
0
12,133
17,392
87,796
0
L
7,606
2,369
1,055
3,471
31,385
20,275
287
13,110
18,275
51,304
0
W
Cthulhu
xxXer0xx
Cthulhu
25,268
1,570
983
3,984
23,023
27,326
114
13,931
9,092
62,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,223
Gold Earned
55,523
550
Minions Killed
387
0
Camps Cleared
0
2,754,256
Distance Traveled
2,392,390
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
11,092
382
64
2
0
548,096
3
L
Baron Samedi
9,498
328
44
2
0
443,309
2
L
Hou Yi
11,823
408
61
2
0
468,733
0
W
Mulan
15,949
550
218
8
0
588,478
0
W
Neith
13,770
475
86
3
0
533,177
4
W
Sol
16,102
555
120
4
0
500,977
0
W
Fenrir
14,069
485
67
2
0
565,565
14
L
Nox
12,831
442
138
5
0
466,784
7
L
Ymir
10,279
354
80
3
0
465,468
1
W
Cthulhu
16,333
563
59
2
0
566,059
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role