Player Matchup

Set
Set
Kickerzzz
Set
Level 22
God Stats
43W - 29L
1,559 SR
Queue Stats
141W - 126L
1,430 Elo+
Solo
Nemesis
Nemesis
OxygenStealer
Nemesis
Level 16
God Stats
4W - 4L
1,558 SR
Queue Stats
119W - 118L
1,278 Elo+
Party 1
Baron Samedi
Baron Samedi
UncoolPenguin
Baron Samedi
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,311 Elo+
Party 1
Geb
Geb
jaydin1202
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,503 Elo+
Party 3
Sol
Sol
onsiekid_yt
Sol
Level 16
God Stats
7W - 11L
1,391 SR
Queue Stats
9W - 14L
1,389 Elo+
Party 3
Team Averages
Level 16
1,502 SR
1,382 Elo+

VS

Team Averages
Level 20
1,393 SR
1,356 Elo+
Rama
Rama
 
Rama
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
I cupidd I
Aphrodite
Level 30
God Stats
24W - 33L
1,406 SR
Queue Stats
98W - 144L
1,281 Elo+
Party 2
Hel
Hel
LuhHxnnessy
Hel
Level 27
God Stats
2W - 2L
1,546 SR
Queue Stats
42W - 74L
1,305 Elo+
Party 2
Merlin
Merlin
Ozkavoshx
Merlin
Level 17
God Stats
1W - 1L
1,015 SR
Queue Stats
4W - 7L
1,247 Elo+
Solo
Loki
Loki
kinantrax2
Loki
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 1
8,192
512
8,039
8,971
3,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
12
5 / 2 / 1
8,386
524
9,294
10,410
3,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
UncoolPenguin
Baron Samedi
10
0 / 7 / 4
6,959
435
5,182
9,998
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 9 / 0
5,913
370
2,170
12,548
3,971
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 5 / 2
6,915
432
3,154
8,217
2,374
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 3 / 5
7,663
479
6,336
9,424
2,325
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
I cupidd I
Aphrodite
10
1 / 1 / 9
7,174
448
4,485
9,276
2,999
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
2 / 2 / 5
7,693
481
3,761
8,743
3,295
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Ozkavoshx
Merlin
10
1 / 2 / 7
7,264
454
2,898
5,688
1,143
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
20 / 2 / 3
11,034
690
19,162
11,478
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
10
Kills
26
26
Deaths
10
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
3
5
1.5
W
Aphrodite
I cupidd I
Aphrodite
1
1
9
5.5
L
4
3
1
1.5
W
2
2
5
2.25
L
Nemesis
5
2
1
2.75
W
Merlin
Ozkavoshx
Merlin
1
2
7
2.25
L
Baron Samedi
UncoolPenguin
Baron Samedi
0
7
4
0.29
L
0
9
0
0
W
20
2
3
10.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,839
Damage
36,642
50,144
Taken
44,609
16,179
Mitigated
13,620
5,740
Healing
17,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,336
5,137
0
1,620
9,424
2,325
2,319
1,696
7,480
0
34,181
W
Aphrodite
I cupidd I
Aphrodite
4,485
1,084
3,686
3,999
9,276
2,999
2,244
2,229
6,851
22,412
0
L
8,039
3,807
0
2,222
8,971
3,210
314
1,932
7,039
0
41,124
W
3,761
874
3,659
3,879
8,743
3,295
1,332
508
8,205
40,791
0
L
Nemesis
9,294
3,512
0
370
10,410
3,504
0
3,558
6,852
0
45,256
W
Merlin
Ozkavoshx
Merlin
2,898
193
0
74
5,688
1,143
1,302
1,064
4,428
14,888
0
L
Baron Samedi
UncoolPenguin
Baron Samedi
5,182
1,165
431
1,029
9,998
3,120
644
1,325
8,673
17,791
0
L
2,170
994
0
955
12,548
3,971
576
3,201
9,347
10,506
0
W
19,162
7,602
0
689
11,478
3,858
1,920
4,355
7,011
0
71,126
L
3,154
466
0
733
8,217
2,374
465
1,128
7,089
14,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,365
Gold Earned
40,828
203
Minions Killed
302
0
Camps Cleared
0
1,387,627
Distance Traveled
1,402,494
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,663
479
66
4
0
297,060
0
W
Aphrodite
7,174
448
28
2
0
290,284
1
L
Set
8,192
512
81
5
0
276,192
0
W
Hel
7,693
481
79
5
0
259,785
1
L
Nemesis
8,386
524
68
4
0
352,042
0
W
Merlin
7,264
454
31
2
0
199,820
1
L
Baron Samedi
6,959
435
30
2
0
234,521
1
L
Geb
5,913
370
11
1
0
277,164
3
W
Loki
11,034
690
98
6
0
355,545
0
L
Sol
6,915
432
13
1
0
247,708
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role