Player Matchup

Cerberus
Cerberus
Daemyan01
Cerberus
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,519 Elo+
Party 3
King Arthur
King Arthur
GameWarrioR254
King Arthur
Level 18
God Stats
8W - 13L
1,329 SR
Queue Stats
25W - 21L
1,418 Elo+
Solo
Zeus
Zeus
MCvavris7
Zeus
Level 4
God Stats
1W - 2L
1,239 SR
Queue Stats
1W - 2L
1,212 Elo+
Solo
Baron Samedi
Baron Samedi
SoupBowlYT
Baron Samedi
Level 14
God Stats
9W - 9L
1,488 SR
Queue Stats
13W - 19L
1,321 Elo+
Party 3
Cthulhu
Cthulhu
phrog-guy21
Cthulhu
Level 12
God Stats
7W - 10L
1,399 SR
Queue Stats
9W - 14L
1,259 Elo+
Party 3
Team Averages
Level 11
1,391 SR
1,346 Elo+

VS

Team Averages
Level 22
1,389 SR
1,369 Elo+
Gilgamesh
Gilgamesh
Evilidiot23
Gilgamesh
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
146W - 151L
1,394 Elo+
Party 1
Tiamat
Tiamat
ccCAMcc
Tiamat
Level 18
God Stats
51W - 55L
1,417 SR
Queue Stats
130W - 173L
1,305 Elo+
Party 2
Hun Batz
Hun Batz
warriorgamer51
Hun Batz
Level 7
God Stats
3W - 7L
1,250 SR
Queue Stats
11W - 16L
1,427 Elo+
Solo
Odin
Odin
xRamen8012
Odin
Level 29
God Stats
7W - 7L
1,403 SR
Queue Stats
193W - 194L
1,395 Elo+
Party 1
Arachne
Arachne
xTimmy D F
Arachne
Level 25
God Stats
25W - 36L
1,376 SR
Queue Stats
140W - 190L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Daemyan01
Cerberus
20
6 / 20 / 14
18,933
512
25,423
53,809
84,682
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
GameWarrioR254
King Arthur
20
11 / 7 / 6
18,034
487
27,973
47,008
55,206
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Zeus
5
0 / 7 / 0
9,417
255
626
4,282
688
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baron Samedi
SoupBowlYT
Baron Samedi
20
14 / 15 / 9
21,343
577
43,865
46,313
39,224
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
phrog-guy21
Cthulhu
20
5 / 18 / 16
17,309
468
31,061
50,906
48,502
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Evilidiot23
Gilgamesh
20
17 / 12 / 21
17,490
473
39,549
52,108
20,955
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
ccCAMcc
Tiamat
20
14 / 9 / 25
18,755
507
62,153
39,673
34,616
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
4
0 / 3 / 0
9,286
251
75
2,965
611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
11 / 6 / 27
15,288
413
20,792
44,956
15,367
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arachne
xTimmy D F
Arachne
20
23 / 8 / 19
18,818
509
48,308
39,864
21,340
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
157
36
Kills
65
67
Deaths
38
45
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Daemyan01
Cerberus
6
20
14
0.65
L
Gilgamesh
Evilidiot23
Gilgamesh
17
12
21
2.29
W
King Arthur
GameWarrioR254
King Arthur
11
7
6
2
W
Zeus
0
7
0
0
W
Baron Samedi
SoupBowlYT
Baron Samedi
14
15
9
1.23
L
Tiamat
ccCAMcc
Tiamat
14
9
25
2.94
W
Cthulhu
phrog-guy21
Cthulhu
5
18
16
0.72
L
Hun Batz
0
3
0
0
L
11
6
27
4.08
L
Arachne
xTimmy D F
Arachne
23
8
19
4.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,948
Damage
170,877
202,318
Taken
179,566
228,302
Mitigated
92,889
44,628
Healing
54,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Daemyan01
Cerberus
25,423
3,703
0
6,691
53,809
84,682
1,081
14,585
38,730
61,016
0
L
Gilgamesh
Evilidiot23
Gilgamesh
39,549
16,724
783
9,073
52,108
20,955
696
29,621
22,481
0
117,552
W
King Arthur
GameWarrioR254
King Arthur
27,973
3,974
0
15,145
47,008
55,206
1,905
15,930
30,640
336
112,448
W
Zeus
626
265
0
160
4,282
688
776
0
4,282
5,525
0
W
Baron Samedi
SoupBowlYT
Baron Samedi
43,865
4,988
4,181
11,382
46,313
39,224
2,785
15,054
30,796
121,321
0
L
Tiamat
ccCAMcc
Tiamat
62,153
2,723
0
17,527
39,673
34,616
1,066
22,959
16,714
162,478
0
W
Cthulhu
phrog-guy21
Cthulhu
31,061
4,676
2,072
4,997
50,906
48,502
3,155
14,811
35,717
95,483
0
L
Hun Batz
75
0
0
430
2,965
611
0
356
2,609
0
6,703
L
20,792
5,782
1,191
14,341
44,956
15,367
164
27,987
16,746
0
40,554
L
Arachne
xTimmy D F
Arachne
48,308
26,855
0
11,250
39,864
21,340
1,536
20,143
19,454
0
116,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,036
Gold Earned
79,637
559
Minions Killed
504
0
Camps Cleared
0
2,425,331
Distance Traveled
2,633,957
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
18,933
512
107
3
0
523,245
1
L
Gilgamesh
17,490
473
104
3
0
654,949
1
W
King Arthur
18,034
487
178
5
0
634,627
0
W
Zeus
9,417
255
9
0
0
180,264
0
W
Baron Samedi
21,343
577
147
4
0
507,462
1
L
Tiamat
18,755
507
208
6
0
608,584
5
W
Cthulhu
17,309
468
118
3
0
579,733
0
L
Hun Batz
9,286
251
15
0
0
83,177
0
L
Odin
15,288
413
41
1
0
665,755
2
L
Arachne
18,818
509
136
4
0
621,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role