Player Matchup
Team Averages
Bronze III
Average Tier
Level 127
1,719 SR
1,510
MMR
VS
Team Averages
Bronze III
Average Tier
Level 62
1,337 SR
1,500
MMR
Ah Puch
Bronze III
Level 62
God Stats
0W - 1L
1,337 SR
Queue Stats
0W - 1L
1,500
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Valskjor
Sylvanus
10
0 / 0 / 0
4,974
995
1,405
2,568
1,671
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
Pestilence (old)
+80
Magical Protection
+250
Health
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
WonderGalaxy822
Ah Puch
9
0 / 0 / 0
4,392
878
1,495
2,267
662
Spear of Desolation
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
Lost Artifact
+20
Magical Power
+5
Mp 5
Silver Breastplate
+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
4,974
995
65
13
0
95,632
2
L
4,392
878
37
7
0
96,656
1