Player Matchup

Nemesis
Nemesis
Arkylo
Nemesis
Level 29
God Stats
3W - 2L
1,544 SR
Queue Stats
16W - 18L
1,458 Elo+
Party 2
Ra
Ra
GoldPhantomxxx
Ra
Level 15
God Stats
2W - 3L
1,352 SR
Queue Stats
28W - 28L
1,426 Elo+
Party 1
Cthulhu
Cthulhu
GrizzlyHax
Cthulhu
Level 102
God Stats
2W - 4L
1,192 SR
Queue Stats
187W - 174L
1,459 Elo+
Party 1
Vamana
Vamana
MosesWho
Vamana
Level 37
God Stats
9W - 7L
1,645 SR
Queue Stats
103W - 97L
1,561 Elo+
Party 2
Danzaburou
Danzaburou
Tisori
Danzaburou
Level 43
God Stats
2W - 0L
1,424 SR
Queue Stats
16W - 16L
1,418 Elo+
Party 2
Team Averages
Level 45
1,431 SR
1,464 Elo+

VS

Team Averages
Level 42
1,436 SR
1,498 Elo+
Serqet
Serqet
Ammutseba_fhtagn
Serqet
Level 46
God Stats
12W - 8L
1,454 SR
Queue Stats
150W - 165L
1,394 Elo+
Solo
Hachiman
Hachiman
BlackForestMerc
Hachiman
Level 41
God Stats
2W - 5L
1,500 SR
Queue Stats
22W - 31L
1,707 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jonahstar1
Cu Chulainn
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 169L
1,459 Elo+
Solo
Athena
Athena
KaiserKlein
Athena
Level 49
God Stats
12W - 7L
1,247 SR
Queue Stats
175W - 162L
1,514 Elo+
Solo
Tiamat
Tiamat
shakwone227
Tiamat
Level 33
God Stats
14W - 12L
1,478 SR
Queue Stats
170W - 194L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arkylo
Nemesis
12
7 / 1 / 4
8,236
549
7,603
8,507
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
3 / 2 / 3
7,036
469
4,244
4,868
2,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
GrizzlyHax
Cthulhu
13
1 / 0 / 5
8,198
547
5,096
10,309
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
MosesWho
Vamana
14
10 / 0 / 4
9,078
605
9,092
10,427
6,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Tisori
Danzaburou
11
1 / 2 / 5
7,118
475
3,592
7,234
2,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
5,254
350
3,252
10,783
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
9
0 / 6 / 2
6,116
408
4,153
7,840
2,281
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Jonahstar1
Cu Chulainn
10
1 / 4 / 0
6,318
421
3,014
7,807
6,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Athena
11
2 / 3 / 2
6,815
454
4,734
12,752
7,694
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
11
2 / 2 / 2
6,721
448
6,415
6,856
5,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
22
Kills
5
5
Deaths
22
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Nemesis
Arkylo
Nemesis
7
1
4
9
L
Hachiman
0
6
2
0.17
W
3
2
3
2.25
W
Cthulhu
GrizzlyHax
Cthulhu
1
0
5
3.5
L
Cu Chulainn
Jonahstar1
Cu Chulainn
1
4
0
0.25
L
Athena
2
3
2
1
W
Vamana
MosesWho
Vamana
10
0
4
12
W
Danzaburou
Tisori
Danzaburou
1
2
5
1.75
L
Tiamat
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,627
Damage
21,568
41,345
Taken
46,038
22,781
Mitigated
24,575
11,726
Healing
6,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,252
713
276
1,497
10,783
2,787
0
2,994
7,695
0
14,786
W
Nemesis
Arkylo
Nemesis
7,603
4,036
0
652
8,507
3,702
412
2,621
5,423
0
38,463
L
Hachiman
4,153
2,447
0
0
7,840
2,281
245
543
7,035
0
25,510
W
4,244
288
429
1,154
4,868
2,049
1,094
1,673
2,989
27,746
0
W
Cthulhu
GrizzlyHax
Cthulhu
5,096
520
613
2,286
10,309
7,966
485
2,430
7,579
41,829
0
L
Cu Chulainn
Jonahstar1
Cu Chulainn
3,014
671
143
2,044
7,807
6,057
0
0
7,491
0
22,250
L
Athena
4,734
680
0
1,130
12,752
7,694
0
3,817
8,889
34,416
0
W
Vamana
MosesWho
Vamana
9,092
4,158
0
5,379
10,427
6,788
1,960
823
9,224
0
47,893
W
Danzaburou
Tisori
Danzaburou
3,592
1,149
0
1,213
7,234
2,276
3,621
2,661
4,029
0
29,569
L
Tiamat
6,415
946
0
1,274
6,856
5,756
0
1,986
4,793
25,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,666
Gold Earned
31,224
365
Minions Killed
227
0
Camps Cleared
0
1,489,568
Distance Traveled
1,281,359
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,254
350
20
1
0
288,149
0
W
Nemesis
8,236
549
58
4
0
285,143
0
L
Hachiman
6,116
408
56
4
0
237,377
1
W
Ra
7,036
469
54
4
0
293,221
4
W
Cthulhu
8,198
547
81
5
0
306,409
1
L
Cu Chulainn
6,318
421
46
3
0
221,116
2
L
Athena
6,815
454
53
4
0
267,397
1
W
Vamana
9,078
605
106
7
0
328,785
3
W
Danzaburou
7,118
475
66
4
0
276,010
2
L
Tiamat
6,721
448
52
3
0
267,320
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role