Player Matchup

Cu Chulainn
Cu Chulainn
RoseAceG
Cu Chulainn
Level 48
God Stats
6W - 16L
1,500 SR
Queue Stats
142W - 175L
1,351 Elo+
Party 1
Anhur
Anhur
SANTAANA
Anhur
Level 148
God Stats
4W - 3L
1,776 SR
Queue Stats
91W - 90L
1,571 Elo+
Solo
Thoth
Thoth
SpacemanVOiiiD
Thoth
Level 89
God Stats
9W - 12L
1,529 SR
Queue Stats
320W - 348L
1,420 Elo+
Party 1
Team Averages
Level 95
1,602 SR
1,447 Elo+

VS

Team Averages
Level 68
1,538 SR
1,605 Elo+
Sol
Sol
Flipmeg
Sol
Level 101
God Stats
9W - 4L
1,554 SR
Queue Stats
68W - 85L
1,555 Elo+
Solo
Hou Yi
Hou Yi
zennypennyy
Hou Yi
Level 87
God Stats
7W - 6L
1,560 SR
Queue Stats
250W - 243L
1,626 Elo+
Solo
Chaac
Chaac
Æstetihc
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 18L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
RoseAceG
Cu Chulainn
10
1 / 3 / 3
6,345
635
2,727
7,652
3,711
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
SANTAANA
Anhur
12
1 / 4 / 3
6,982
698
5,839
9,568
3,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 6 / 2
7,013
701
4,496
8,698
2,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
3 / 4 / 8
7,718
772
6,120
7,196
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
11
2 / 0 / 9
7,724
772
5,971
5,923
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
Æstetihc
Chaac
12
8 / 1 / 4
8,610
861
10,207
12,596
8,128
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
5
Kills
13
13
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
3
4
8
1.75
L
Cu Chulainn
RoseAceG
Cu Chulainn
1
3
3
0.83
L
Anhur
SANTAANA
Anhur
1
4
3
0.63
L
3
6
2
0.67
W
Hou Yi
2
0
9
6.5
W
Chaac
Æstetihc
Chaac
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,062
Damage
22,298
25,918
Taken
25,715
10,379
Mitigated
11,854
354
Healing
8,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
6,120
751
0
1,917
7,196
1,894
1,777
1,822
5,240
26,823
0
L
Cu Chulainn
RoseAceG
Cu Chulainn
2,727
684
0
0
7,652
3,711
0
1,856
5,796
0
7,854
L
Anhur
SANTAANA
Anhur
5,839
2,700
0
354
9,568
3,875
0
1,566
8,002
0
28,973
L
4,496
0
0
0
8,698
2,793
0
2,698
6,000
18,289
0
W
Hou Yi
5,971
2,226
0
878
5,923
1,832
737
610
5,207
0
23,852
W
Chaac
Æstetihc
Chaac
10,207
332
0
5,626
12,596
8,128
210
1,607
10,772
0
27,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,340
Gold Earned
24,052
99
Minions Killed
130
0
Camps Cleared
0
516,117
Distance Traveled
575,453
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,718
772
40
4
0
174,979
3
L
Cu Chulainn
6,345
635
9
1
0
184,352
0
L
Anhur
6,982
698
54
5
0
185,069
3
L
Thoth
7,013
701
36
4
0
146,696
0
W
Hou Yi
7,724
772
52
5
0
183,391
3
W
Chaac
8,610
861
38
4
0
217,083
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role