Player Matchup

Kukulkan
Kukulkan
CoLiVeNi
Kukulkan
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 11L
1,414 Elo+
Solo
Sun Wukong
Sun Wukong
JackRich07
Sun Wukong
Level 5
God Stats
10W - 14L
1,215 SR
Queue Stats
28W - 46L
1,159 Elo+
Party 2
Bakasura
Bakasura
ShrekFromAmogus
Bakasura
Level 5
God Stats
6W - 6L
1,500 SR
Queue Stats
29W - 38L
1,055 Elo+
Solo
Hel
Hel
WorldsofIce
Hel
Level 16
God Stats
3W - 5L
1,297 SR
Queue Stats
12W - 16L
1,386 Elo+
Solo
Ymir
Ymir
popgoesyadome
Ymir
Level 13
God Stats
10W - 11L
1,140 SR
Queue Stats
13W - 22L
1,045 Elo+
Party 2
Team Averages
Level 11
1,330 SR
1,212 Elo+

VS

Team Averages
Level 13
1,470 SR
1,338 Elo+
Neith
Neith
Kyoshi230
Neith
Level 10
God Stats
1W - 2L
1,485 SR
Queue Stats
2W - 2L
1,420 Elo+
Solo
Da Ji
Da Ji
NoizyFish
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,353 Elo+
Party 1
Arachne
Arachne
NorthernSnowball
Arachne
Level 18
God Stats
11W - 3L
1,500 SR
Queue Stats
56W - 53L
1,430 Elo+
Party 1
Anhur
Anhur
reseteador22
Anhur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 65L
1,196 Elo+
Solo
Achilles
Achilles
testhing
Achilles
Level 8
God Stats
2W - 3L
1,364 SR
Queue Stats
12W - 11L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CoLiVeNi
Kukulkan
20
23 / 0 / 11
16,276
1,480
45,981
5,247
2,935
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
JackRich07
Sun Wukong
19
2 / 8 / 22
11,372
1,034
14,419
19,106
22,384
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bakasura
18
2 / 9 / 10
10,636
967
7,146
15,451
7,241
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 2 / 22
13,575
1,234
18,573
13,240
12,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
1 / 3 / 31
12,227
1,112
13,874
13,237
15,753
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

210

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kyoshi230
Neith
17
1 / 7 / 13
10,598
963
9,080
15,750
4,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
NoizyFish
Da Ji
17
3 / 9 / 12
11,214
1,019
13,498
21,988
7,676
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
10 / 7 / 9
12,853
1,168
18,186
28,831
9,408
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 9 / 6
10,388
944
6,246
23,750
6,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
testhing
Achilles
17
5 / 5 / 8
11,084
1,008
13,733
19,690
22,857
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
70
37
Kills
22
22
Deaths
37
96
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CoLiVeNi
Kukulkan
23
0
11
28.5
W
Sun Wukong
JackRich07
Sun Wukong
2
8
22
1.63
L
Neith
Kyoshi230
Neith
1
7
13
1.07
L
Da Ji
NoizyFish
Da Ji
3
9
12
1
L
10
7
9
2.07
W
Bakasura
2
9
10
0.78
W
9
2
22
10
W
1
3
31
5.5
L
3
9
6
0.67
L
Achilles
testhing
Achilles
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,993
Damage
60,743
66,281
Taken
110,009
60,576
Mitigated
50,864
23,198
Healing
7,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CoLiVeNi
Kukulkan
45,981
6,300
0
1,069
5,247
2,935
0
0
5,083
81,858
0
W
Sun Wukong
JackRich07
Sun Wukong
14,419
3,648
0
47
19,106
22,384
0
0
18,689
0
35,252
L
Neith
Kyoshi230
Neith
9,080
3,578
0
2,218
15,750
4,535
0
11,491
4,259
0
41,085
L
Da Ji
NoizyFish
Da Ji
13,498
2,635
0
56
21,988
7,676
0
15,463
6,470
0
29,550
L
18,186
13,446
0
4,148
28,831
9,408
0
20,357
8,404
0
33,506
W
Bakasura
7,146
4,411
0
751
15,451
7,241
0
0
15,131
0
21,787
W
18,573
3,498
14,110
7,221
13,240
12,263
0
0
12,960
36,876
0
W
13,874
2,203
0
0
13,237
15,753
0
0
13,095
34,466
0
L
6,246
2,109
0
0
23,750
6,388
0
19,050
4,700
0
16,559
L
Achilles
testhing
Achilles
13,733
4,452
0
1,190
19,690
22,857
0
12,067
7,458
0
24,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,086
Gold Earned
56,137
264
Minions Killed
169
3
Camps Cleared
4
1,033,925
Distance Traveled
918,777
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
16,276
1,480
95
9
1
221,951
0
W
Sun Wukong
11,372
1,034
34
3
0
204,699
1
L
Neith
10,598
963
48
4
0
181,507
2
L
Da Ji
11,214
1,019
41
4
1
182,641
0
L
Arachne
12,853
1,168
36
3
1
248,235
0
W
Bakasura
10,636
967
43
4
1
183,272
0
W
Hel
13,575
1,234
55
5
0
220,231
0
W
Ymir
12,227
1,112
37
3
1
203,772
1
L
Anhur
10,388
944
20
2
0
138,612
4
L
Achilles
11,084
1,008
24
2
2
167,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role