Player Matchup

Athena
Athena
Drgreenthumb291
Athena
Level 57
God Stats
27W - 33L
1,436 SR
Queue Stats
154W - 225L
1,356 Elo+
Party 2
Bellona
Bellona
ENCRYPTEDGREEN
Bellona
Level 82
God Stats
28W - 28L
1,449 SR
Queue Stats
293W - 360L
1,381 Elo+
Party 2
Tiamat
Tiamat
ajm_bucko
Tiamat
Level 54
God Stats
1W - 5L
1,127 SR
Queue Stats
102W - 137L
1,343 Elo+
Party 4
Loki
Loki
dasilvaking
Loki
Level 49
God Stats
31W - 43L
1,355 SR
Queue Stats
149W - 186L
1,410 Elo+
Party 2
Neith
Neith
slap_orange026
Neith
Level 15
God Stats
0W - 6L
1,153 SR
Queue Stats
20W - 31L
1,232 Elo+
Party 4
Team Averages
Level 51
1,304 SR
1,344 Elo+

VS

Team Averages
Level 79
1,473 SR
1,410 Elo+
Zhong Kui
Zhong Kui
AutumnLeaf1
Zhong Kui
Level 113
God Stats
24W - 17L
1,482 SR
Queue Stats
327W - 331L
1,451 Elo+
Party 3
Neith
Neith
D4T1CHICK
Neith
Level 23
God Stats
22W - 25L
1,463 SR
Queue Stats
22W - 28L
1,365 Elo+
Party 3
Izanami
Izanami
NavyBlu240
Izanami
Level 88
God Stats
23W - 31L
1,627 SR
Queue Stats
359W - 378L
1,541 Elo+
Party 1
Kumbhakarna
Kumbhakarna
bloodb4th
Kumbhakarna
Level 29
God Stats
7W - 8L
1,453 SR
Queue Stats
44W - 52L
1,322 Elo+
Party 1
Arachne
Arachne
xSpartanGR44x
Arachne
Level 141
God Stats
39W - 52L
1,339 SR
Queue Stats
249W - 288L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
9,125
380
2,564
22,015
19,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
0 / 3 / 2
10,964
457
12,430
25,077
23,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
ajm_bucko
Tiamat
17
1 / 6 / 1
10,449
435
11,423
21,578
8,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
4 / 7 / 1
11,372
474
9,702
18,016
5,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 5 / 1
8,709
363
6,473
13,271
3,792
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AutumnLeaf1
Zhong Kui
20
10 / 0 / 7
15,058
627
30,574
26,135
20,787
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
D4T1CHICK
Neith
16
0 / 2 / 7
11,048
460
5,005
11,505
4,101
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
NavyBlu240
Izanami
20
11 / 2 / 4
15,024
626
28,503
20,812
8,298
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
bloodb4th
Kumbhakarna
8
0 / 1 / 0
9,406
392
558
2,401
1,050
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
20
6 / 1 / 8
13,631
568
12,980
18,664
7,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
6
Kills
27
27
Deaths
6
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AutumnLeaf1
Zhong Kui
10
0
7
13.5
W
Neith
D4T1CHICK
Neith
0
2
7
1.75
L
1
6
1
0.25
L
0
3
2
0.33
W
Izanami
NavyBlu240
Izanami
11
2
4
6.5
L
Tiamat
ajm_bucko
Tiamat
1
6
1
0.25
W
Kumbhakarna
bloodb4th
Kumbhakarna
0
1
0
0
L
4
7
1
0.64
L
0
5
1
0.1
W
Arachne
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,592
Damage
77,620
99,957
Taken
79,517
61,070
Mitigated
41,685
33,943
Healing
45,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AutumnLeaf1
Zhong Kui
30,574
2,732
295
19,053
26,135
20,787
0
7,883
17,558
120,524
0
W
Neith
D4T1CHICK
Neith
5,005
2,452
0
4,876
11,505
4,101
0
1,608
9,853
0
57,373
L
2,564
519
98
1,938
22,015
19,553
258
7,941
14,074
19,930
0
L
12,430
5,719
0
13,249
25,077
23,910
891
3,919
21,158
0
81,119
W
Izanami
NavyBlu240
Izanami
28,503
21,274
0
12,032
20,812
8,298
9,074
2,426
18,246
0
150,060
L
Tiamat
ajm_bucko
Tiamat
11,423
1,736
319
8,526
21,578
8,267
0
11,942
9,636
74,575
0
W
Kumbhakarna
bloodb4th
Kumbhakarna
558
87
0
424
2,401
1,050
0
376
2,025
3,519
0
L
9,702
2,204
0
5,351
18,016
5,548
0
2,833
15,183
0
70,247
L
6,473
2,656
0
4,462
13,271
3,792
672
4,497
8,774
0
46,732
W
Arachne
12,980
9,743
0
8,327
18,664
7,449
502
1,807
16,795
0
119,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,619
Gold Earned
64,167
552
Minions Killed
682
0
Camps Cleared
0
2,068,013
Distance Traveled
1,825,284
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
15,058
627
246
10
0
470,818
7
W
Neith
11,048
460
85
4
0
358,343
8
L
Athena
9,125
380
28
1
0
431,256
0
L
Bellona
10,964
457
150
6
0
462,724
1
W
Izanami
15,024
626
191
8
0
415,252
0
L
Tiamat
10,449
435
155
6
0
358,527
2
W
Kumbhakarna
9,406
392
5
0
0
83,861
1
L
Loki
11,372
474
115
5
0
417,259
2
L
Neith
8,709
363
104
4
0
398,247
1
W
Arachne
13,631
568
155
6
0
497,010
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role