Player Matchup

Chronos
Chronos
Diamond I
BushBoyy
Chronos
Diamond I
Level 81
God Stats
9W - 0L
1,884 SR
Queue Stats
34W - 1L
2,706 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 81
1,884 SR
2,706 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 160
1,500 SR
1,500 MMR
Tiamat
Tiamat
Platinum IV
 
Tiamat
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BushBoyy
Chronos
17
1 / 0 / 0
9,542
867
7,419
11,955
7,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
Chang'eUllrIzanamiAh Muzen CabSet

VS

Bans
He BoBakasuraSolDanzaburouHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 1 / 0
8,193
745
5,825
8,700
8,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
0
0
W
Chronos
BushBoyy
Chronos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,419
Damage
5,825
11,955
Taken
8,700
7,581
Mitigated
8,675
7,717
Healing
2,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,825
244
0
2,072
8,700
8,675
82
7,419
1,281
44,975
0
W
Chronos
BushBoyy
Chronos
7,419
3,444
0
7,717
11,955
7,581
1,011
5,199
6,130
68,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,542
Gold Earned
8,193
145
Minions Killed
109
0
Camps Cleared
0
222,793
Distance Traveled
218,771
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,193
745
109
10
0
218,771
5
W
Chronos
9,542
867
145
13
0
222,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role