Player Matchup

Set
Set
 
Set
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
DemonioEterno
Artemis
Level 142
God Stats
5W - 2L
1,593 SR
Queue Stats
103W - 72L
1,640 Elo+
Party 1
Janus
Janus
Deprasai
Janus
Level 122
God Stats
26W - 27L
1,547 SR
Queue Stats
514W - 498L
1,455 Elo+
Party 3
Team Averages
Level 135
1,528 SR
1,519 Elo+

VS

Team Averages
Level 119
1,593 SR
1,586 Elo+
He Bo
He Bo
Fortu01
He Bo
Level 128
God Stats
8W - 3L
1,822 SR
Queue Stats
176W - 154L
1,574 Elo+
Solo
Sol
Sol
ItsWizn
Sol
Level 121
God Stats
6W - 2L
1,723 SR
Queue Stats
497W - 463L
1,592 Elo+
Party 2
Cupid
Cupid
Nomet
Cupid
Level 127
God Stats
3W - 5L
1,444 SR
Queue Stats
279W - 271L
1,535 Elo+
Solo
Susano
Susano
imgrumpp
Susano
Level 115
God Stats
0W - 2L
1,307 SR
Queue Stats
423W - 384L
1,637 Elo+
Party 2
Kuzenbo
Kuzenbo
slothcybinn
Kuzenbo
Level 105
God Stats
12W - 8L
1,666 SR
Queue Stats
229W - 198L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
3 / 1 / 3
6,994
583
3,768
7,903
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
 
Bellona
11
2 / 1 / 2
6,769
564
3,899
8,669
5,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
 
Jormungandr
9
2 / 2 / 7
6,218
518
6,418
9,559
6,662
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
14
9 / 3 / 1
8,640
720
8,737
7,287
2,370
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Deprasai
Janus
10
2 / 2 / 1
6,172
514
3,914
5,155
1,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Fortu01
He Bo
9
1 / 4 / 1
5,628
469
4,642
6,927
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
11
2 / 2 / 2
6,262
522
5,422
6,319
2,303
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
Nomet
Cupid
11
1 / 5 / 2
6,298
525
3,004
8,406
1,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Susano
imgrumpp
Susano
9
1 / 4 / 2
5,606
467
3,292
7,530
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
slothcybinn
Kuzenbo
10
3 / 3 / 2
6,964
580
3,321
9,363
6,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
18
Kills
8
9
Deaths
18
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
3
1
3
4.5
W
Bellona
 
Bellona
2
1
2
3
W
Jormungandr
 
Jormungandr
2
2
7
2.75
W
Artemis
9
3
1
3.17
W
Janus
Deprasai
Janus
2
2
1
1.25
L
He Bo
Fortu01
He Bo
1
4
1
0.38
L
Sol
2
2
2
1.5
L
Cupid
Nomet
Cupid
1
5
2
0.4
L
Susano
imgrumpp
Susano
1
4
2
0.5
L
Kuzenbo
slothcybinn
Kuzenbo
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,736
Damage
19,681
38,573
Taken
38,545
19,883
Mitigated
15,603
13,828
Healing
11,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
3,768
980
0
3,658
7,903
3,412
0
1,305
6,584
0
47,230
W
Bellona
 
Bellona
3,899
1,039
0
4,779
8,669
5,846
856
3,997
4,178
0
32,052
W
Jormungandr
 
Jormungandr
6,418
2,247
45
1,509
9,559
6,662
274
4,320
5,239
26,963
0
W
Artemis
8,737
4,053
0
3,337
7,287
2,370
582
775
6,512
0
55,844
W
Janus
Deprasai
Janus
3,914
124
0
500
5,155
1,593
0
2,476
2,675
27,941
0
L
He Bo
Fortu01
He Bo
4,642
436
0
1,784
6,927
1,857
0
452
6,475
22,442
0
L
Sol
5,422
1,960
0
3,302
6,319
2,303
0
2,991
3,176
36,894
0
L
Cupid
Nomet
Cupid
3,004
1,436
28
2,563
8,406
1,711
0
409
7,997
0
34,721
L
Susano
imgrumpp
Susano
3,292
944
0
1,592
7,530
3,003
0
1,734
5,692
0
29,288
L
Kuzenbo
slothcybinn
Kuzenbo
3,321
1,277
0
1,795
9,363
6,729
58
4,292
4,873
16,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,793
Gold Earned
30,758
383
Minions Killed
297
0
Camps Cleared
0
1,225,849
Distance Traveled
1,121,520
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,994
583
96
8
0
257,451
0
W
Bellona
6,769
564
72
6
0
271,564
3
W
Jormungandr
6,218
518
46
4
0
235,043
3
W
Artemis
8,640
720
101
8
0
211,728
3
W
Janus
6,172
514
68
6
0
250,063
5
L
He Bo
5,628
469
53
4
0
213,025
4
L
Sol
6,262
522
89
7
0
238,040
3
L
Cupid
6,298
525
72
6
0
198,061
1
L
Susano
5,606
467
58
5
0
229,775
3
L
Kuzenbo
6,964
580
25
2
0
242,619
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role