Player Matchup

Loki
Loki
BlackArceus
Loki
Level 31
God Stats
6W - 0L
1,696 SR
Queue Stats
189W - 103L
1,675 Elo+
Party 1
Guan Yu
Guan Yu
DragonGuy
Guan Yu
Level 149
God Stats
5W - 6L
1,606 SR
Queue Stats
411W - 292L
1,673 Elo+
Party 1
Janus
Janus
Patmas
Janus
Level 148
God Stats
1W - 0L
1,498 SR
Queue Stats
147W - 87L
1,747 Elo+
Party 1
Khepri
Khepri
barboxon
Khepri
Level 160
God Stats
7W - 7L
1,677 SR
Queue Stats
77W - 69L
1,603 Elo+
Party 1
Chernobog
Chernobog
leska22
Chernobog
Level 135
God Stats
22W - 10L
1,826 SR
Queue Stats
403W - 274L
1,652 Elo+
Party 1
Team Averages
Level 125
1,661 SR
1,670 Elo+

VS

Team Averages
Level 79
1,559 SR
1,511 Elo+
Sobek
Sobek
EmperorJakeus
Sobek
Level 105
God Stats
11W - 17L
1,452 SR
Queue Stats
278W - 283L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
Metro198
Gilgamesh
Level 62
God Stats
31W - 32L
1,537 SR
Queue Stats
280W - 293L
1,533 Elo+
Solo
Danzaburou
Danzaburou
Natjan
Danzaburou
Level 47
God Stats
0W - 1L
1,781 SR
Queue Stats
38W - 38L
1,552 Elo+
Solo
Erlang Shen
Erlang Shen
Persesaatana
Erlang Shen
Level 46
God Stats
14W - 16L
1,500 SR
Queue Stats
41W - 41L
1,451 Elo+
Solo
Freya
Freya
Shimomeikato
Freya
Level 134
God Stats
5W - 6L
1,527 SR
Queue Stats
218W - 205L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 4
9,111
569
6,181
9,885
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
DragonGuy
Guan Yu
16
9 / 2 / 2
10,198
637
14,431
12,043
7,295
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Patmas
Janus
16
4 / 1 / 7
10,135
633
11,120
7,058
2,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
barboxon
Khepri
12
0 / 2 / 7
8,116
507
2,653
9,756
10,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chernobog
leska22
Chernobog
16
6 / 3 / 7
9,590
599
14,005
11,742
4,490
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 5
7,521
470
5,105
15,160
13,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
Metro198
Gilgamesh
12
2 / 6 / 1
7,245
453
4,473
13,014
8,369
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Natjan
Danzaburou
11
2 / 7 / 0
7,231
452
7,129
11,916
3,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
Persesaatana
Erlang Shen
14
4 / 3 / 4
8,577
536
6,950
10,657
5,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
3 / 4 / 2
8,011
501
5,224
11,353
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
22
Kills
11
11
Deaths
22
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
W
Guan Yu
DragonGuy
Guan Yu
9
2
2
5
L
0
2
5
1.25
L
Gilgamesh
Metro198
Gilgamesh
2
6
1
0.42
L
Danzaburou
Natjan
Danzaburou
2
7
0
0.29
W
Janus
Patmas
Janus
4
1
7
7.5
L
Erlang Shen
Persesaatana
Erlang Shen
4
3
4
2
L
3
4
2
1
W
Khepri
barboxon
Khepri
0
2
7
1.75
W
Chernobog
leska22
Chernobog
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,390
Damage
28,881
50,484
Taken
62,100
28,421
Mitigated
34,723
12,781
Healing
15,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,181
1,592
0
3,435
9,885
3,471
227
2,111
7,774
0
53,153
W
Guan Yu
DragonGuy
Guan Yu
14,431
3,534
502
2,277
12,043
7,295
863
1,840
9,740
0
61,872
L
5,105
580
0
4,829
15,160
13,874
0
4,831
10,113
20,188
0
L
Gilgamesh
Metro198
Gilgamesh
4,473
938
0
2,862
13,014
8,369
0
1,446
11,516
0
27,656
L
Danzaburou
Natjan
Danzaburou
7,129
3,369
0
1,750
11,916
3,469
0
1,411
10,483
0
42,919
W
Janus
Patmas
Janus
11,120
275
107
1,582
7,058
2,644
87
800
6,258
74,169
0
L
Erlang Shen
Persesaatana
Erlang Shen
6,950
3,868
0
2,204
10,657
5,604
0
2,796
7,725
0
53,904
L
5,224
2,052
0
3,449
11,353
3,407
0
2,958
8,231
47,191
0
W
Khepri
barboxon
Khepri
2,653
207
0
1,603
9,756
10,521
514
3,023
6,645
19,931
0
W
Chernobog
leska22
Chernobog
14,005
9,299
0
3,275
11,742
4,490
3,220
2,555
9,187
0
73,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,150
Gold Earned
38,585
472
Minions Killed
356
0
Camps Cleared
0
1,562,326
Distance Traveled
1,461,112
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,111
569
95
6
0
311,920
2
W
Guan Yu
10,198
637
93
6
0
303,935
1
L
Sobek
7,521
470
28
2
0
315,985
2
L
Gilgamesh
7,245
453
54
3
0
265,553
5
L
Danzaburou
7,231
452
73
5
0
251,921
2
W
Janus
10,135
633
148
9
0
353,765
4
L
Erlang Shen
8,577
536
100
6
0
339,721
2
L
Freya
8,011
501
101
6
0
287,932
1
W
Khepri
8,116
507
34
2
0
283,144
5
W
Chernobog
9,590
599
102
6
0
309,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role