Player Matchup

Mulan
Mulan
LiLHiroshima
Mulan
Level 160
God Stats
15W - 5L
1,798 SR
Queue Stats
257W - 115L
1,777 Elo+
Party 1
Fenrir
Fenrir
LunarSlushie
Fenrir
Level 160
God Stats
5W - 2L
1,726 SR
Queue Stats
835W - 420L
1,816 Elo+
Party 1
Janus
Janus
flerow
Janus
Level 155
God Stats
27W - 14L
1,748 SR
Queue Stats
1,204W - 548L
1,788 Elo+
Party 1
Team Averages
Level 158
1,757 SR
1,794 Elo+

VS

Team Averages
Level 94
1,464 SR
1,648 Elo+
Sobek
Sobek
 
Sobek
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Nightwayfairer
Hera
Level 67
God Stats
1W - 1L
1,735 SR
Queue Stats
7W - 5L
1,820 Elo+
Solo
Danzaburou
Danzaburou
rzeeuw
Danzaburou
Level 127
God Stats
3W - 2L
1,157 SR
Queue Stats
139W - 158L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 13
7,588
843
7,076
9,360
6,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
12
12 / 2 / 8
8,916
991
10,034
8,500
3,187
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
flerow
Janus
11
5 / 2 / 13
7,882
876
8,877
5,396
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
2 / 5 / 3
7,291
810
3,683
12,953
11,839
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
2 / 9 / 2
6,648
739
3,621
8,481
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
rzeeuw
Danzaburou
10
2 / 7 / 2
6,831
759
5,396
11,083
3,392
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
21
Kills
6
7
Deaths
21
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
5
3
0.7
W
4
3
13
3.5
W
Fenrir
12
2
8
8
L
2
9
2
0.33
W
Janus
flerow
Janus
5
2
13
5.75
L
Danzaburou
rzeeuw
Danzaburou
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,987
Damage
12,700
23,256
Taken
32,517
10,850
Mitigated
17,419
6,090
Healing
2,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,683
157
0
1,731
12,953
11,839
0
3,910
8,088
8,768
0
W
7,076
863
0
2,680
9,360
6,309
328
2,531
6,829
726
12,416
W
Fenrir
10,034
3,437
0
1,259
8,500
3,187
384
2,802
5,698
0
17,380
L
3,621
898
0
80
8,481
2,188
0
2,213
5,853
10,483
0
W
Janus
flerow
Janus
8,877
429
45
2,106
5,396
1,354
1,263
1,971
3,425
31,736
0
L
Danzaburou
rzeeuw
Danzaburou
5,396
2,267
0
1,106
11,083
3,392
0
2,164
8,567
0
23,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,386
Gold Earned
20,770
88
Minions Killed
54
0
Camps Cleared
0
552,766
Distance Traveled
431,423
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,291
810
11
1
0
158,665
3
W
Mulan
7,588
843
15
2
0
180,758
1
W
Fenrir
8,916
991
24
3
0
194,336
1
L
Hera
6,648
739
12
1
0
129,238
1
W
Janus
7,882
876
49
5
0
177,672
1
L
Danzaburou
6,831
759
31
3
0
143,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role