Player Matchup

Arachne
Arachne
EL OPRESOR14137
Arachne
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,850 Elo+
Solo
Loki
Loki
Nesquik3
Loki
Level 7
God Stats
0W - 1L
1,342 SR
Queue Stats
3W - 3L
1,704 Elo+
Solo
Sol
Sol
Raph207
Sol
Level 20
God Stats
1W - 2L
1,336 SR
Queue Stats
80W - 55L
1,615 Elo+
Solo
Anhur
Anhur
Slippy_Cheese58
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 115L
1,517 Elo+
Solo
Cupid
Cupid
WhiteBigFox
Cupid
Level 8
God Stats
20W - 26L
1,617 SR
Queue Stats
22W - 28L
1,673 Elo+
Solo
Team Averages
Level 14
1,459 SR
1,672 Elo+

VS

Team Averages
Level 23
1,486 SR
1,676 Elo+
Bakasura
Bakasura
AngelDelRey8765
Bakasura
Level 23
God Stats
1W - 0L
1,274 SR
Queue Stats
46W - 58L
1,581 Elo+
Solo
Ares
Ares
DampGranny69
Ares
Level 28
God Stats
3W - 0L
1,704 SR
Queue Stats
35W - 27L
1,685 Elo+
Solo
Hercules
Hercules
TheBaeJae
Hercules
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 18L
1,776 Elo+
Solo
Nu Wa
Nu Wa
TheOneBluntMan
Nu Wa
Level 28
God Stats
29W - 25L
1,577 SR
Queue Stats
156W - 132L
1,633 Elo+
Solo
Hou Yi
Hou Yi
Yamiiiiie
Hou Yi
Level 19
God Stats
2W - 4L
1,376 SR
Queue Stats
23W - 13L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 17 / 3
7,026
370
6,038
20,600
6,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
10
1 / 10 / 1
7,262
382
3,191
14,189
3,860
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
17
3 / 5 / 3
10,140
534
12,843
16,212
4,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 7 / 2
7,047
371
2,685
10,957
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
4 / 10 / 2
7,449
392
4,479
12,081
2,916
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
12 / 4 / 9
12,819
675
15,533
16,856
9,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
7 / 3 / 15
11,453
603
6,308
16,678
18,047
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
TheBaeJae
Hercules
17
5 / 1 / 13
11,917
627
9,067
11,858
8,251
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
10 / 3 / 8
13,059
687
11,883
8,248
2,758
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Yamiiiiie
Hou Yi
16
14 / 0 / 6
11,771
620
14,667
9,825
3,813
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
99
10
Kills
48
49
Deaths
11
11
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Bakasura
12
4
9
4.13
W
7
3
15
4.83
L
1
17
3
0.15
L
Loki
1
10
1
0.15
L
Sol
3
5
3
0.9
L
1
7
2
0.29
W
Hercules
TheBaeJae
Hercules
5
1
13
11.5
W
10
3
8
4.67
L
4
10
2
0.5
W
Hou Yi
Yamiiiiie
Hou Yi
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,236
Damage
57,458
74,039
Taken
63,465
21,200
Mitigated
42,309
11,416
Healing
21,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
15,533
9,845
0
6,027
16,856
9,440
3,119
4,318
12,538
0
82,430
W
6,308
84
0
2,050
16,678
18,047
860
2,133
14,545
31,216
0
L
6,038
3,654
0
606
20,600
6,918
498
4,415
15,495
0
27,365
L
Loki
3,191
989
154
555
14,189
3,860
250
3,122
10,521
0
32,343
L
Sol
12,843
4,528
0
7,657
16,212
4,833
64
3,506
12,133
78,384
0
L
2,685
1,409
0
2,089
10,957
2,673
0
2,447
8,294
0
30,910
W
Hercules
TheBaeJae
Hercules
9,067
4,161
0
5,168
11,858
8,251
1,216
2,517
9,341
0
69,944
W
11,883
1,819
0
2,919
8,248
2,758
5,940
1,762
6,486
99,133
0
L
4,479
2,335
62
293
12,081
2,916
425
3,565
7,664
0
18,240
W
Hou Yi
Yamiiiiie
Hou Yi
14,667
9,432
0
5,074
9,825
3,813
3,829
2,113
7,712
0
66,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,924
Gold Earned
61,019
340
Minions Killed
600
0
Camps Cleared
0
1,380,505
Distance Traveled
1,889,345
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,819
675
152
8
0
431,610
3
W
Ares
11,453
603
45
2
0
362,604
4
L
Arachne
7,026
370
38
2
0
324,785
0
L
Loki
7,262
382
67
4
0
318,006
1
L
Sol
10,140
534
149
8
0
317,580
4
L
Anhur
7,047
371
47
2
0
171,568
3
W
Hercules
11,917
627
136
7
0
395,876
1
W
Nu Wa
13,059
687
163
9
0
335,220
4
L
Cupid
7,449
392
39
2
0
248,566
0
W
Hou Yi
11,771
620
104
5
0
364,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role