Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ArfaouiKH
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,715 Elo+
Solo
Fenrir
Fenrir
DebbieAspect
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,566 Elo+
Party 1
Ymir
Ymir
PurpleMtS
Ymir
Level 21
God Stats
2W - 1L
1,838 SR
Queue Stats
20W - 13L
1,614 Elo+
Party 1
Chronos
Chronos
RIPDoubleeeM
Chronos
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,710 Elo+
Solo
Team Averages
Level 13
1,568 SR
1,621 Elo+

VS

Team Averages
Level 19
1,602 SR
1,657 Elo+
Kukulkan
Kukulkan
JoeAbercrombie
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,675 Elo+
Solo
Loki
Loki
MattyYi
Loki
Level 20
God Stats
25W - 24L
1,521 SR
Queue Stats
43W - 35L
1,597 Elo+
Solo
Baron Samedi
Baron Samedi
royalspite
Baron Samedi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 57L
1,829 Elo+
Solo
Cupid
Cupid
zXzZuuri27zXz
Cupid
Level 18
God Stats
11W - 3L
1,830 SR
Queue Stats
266W - 259L
1,602 Elo+
Solo
Cthulhu
Cthulhu
Кирассатэ
Cthulhu
Level 28
God Stats
3W - 3L
1,660 SR
Queue Stats
113W - 116L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
8
1 / 5 / 0
5,040
458
3,747
5,852
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
ArfaouiKH
Neith
6
0 / 5 / 0
4,203
382
3,049
4,785
941
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
8
2 / 3 / 1
5,582
507
2,978
6,585
2,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
8
0 / 2 / 2
5,254
478
1,966
7,118
3,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
RIPDoubleeeM
Chronos
8
0 / 3 / 0
4,605
419
1,492
5,963
1,821
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
7 / 0 / 3
7,166
651
5,522
4,544
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
MattyYi
Loki
10
3 / 1 / 6
6,353
578
3,197
5,754
1,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
royalspite
Baron Samedi
12
3 / 0 / 0
7,039
640
5,101
5,336
2,597
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 2 / 3
5,919
538
4,888
6,297
1,628
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 6
6,486
590
3,595
5,440
2,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
18
18
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
5
0
0.2
L
Neith
ArfaouiKH
Neith
0
5
0
0
L
Fenrir
2
3
1
0.83
W
Kukulkan
7
0
3
8.5
W
Loki
MattyYi
Loki
3
1
6
6
L
Ymir
0
2
2
0.5
L
Chronos
RIPDoubleeeM
Chronos
0
3
0
0
W
Baron Samedi
royalspite
Baron Samedi
3
0
0
3
W
2
2
3
1.75
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,232
Damage
22,303
30,303
Taken
27,371
11,375
Mitigated
10,324
6,562
Healing
12,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,747
422
0
1,102
5,852
2,745
0
2,164
3,587
21,153
0
L
Neith
ArfaouiKH
Neith
3,049
1,720
0
200
4,785
941
0
1,200
3,545
0
14,379
L
Fenrir
2,978
710
0
1,449
6,585
2,527
0
1,612
4,883
0
24,199
W
Kukulkan
5,522
405
0
1,618
4,544
1,477
0
2,295
2,249
42,643
0
W
Loki
MattyYi
Loki
3,197
1,010
0
2,940
5,754
1,712
0
1,513
4,241
0
29,230
L
Ymir
1,966
515
0
2,256
7,118
3,341
0
3,972
3,090
10,186
0
L
Chronos
RIPDoubleeeM
Chronos
1,492
237
0
1,555
5,963
1,821
0
4,983
980
14,654
0
W
Baron Samedi
royalspite
Baron Samedi
5,101
431
50
3,439
5,336
2,597
154
1,395
3,941
41,690
0
W
4,888
3,094
199
2,549
6,297
1,628
0
1,063
5,234
0
31,832
W
3,595
648
64
1,771
5,440
2,910
0
939
4,501
18,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,684
Gold Earned
32,963
176
Minions Killed
351
0
Camps Cleared
0
908,159
Distance Traveled
979,750
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,040
458
44
4
0
178,655
2
L
Neith
4,203
382
32
3
0
176,981
1
L
Fenrir
5,582
507
51
5
0
197,847
0
W
Kukulkan
7,166
651
96
9
0
203,806
1
W
Loki
6,353
578
69
6
0
175,122
3
L
Ymir
5,254
478
18
2
0
196,023
0
L
Chronos
4,605
419
31
3
0
158,653
1
W
Baron Samedi
7,039
640
98
9
0
192,405
4
W
Cupid
5,919
538
55
5
0
185,585
4
W
Cthulhu
6,486
590
33
3
0
222,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role