Player Matchup

Bellona
Bellona
BlackMaNfromNY
Bellona
Level 14
God Stats
12W - 4L
1,915 SR
Queue Stats
23W - 18L
1,849 Elo+
Party 1
Tiamat
Tiamat
Twadermelon
Tiamat
Level 149
God Stats
1W - 0L
1,638 SR
Queue Stats
24W - 27L
1,668 Elo+
Party 1
Fenrir
Fenrir
xLips That Grip
Fenrir
Level 149
God Stats
1W - 0L
1,546 SR
Queue Stats
45W - 29L
1,653 Elo+
Party 1
Team Averages
Level 104
1,700 SR
1,723 Elo+

VS

Team Averages
Level 10
1,405 SR
1,488 Elo+
Fenrir
Fenrir
God_kratos212005
Fenrir
Level 6
God Stats
5W - 5L
1,686 SR
Queue Stats
9W - 14L
1,500 Elo+
Solo
Neith
Neith
HiddenFang
Neith
Level 17
God Stats
0W - 1L
1,266 SR
Queue Stats
1W - 2L
1,522 Elo+
Solo
Hel
Hel
Qqwweeu
Hel
Level 7
God Stats
0W - 1L
1,261 SR
Queue Stats
2W - 7L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 7
11,424
601
5,885
13,614
11,468
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
17
3 / 2 / 9
11,800
621
21,809
15,223
9,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 8
11,596
610
11,483
15,371
11,593
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
10,375
546
7,155
16,087
6,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
13
0 / 5 / 2
9,624
507
6,626
15,154
4,810
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
18
3 / 2 / 1
11,652
613
16,532
15,265
5,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
13
Kills
4
4
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
1
6
2
0.33
L
Neith
0
5
2
0.2
L
Hel
3
2
1
1.75
W
Tiamat
3
2
9
3.75
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,177
Damage
30,313
44,208
Taken
46,506
33,044
Mitigated
17,366
7,931
Healing
20,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,885
965
0
102
13,614
11,468
394
5,003
8,611
0
18,617
L
7,155
915
0
410
16,087
6,978
0
6,231
9,856
237
17,562
L
Neith
6,626
1,515
0
2,021
15,154
4,810
638
8,980
6,174
0
27,442
L
Hel
16,532
706
8,131
9,703
15,265
5,578
415
6,598
8,667
79,873
0
W
Tiamat
21,809
1,048
0
5,999
15,223
9,983
454
5,004
10,219
90,163
0
W
11,483
2,675
0
1,830
15,371
11,593
0
6,697
8,674
0
28,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,820
Gold Earned
31,651
197
Minions Killed
189
0
Camps Cleared
0
1,000,336
Distance Traveled
975,076
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,424
601
30
2
0
342,390
1
L
Fenrir
10,375
546
19
1
0
330,410
0
L
Neith
9,624
507
28
1
0
302,011
0
L
Hel
11,652
613
142
7
0
342,655
1
W
Tiamat
11,800
621
127
7
0
319,741
0
W
Fenrir
11,596
610
40
2
0
338,205
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role