Player Matchup

Baron Samedi
Baron Samedi
Demone420
Baron Samedi
Level 5
God Stats
3W - 1L
1,642 SR
Queue Stats
9W - 7L
1,483 Elo+
Party 4
Zhong Kui
Zhong Kui
ElChungus
Zhong Kui
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,757 Elo+
Party 2
Pele
Pele
KingWolft
Pele
Level 58
God Stats
4W - 2L
1,536 SR
Queue Stats
97W - 105L
1,461 Elo+
Party 2
Hachiman
Hachiman
LeydenSatoshi
Hachiman
Level 24
God Stats
3W - 0L
1,592 SR
Queue Stats
123W - 108L
1,519 Elo+
Solo
Chaac
Chaac
UnseenDemons
Chaac
Level 28
God Stats
10W - 12L
1,653 SR
Queue Stats
335W - 354L
1,453 Elo+
Party 4
Team Averages
Level 24
1,584 SR
1,535 Elo+

VS

Team Averages
Level 9
1,569 SR
1,585 Elo+
Thor
Thor
Akwimos
Thor
Level 5
God Stats
1W - 1L
1,751 SR
Queue Stats
3W - 2L
1,821 Elo+
Party 1
Loki
Loki
AskForABeat
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,574 Elo+
Party 3
Set
Set
Drundell
Set
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,648 Elo+
Party 1
Hun Batz
Hun Batz
Idontlikthis
Hun Batz
Level 9
God Stats
7W - 1L
1,511 SR
Queue Stats
48W - 35L
1,433 Elo+
Party 3
Medusa
Medusa
OnionDeity
Medusa
Level 6
God Stats
0W - 1L
1,583 SR
Queue Stats
1W - 3L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Demone420
Baron Samedi
20
5 / 0 / 24
12,006
1,091
11,111
7,960
3,191
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
ElChungus
Zhong Kui
20
12 / 5 / 22
12,945
1,177
18,381
16,232
11,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
19
13 / 7 / 20
13,997
1,272
18,230
16,939
5,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
LeydenSatoshi
Hachiman
20
13 / 5 / 21
13,447
1,222
19,797
13,701
4,574
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
3 / 0 / 28
12,485
1,135
11,577
12,234
14,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

255

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Akwimos
Thor
17
3 / 10 / 7
10,846
986
7,279
14,543
5,538
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 12 / 11
10,853
987
6,967
20,244
7,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 11 / 7
11,182
1,017
9,935
16,750
7,324
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hun Batz
Idontlikthis
Hun Batz
17
7 / 7 / 5
12,784
1,162
17,651
16,795
6,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
OnionDeity
Medusa
17
2 / 6 / 11
11,087
1,008
18,241
17,605
6,941
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
58
46
Kills
17
17
Deaths
46
115
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thor
Akwimos
Thor
3
10
7
0.65
L
1
12
11
0.54
W
Baron Samedi
Demone420
Baron Samedi
5
0
24
17
L
4
11
7
0.68
W
Zhong Kui
ElChungus
Zhong Kui
12
5
22
4.6
L
Hun Batz
Idontlikthis
Hun Batz
7
7
5
1.36
W
Pele
13
7
20
3.29
W
Hachiman
LeydenSatoshi
Hachiman
13
5
21
4.7
L
Medusa
OnionDeity
Medusa
2
6
11
1.25
W
3
0
28
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,096
Damage
60,073
67,066
Taken
85,937
39,126
Mitigated
34,028
16,670
Healing
3,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Akwimos
Thor
7,279
987
0
0
14,543
5,538
0
5,121
9,046
0
17,097
L
6,967
1,940
0
437
20,244
7,528
0
7,347
12,175
0
11,913
W
Baron Samedi
Demone420
Baron Samedi
11,111
2,248
1,675
2,032
7,960
3,191
0
0
7,960
24,675
0
L
9,935
3,329
0
870
16,750
7,324
0
5,803
10,338
0
20,176
W
Zhong Kui
ElChungus
Zhong Kui
18,381
4,405
0
4,078
16,232
11,821
0
0
16,102
25,886
0
L
Hun Batz
Idontlikthis
Hun Batz
17,651
4,634
0
462
16,795
6,697
0
4,773
11,672
0
41,248
W
Pele
18,230
8,138
0
1,150
16,939
5,214
0
0
15,554
0
29,015
W
Hachiman
LeydenSatoshi
Hachiman
19,797
13,381
0
3,323
13,701
4,574
0
0
13,701
0
40,063
L
Medusa
OnionDeity
Medusa
18,241
9,921
0
2,059
17,605
6,941
0
5,141
12,018
0
35,542
W
11,577
2,090
675
3,737
12,234
14,326
0
0
11,977
0
31,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,880
Gold Earned
56,752
158
Minions Killed
136
9
Camps Cleared
5
946,242
Distance Traveled
976,704
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,846
986
18
2
1
183,921
0
L
Loki
10,853
987
8
1
1
197,775
0
W
Baron Samedi
12,006
1,091
32
3
0
172,840
1
L
Set
11,182
1,017
19
2
1
182,604
0
W
Zhong Kui
12,945
1,177
22
2
2
167,293
0
L
Hun Batz
12,784
1,162
66
6
1
203,129
0
W
Pele
13,997
1,272
16
1
2
220,507
3
W
Hachiman
13,447
1,222
45
4
5
181,282
1
L
Medusa
11,087
1,008
25
2
1
209,275
0
W
Chaac
12,485
1,135
43
4
0
204,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role