Player Matchup

Thor
Thor
BlastXTP
Thor
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 42L
1,527 Elo+
Solo
Apollo
Apollo
BluePiggy
Apollo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 85L
1,526 Elo+
Solo
Vamana
Vamana
Calyps0n
Vamana
Level 5
God Stats
2W - 1L
1,792 SR
Queue Stats
5W - 4L
1,406 Elo+
Solo
Bacchus
Bacchus
Julien2A
Bacchus
Level 27
God Stats
6W - 9L
1,453 SR
Queue Stats
75W - 78L
1,448 Elo+
Solo
Sol
Sol
Niciziski
Sol
Level 17
God Stats
0W - 3L
1,361 SR
Queue Stats
1W - 3L
1,404 Elo+
Solo
Team Averages
Level 17
1,521 SR
1,462 Elo+

VS

Team Averages
Level 30
1,580 SR
1,533 Elo+
Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
MINI_PINGOUIN59
Kukulkan
Level 15
God Stats
5W - 3L
1,654 SR
Queue Stats
20W - 20L
1,406 Elo+
Party 1
Chaac
Chaac
Neoshka2
Chaac
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 174L
1,498 Elo+
Solo
Cernunnos
Cernunnos
SilentStormXD
Cernunnos
Level 80
God Stats
4W - 1L
1,747 SR
Queue Stats
292W - 265L
1,527 Elo+
Party 2
Ymir
Ymir
TheLegendOfFl0b
Ymir
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 13L
1,731 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
7 / 8 / 4
11,142
557
16,344
17,698
5,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
BluePiggy
Apollo
14
3 / 10 / 11
9,414
471
9,798
16,636
4,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
Calyps0n
Vamana
13
2 / 7 / 2
9,746
487
15,037
26,524
22,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Julien2A
Bacchus
14
4 / 4 / 4
9,401
470
8,636
17,063
19,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 6 / 3
8,441
422
10,423
14,484
5,207
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
15 / 3 / 8
11,023
551
16,706
13,255
8,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
14
1 / 4 / 6
8,395
420
8,363
10,409
4,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Neoshka2
Chaac
16
5 / 2 / 7
9,797
490
13,876
19,490
16,155
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cernunnos
SilentStormXD
Cernunnos
17
11 / 5 / 11
11,195
560
24,496
18,207
7,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 3 / 15
10,258
513
7,161
16,640
17,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
82
17
Kills
35
35
Deaths
17
24
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
15
3
8
6.33
L
Thor
7
8
4
1.13
L
Apollo
BluePiggy
Apollo
3
10
11
0.85
L
Vamana
Calyps0n
Vamana
2
7
2
0.43
L
Bacchus
Julien2A
Bacchus
4
4
4
1.5
W
Kukulkan
1
4
6
1
W
Chaac
Neoshka2
Chaac
5
2
7
4.25
L
1
6
3
0.42
W
Cernunnos
SilentStormXD
Cernunnos
11
5
11
3.3
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,238
Damage
70,602
92,405
Taken
78,001
57,459
Mitigated
54,687
25,531
Healing
23,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,706
4,291
0
2,264
13,255
8,789
86
2,437
10,818
0
54,516
L
Thor
16,344
4,757
0
5,710
17,698
5,665
0
1,464
16,234
0
66,128
L
Apollo
BluePiggy
Apollo
9,798
5,374
0
3,040
16,636
4,715
119
1,485
15,151
0
36,305
L
Vamana
Calyps0n
Vamana
15,037
7,328
0
8,686
26,524
22,147
125
3,616
22,908
0
35,309
L
Bacchus
Julien2A
Bacchus
8,636
1,873
0
2,559
17,063
19,725
574
3,670
13,393
29,909
0
W
Kukulkan
8,363
1,523
0
0
10,409
4,089
736
5,183
5,226
41,842
0
W
Chaac
Neoshka2
Chaac
13,876
4,198
50
11,391
19,490
16,155
680
1,815
17,675
0
47,994
L
10,423
2,857
0
5,536
14,484
5,207
883
5,289
9,195
46,151
0
W
Cernunnos
SilentStormXD
Cernunnos
24,496
15,627
0
9,251
18,207
7,869
1,684
4,547
13,660
0
89,640
W
7,161
1,968
0
905
16,640
17,785
0
5,139
11,501
24,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,144
Gold Earned
50,668
318
Minions Killed
396
0
Camps Cleared
0
1,700,635
Distance Traveled
1,773,515
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,023
551
70
4
0
370,597
0
L
Thor
11,142
557
90
5
0
339,137
0
L
Apollo
9,414
471
50
3
0
341,260
0
L
Vamana
9,746
487
47
2
0
367,899
1
L
Bacchus
9,401
470
43
2
0
324,915
5
W
Kukulkan
8,395
420
71
4
0
370,041
0
W
Chaac
9,797
490
77
4
0
371,768
3
L
Sol
8,441
422
88
4
0
327,424
0
W
Cernunnos
11,195
560
143
7
0
313,102
5
W
Ymir
10,258
513
35
2
0
348,007
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role