Player Matchup

Amaterasu
Amaterasu
Bronze IV
 
Amaterasu
Bronze IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver III
IDarkMagicI
Mercury
Silver III
Level 47
God Stats
3W - 11L
1,604 SR
Queue Stats
251W - 263L
944 MMR
Solo
Chiron
Chiron
Silver I
Mauì
Chiron
Silver I
Level 128
God Stats
18W - 16L
1,601 SR
Queue Stats
57W - 59L
1,219 MMR
Solo
Zeus
Zeus
Silver II
Vipermagin
Zeus
Silver II
Level 61
God Stats
3W - 3L
1,673 SR
Queue Stats
66W - 82L
1,165 MMR
Solo
Yemoja
Yemoja
Bronze IV
xdeadman21x
Yemoja
Bronze IV
Level 67
God Stats
19W - 28L
1,426 SR
Queue Stats
238W - 337L
-384 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 74
1,561 SR
889 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 130
1,535 SR
1,516 MMR
Chronos
Chronos
Silver IV
 
Chronos
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze IV
 
Artio
Bronze IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze II
 
Neith
Bronze II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Bronze II
 
Ymir
Bronze II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold I
SecretNutSauce
Raijin
Gold I
Level 160
God Stats
12W - 8L
1,676 SR
Queue Stats
157W - 142L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
4
0 / 0 / 0
2,846
569
776
2,414
747
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
IDarkMagicI
Mercury
4
0 / 1 / 0
2,959
592
159
2,003
439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
Mauì
Chiron
5
1 / 0 / 0
3,384
677
1,647
1,833
354
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 1 / 0
2,570
514
0
458
94
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
4
0 / 0 / 0
3,132
626
245
2,493
622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Morgan Le FayGilgameshAthenaSetTiamat

VS

Bans
TsukuyomiLokiBakasuraFafnirThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
7
1 / 0 / 0
3,966
793
351
3,134
694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
 
Artio
6
0 / 0 / 0
3,636
727
883
2,539
1,082
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Neith
 
Neith
5
0 / 1 / 0
3,388
678
1,246
2,539
495
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
 
Ymir
5
0 / 0 / 0
3,359
672
978
1,737
978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 0 / 1
4,418
884
814
1,996
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
0
0
0
W
Chronos
 
Chronos
1
0
0
1
W
Artio
 
Artio
0
0
0
0
W
Neith
 
Neith
0
1
0
0
W
Ymir
 
Ymir
0
0
0
0
L
Mercury
IDarkMagicI
Mercury
0
1
0
0
L
Chiron
Mauì
Chiron
1
0
0
1
W
1
0
1
1.5
L
0
1
0
0
L
Yemoja
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,827
Damage
4,272
9,201
Taken
11,945
2,256
Mitigated
3,719
4,556
Healing
6,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
776
377
0
955
2,414
747
0
1,293
1,069
0
4,284
W
Chronos
 
Chronos
351
198
0
2,148
3,134
694
0
0
3,134
15,516
0
W
Artio
 
Artio
883
43
0
1,533
2,539
1,082
120
0
2,539
11,820
0
W
Neith
 
Neith
1,246
583
0
972
2,539
495
288
141
2,398
0
14,403
W
Ymir
 
Ymir
978
211
0
900
1,737
978
72
104
1,633
5,177
0
L
Mercury
IDarkMagicI
Mercury
159
0
0
920
2,003
439
0
477
1,496
0
4,736
L
Chiron
Mauì
Chiron
1,647
1,264
161
1,178
1,833
354
0
177
1,656
0
14,705
W
814
282
0
710
1,996
470
604
0
1,996
20,466
0
L
0
0
0
0
458
94
0
196
262
615
0
L
Yemoja
245
145
131
1,211
2,493
622
0
801
1,692
2,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,891
Gold Earned
18,767
59
Minions Killed
160
0
Camps Cleared
0
350,529
Distance Traveled
471,733
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
2,846
569
8
2
0
84,914
0
W
Chronos
3,966
793
48
10
0
101,831
3
W
Artio
3,636
727
22
4
0
89,126
0
W
Neith
3,388
678
32
6
0
91,368
2
W
Ymir
3,359
672
6
1
0
91,609
0
L
Mercury
2,959
592
18
4
0
80,240
1
L
Chiron
3,384
677
26
5
0
89,838
1
W
Raijin
4,418
884
52
10
0
97,799
1
L
Zeus
2,570
514
2
0
0
17,224
0
L
Yemoja
3,132
626
5
1
0
78,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role