Player Matchup

Thor
Thor
 
Thor
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Diyatome
Aphrodite
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,219 Elo+
Solo
Freya
Freya
FIFAtriehide
Freya
Level 8
God Stats
3W - 11L
1,343 SR
Queue Stats
15W - 30L
1,221 Elo+
Solo
Baron Samedi
Baron Samedi
JoNoMaTe12
Baron Samedi
Level 8
God Stats
1W - 4L
1,281 SR
Queue Stats
4W - 8L
1,310 Elo+
Solo
Serqet
Serqet
LOONEYTOONZZ
Serqet
Level 27
God Stats
1W - 3L
1,202 SR
Queue Stats
83W - 84L
1,356 Elo+
Solo
Team Averages
Level 14
1,365 SR
1,321 Elo+

VS

Team Averages
Level 13
1,367 SR
1,373 Elo+
Neith
Neith
Alphatierfoli
Neith
Level 5
God Stats
1W - 8L
1,081 SR
Queue Stats
27W - 42L
1,390 Elo+
Party 1
Artemis
Artemis
DiscoPotatos
Artemis
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 1
Scylla
Scylla
Northway
Scylla
Level 17
God Stats
1W - 2L
1,252 SR
Queue Stats
86W - 78L
1,386 Elo+
Solo
Bakasura
Bakasura
SuGaRHaTe
Bakasura
Level 15
God Stats
11W - 11L
1,500 SR
Queue Stats
83W - 91L
1,291 Elo+
Party 2
Bacchus
Bacchus
jmove23
Bacchus
Level 15
God Stats
3W - 4L
1,500 SR
Queue Stats
83W - 88L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
4 / 9 / 5
10,814
470
11,133
20,840
10,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
Diyatome
Aphrodite
17
3 / 8 / 3
10,766
468
13,685
17,934
7,640
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 5 / 2
10,320
449
8,467
17,580
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
JoNoMaTe12
Baron Samedi
18
7 / 11 / 2
11,610
505
15,515
18,958
8,846
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
2
0 / 1 / 0
6,099
265
174
527
125
Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 9
12,293
534
9,051
13,505
4,225
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
DiscoPotatos
Artemis
19
3 / 4 / 6
13,148
572
14,879
13,843
5,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Northway
Scylla
18
6 / 2 / 6
12,843
558
11,430
16,093
4,692
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
SuGaRHaTe
Bakasura
20
12 / 4 / 3
13,815
601
11,246
17,749
9,200
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
jmove23
Bacchus
17
10 / 0 / 13
13,688
595
11,789
16,819
23,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
16
Kills
34
34
Deaths
17
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
9
5
0.72
W
3
7
9
1.07
W
Artemis
DiscoPotatos
Artemis
3
4
6
1.5
L
Aphrodite
Diyatome
Aphrodite
3
8
3
0.56
L
2
5
2
0.6
L
Baron Samedi
JoNoMaTe12
Baron Samedi
7
11
2
0.73
L
Serqet
0
1
0
0
W
Scylla
Northway
Scylla
6
2
6
4.5
W
Bakasura
SuGaRHaTe
Bakasura
12
4
3
3.38
W
Bacchus
jmove23
Bacchus
10
0
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,974
Damage
58,395
75,839
Taken
78,009
33,788
Mitigated
46,666
20,524
Healing
23,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
11,133
1,443
0
2,254
20,840
10,983
1,158
6,437
14,047
0
50,433
W
9,051
5,094
0
1,712
13,505
4,225
4,599
7,500
6,005
0
65,167
W
Artemis
DiscoPotatos
Artemis
14,879
6,531
0
4,659
13,843
5,066
7,180
9,969
3,874
0
75,482
L
Aphrodite
Diyatome
Aphrodite
13,685
3,651
331
7,036
17,934
7,640
1,616
4,890
12,884
65,288
0
L
8,467
2,476
0
5,089
17,580
6,194
1,466
3,686
13,480
52,342
0
L
Baron Samedi
JoNoMaTe12
Baron Samedi
15,515
1,963
682
5,132
18,958
8,846
374
8,042
10,566
57,079
0
L
Serqet
174
0
0
0
527
125
0
164
363
0
339
W
Scylla
Northway
Scylla
11,430
1,225
0
6,482
16,093
4,692
2,893
8,700
7,393
66,725
0
W
Bakasura
SuGaRHaTe
Bakasura
11,246
7,638
0
6,578
17,749
9,200
1,350
5,272
12,477
0
86,407
W
Bacchus
jmove23
Bacchus
11,789
1,668
0
3,745
16,819
23,483
1,914
9,052
7,767
34,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,609
Gold Earned
65,787
370
Minions Killed
513
0
Camps Cleared
0
1,470,375
Distance Traveled
1,934,664
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,814
470
72
3
0
392,516
5
W
Neith
12,293
534
108
5
0
340,136
0
W
Artemis
13,148
572
113
5
0
324,852
0
L
Aphrodite
10,766
468
116
5
0
353,848
2
L
Freya
10,320
449
104
5
0
366,268
5
L
Baron Samedi
11,610
505
78
3
0
325,534
2
L
Serqet
6,099
265
0
0
0
32,209
0
W
Scylla
12,843
558
105
5
0
378,752
2
W
Bakasura
13,815
601
150
7
0
430,868
1
W
Bacchus
13,688
595
37
2
0
460,056
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role