Player Matchup

Hera
Hera
EnriHuanaSP
Hera
Level 87
God Stats
10W - 7L
1,424 SR
Queue Stats
187W - 218L
1,534 Elo+
Party 1
Anhur
Anhur
JaviHuanaHT
Anhur
Level 97
God Stats
6W - 12L
1,344 SR
Queue Stats
270W - 312L
1,500 Elo+
Party 1
Yemoja
Yemoja
TheVexen4
Yemoja
Level 21
God Stats
4W - 4L
1,458 SR
Queue Stats
18W - 13L
1,531 Elo+
Party 1
Team Averages
Level 68
1,409 SR
1,522 Elo+

VS

Team Averages
Level 126
1,454 SR
1,441 Elo+
Bacchus
Bacchus
Carloscium
Bacchus
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 30L
1,436 Elo+
Party 2
Neith
Neith
JBarwick98
Neith
Level 132
God Stats
1W - 2L
1,363 SR
Queue Stats
24W - 29L
1,452 Elo+
Party 2
Freya
Freya
T0X1C 1NNU3ND0
Freya
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 20L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,824
569
6,475
5,671
1,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 4 / 0
7,210
601
4,871
10,539
3,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
TheVexen4
Yemoja
11
0 / 4 / 0
6,858
572
5,227
12,310
11,364
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carloscium
Bacchus
13
4 / 0 / 7
9,043
754
6,453
11,951
11,683
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
14
3 / 0 / 8
9,176
765
12,086
9,513
3,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 0 / 3
8,803
734
6,076
8,696
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
11
11
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Carloscium
Bacchus
4
0
7
7.5
L
0
3
0
0
W
Neith
3
0
8
7
L
0
4
0
0
W
4
0
3
5.5
L
Yemoja
TheVexen4
Yemoja
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,573
Damage
24,615
28,520
Taken
30,160
16,738
Mitigated
19,011
3,987
Healing
7,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Carloscium
Bacchus
6,453
422
270
1,845
11,951
11,683
239
2,599
9,352
21,223
0
L
6,475
1,148
44
843
5,671
1,696
0
2,312
3,359
25,936
0
W
Neith
12,086
4,373
0
2,300
9,513
3,713
1,293
4,233
5,280
0
48,373
L
4,871
1,059
0
504
10,539
3,678
0
4,477
6,062
0
31,732
W
6,076
1,830
211
3,342
8,696
3,615
1,661
4,870
3,826
28,830
3,008
L
Yemoja
TheVexen4
Yemoja
5,227
457
937
1,659
12,310
11,364
0
5,186
7,124
16,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,892
Gold Earned
27,022
120
Minions Killed
148
0
Camps Cleared
0
529,140
Distance Traveled
735,917
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,043
754
18
2
0
261,222
0
L
Hera
6,824
569
31
3
0
142,152
3
W
Neith
9,176
765
84
7
0
231,252
2
L
Anhur
7,210
601
68
6
0
206,909
2
W
Freya
8,803
734
46
4
0
243,443
2
L
Yemoja
6,858
572
21
2
0
180,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role