Player Matchup

Artio
Artio
 
Artio
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DunHop
Anhur
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 80L
1,489 Elo+
Party 2
Hel
Hel
dannii3
Hel
Level 67
God Stats
1W - 5L
1,220 SR
Queue Stats
762W - 794L
1,468 Elo+
Solo
Ares
Ares
kleinbeanca
Ares
Level 119
God Stats
8W - 6L
1,442 SR
Queue Stats
913W - 944L
1,478 Elo+
Solo
Team Averages
Level 93
1,432 SR
1,487 Elo+

VS

Team Averages
Level 122
1,455 SR
1,492 Elo+
Geb
Geb
BoeJonson
Geb
Level 87
God Stats
24W - 11L
1,566 SR
Queue Stats
758W - 773L
1,476 Elo+
Solo
Raijin
Raijin
Dinklebae420
Raijin
Level 104
God Stats
1W - 1L
1,558 SR
Queue Stats
62W - 54L
1,460 Elo+
Party 1
Amaterasu
Amaterasu
ImRexch
Amaterasu
Level 155
God Stats
2W - 0L
1,658 SR
Queue Stats
57W - 36L
1,560 Elo+
Party 1
Baron Samedi
Baron Samedi
SickoWULF
Baron Samedi
Level 148
God Stats
1W - 0L
1,390 SR
Queue Stats
12W - 12L
1,493 Elo+
Solo
Anhur
Anhur
redwan1414
Anhur
Level 117
God Stats
4W - 6L
1,102 SR
Queue Stats
337W - 339L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
4 / 6 / 9
10,043
717
13,734
29,042
37,730
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

He Bo
 
He Bo
15
3 / 8 / 7
9,179
656
13,467
15,241
7,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
DunHop
Anhur
19
10 / 7 / 6
12,128
866
25,979
21,117
11,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
14
1 / 5 / 6
8,299
593
5,569
23,228
20,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
0 / 5 / 10
8,517
608
10,773
23,398
27,448
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 25
10,569
755
15,290
20,314
20,093
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
18
8 / 3 / 10
11,162
797
16,272
10,231
4,518
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
ImRexch
Amaterasu
19
8 / 4 / 15
11,579
827
25,012
21,318
19,237
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
SickoWULF
Baron Samedi
19
10 / 2 / 15
11,875
848
24,075
14,783
7,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
16
3 / 7 / 18
10,138
724
17,665
16,109
7,260
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
114
18
Kills
31
31
Deaths
18
38
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
4
6
9
1.42
L
He Bo
 
He Bo
3
8
7
0.81
W
2
2
25
7.25
W
Raijin
8
3
10
4.33
L
Anhur
DunHop
Anhur
10
7
6
1.86
W
Amaterasu
ImRexch
Amaterasu
8
4
15
3.88
W
Baron Samedi
SickoWULF
Baron Samedi
10
2
15
8.75
L
Hel
1
5
6
0.8
L
0
5
10
1
W
Anhur
3
7
18
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,522
Damage
98,314
112,026
Taken
82,755
104,753
Mitigated
58,615
46,966
Healing
46,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
13,734
838
4,237
7,613
29,042
37,730
0
14,028
15,014
22,347
0
L
He Bo
 
He Bo
13,467
1,177
741
1,273
15,241
7,722
0
5,939
9,302
19,037
0
W
15,290
649
1,513
4,131
20,314
20,093
112
8,256
12,058
27,667
0
W
Raijin
16,272
2,501
1,513
1,446
10,231
4,518
747
5,431
4,800
37,474
0
L
Anhur
DunHop
Anhur
25,979
10,447
782
3,160
21,117
11,081
819
9,385
11,732
0
48,881
W
Amaterasu
ImRexch
Amaterasu
25,012
10,258
3,887
6,995
21,318
19,237
1,916
11,735
9,583
0
34,010
W
Baron Samedi
SickoWULF
Baron Samedi
24,075
1,788
15,048
8,159
14,783
7,507
784
8,463
6,320
45,575
0
L
Hel
5,569
1,284
13,869
11,702
23,228
20,772
484
12,423
10,805
9,175
0
L
10,773
512
1,316
2,273
23,398
27,448
35
13,862
9,536
17,105
0
W
Anhur
17,665
9,640
1,030
2,845
16,109
7,260
1,010
9,658
6,451
0
27,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,166
Gold Earned
55,323
96
Minions Killed
139
0
Camps Cleared
0
1,197,049
Distance Traveled
1,263,702
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
10,043
717
16
1
0
238,700
0
L
He Bo
9,179
656
10
1
0
226,435
0
W
Geb
10,569
755
12
1
0
288,949
1
W
Raijin
11,162
797
56
4
0
231,582
0
L
Anhur
12,128
866
47
3
0
217,483
1
W
Amaterasu
11,579
827
12
1
0
278,113
0
W
Baron Samedi
11,875
848
39
3
0
253,261
2
L
Hel
8,299
593
12
1
0
259,772
1
L
Ares
8,517
608
11
1
0
254,659
1
W
Anhur
10,138
724
20
1
0
211,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role