Player Matchup

Mercury
Mercury
LaXuS21L
Mercury
Level 28
God Stats
8W - 8L
1,944 SR
Queue Stats
85W - 94L
1,517 Elo+
Solo
Cerberus
Cerberus
Major Joyce
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,584 Elo+
Solo
Nu Wa
Nu Wa
Razorbeam_2k
Nu Wa
Level 10
God Stats
1W - 2L
1,330 SR
Queue Stats
6W - 8L
1,397 Elo+
Solo
Guan Yu
Guan Yu
Respected112
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,541 Elo+
Solo
Danzaburou
Danzaburou
Sharp tooh2
Danzaburou
Level 26
God Stats
18W - 16L
1,608 SR
Queue Stats
31W - 28L
1,598 Elo+
Solo
Team Averages
Level 18
1,576 SR
1,527 Elo+

VS

Team Averages
Level 39
1,544 SR
1,507 Elo+
Bacchus
Bacchus
Eraser-Head101
Bacchus
Level 6
God Stats
7W - 6L
1,500 SR
Queue Stats
37W - 29L
1,809 Elo+
Party 1
Kali
Kali
Goink_
Kali
Level 128
God Stats
5W - 2L
1,522 SR
Queue Stats
496W - 448L
1,535 Elo+
Party 1
Anhur
Anhur
KaiDerBrecher93
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,596 Elo+
Solo
Sun Wukong
Sun Wukong
SAS BAMBAM
Sun Wukong
Level 29
God Stats
3W - 0L
1,802 SR
Queue Stats
21W - 16L
1,331 Elo+
Party 2
Merlin
Merlin
SAS MILKYBARKID
Merlin
Level 26
God Stats
16W - 16L
1,398 SR
Queue Stats
18W - 18L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
LaXuS21L
Mercury
15
5 / 7 / 6
9,423
496
7,084
14,478
5,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Major Joyce
Cerberus
12
1 / 5 / 9
8,257
435
7,599
14,533
15,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
4 / 10 / 6
7,481
394
13,040
12,432
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Respected112
Guan Yu
15
4 / 4 / 2
9,695
510
6,610
13,881
15,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Sharp tooh2
Danzaburou
13
1 / 7 / 7
8,367
440
8,719
15,475
4,982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 15
10,089
531
9,325
18,208
18,223
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
Goink_
Kali
18
14 / 1 / 8
12,087
636
16,350
21,356
10,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 1 / 9
10,591
557
3,682
14,078
5,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
SAS BAMBAM
Sun Wukong
15
4 / 2 / 10
9,340
492
9,865
10,146
8,970
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
7 / 7 / 5
9,440
497
12,284
14,787
4,796
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
80
15
Kills
33
33
Deaths
15
30
Assists
47
Player
Kills
Deaths
Assists
KDA
W
5
4
15
3.13
W
Kali
Goink_
Kali
14
1
8
18
W
3
1
9
7.5
L
Mercury
LaXuS21L
Mercury
5
7
6
1.14
L
Cerberus
Major Joyce
Cerberus
1
5
9
1.1
L
4
10
6
0.7
L
Guan Yu
Respected112
Guan Yu
4
4
2
1.25
W
Sun Wukong
SAS BAMBAM
Sun Wukong
4
2
10
4.5
W
7
7
5
1.36
L
Danzaburou
Sharp tooh2
Danzaburou
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,052
Damage
51,506
70,799
Taken
78,575
44,869
Mitigated
47,381
15,236
Healing
24,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,325
1,288
673
3,646
18,208
18,223
60
6,004
12,204
20,114
0
W
Kali
Goink_
Kali
16,350
8,459
0
10,242
21,356
10,121
923
3,451
17,905
0
100,747
W
3,682
1,295
0
6,613
14,078
5,271
2,180
2,160
11,918
0
85,727
L
Mercury
LaXuS21L
Mercury
7,084
1,882
0
460
14,478
5,195
0
5,175
9,303
0
46,130
L
Cerberus
Major Joyce
Cerberus
7,599
1,356
0
1,806
14,533
15,352
780
2,941
11,592
28,855
0
L
13,040
3,456
0
1,000
12,432
3,661
330
6,250
5,980
22,156
0
L
Guan Yu
Respected112
Guan Yu
6,610
1,282
1,358
5,304
13,881
15,679
534
1,767
11,902
0
39,389
W
Sun Wukong
SAS BAMBAM
Sun Wukong
9,865
1,605
0
948
10,146
8,970
293
2,629
7,517
0
46,488
W
12,284
932
0
2,818
14,787
4,796
614
6,640
8,147
46,543
0
L
Danzaburou
Sharp tooh2
Danzaburou
8,719
2,728
0
5,308
15,475
4,982
297
5,062
10,413
0
51,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,223
Gold Earned
51,547
325
Minions Killed
440
0
Camps Cleared
0
1,667,482
Distance Traveled
1,724,766
4
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,089
531
22
1
0
367,949
4
W
Kali
12,087
636
127
7
0
403,361
5
W
Anhur
10,591
557
129
7
0
337,145
6
L
Mercury
9,423
496
91
5
0
389,586
0
L
Cerberus
8,257
435
59
3
0
344,328
2
L
Nu Wa
7,481
394
13
1
0
301,920
2
L
Guan Yu
9,695
510
74
4
0
313,272
0
W
Sun Wukong
9,340
492
69
4
0
326,674
2
W
Merlin
9,440
497
93
5
0
289,637
5
L
Danzaburou
8,367
440
88
5
0
318,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role