Player Matchup

Zhong Kui
Zhong Kui
Loading dos
Zhong Kui
Level 106
God Stats
2W - 4L
1,526 SR
Queue Stats
426W - 471L
1,563 Elo+
Party 1
Nemesis
Nemesis
Sisyphus3113
Nemesis
Level 123
God Stats
1W - 0L
1,712 SR
Queue Stats
37W - 47L
1,501 Elo+
Party 1
Izanami
Izanami
SpeedierCat
Izanami
Level 67
God Stats
8W - 6L
1,452 SR
Queue Stats
94W - 122L
1,419 Elo+
Party 1
Cerberus
Cerberus
StringingSmile3
Cerberus
Level 122
God Stats
4W - 0L
1,786 SR
Queue Stats
278W - 332L
1,518 Elo+
Party 1
Fenrir
Fenrir
l TheeWolf l
Fenrir
Level 112
God Stats
78W - 40L
1,653 SR
Queue Stats
95W - 63L
1,603 Elo+
Party 1
Team Averages
Level 106
1,626 SR
1,521 Elo+

VS

Team Averages
Level 60
1,523 SR
1,383 Elo+
Baron Samedi
Baron Samedi
BuddhaTrek
Baron Samedi
Level 86
God Stats
16W - 29L
1,415 SR
Queue Stats
322W - 352L
1,414 Elo+
Solo
Arachne
Arachne
CantGuardIchi
Arachne
Level 28
God Stats
20W - 16L
1,494 SR
Queue Stats
78W - 80L
1,410 Elo+
Party 2
Artemis
Artemis
GrowYourOwnDro
Artemis
Level 56
God Stats
10W - 8L
1,511 SR
Queue Stats
14W - 23L
1,340 Elo+
Solo
Athena
Athena
maxmathias
Athena
Level 66
God Stats
1W - 4L
1,694 SR
Queue Stats
362W - 470L
1,327 Elo+
Solo
Olorun
Olorun
noobmastef69
Olorun
Level 62
God Stats
22W - 25L
1,501 SR
Queue Stats
240W - 244L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Loading dos
Zhong Kui
18
11 / 0 / 7
11,866
659
19,848
12,085
11,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Sisyphus3113
Nemesis
17
6 / 2 / 12
10,709
595
9,480
13,208
6,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
SpeedierCat
Izanami
18
10 / 1 / 2
11,751
653
9,021
12,371
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
14
4 / 2 / 12
10,183
566
6,239
13,973
13,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
17
3 / 0 / 9
10,350
575
8,763
12,767
12,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BuddhaTrek
Baron Samedi
13
0 / 10 / 2
7,544
419
7,036
16,304
6,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Arachne
13
2 / 5 / 1
8,030
446
3,835
12,960
4,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 6 / 2
7,572
421
8,860
10,627
2,843
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Athena
maxmathias
Athena
11
0 / 7 / 2
7,194
400
3,977
17,044
13,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
16
2 / 6 / 1
9,619
534
6,258
13,785
5,275
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
12
34
Kills
4
5
Deaths
34
42
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BuddhaTrek
Baron Samedi
0
10
2
0.1
L
Arachne
2
5
1
0.5
L
0
6
2
0.17
W
Zhong Kui
Loading dos
Zhong Kui
11
0
7
14.5
W
Nemesis
Sisyphus3113
Nemesis
6
2
12
6
W
Izanami
SpeedierCat
Izanami
10
1
2
11
W
Cerberus
4
2
12
5
W
Fenrir
3
0
9
7.5
L
Athena
maxmathias
Athena
0
7
2
0.14
L
Olorun
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,351
Damage
29,966
64,404
Taken
70,720
48,056
Mitigated
32,423
26,666
Healing
14,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BuddhaTrek
Baron Samedi
7,036
482
407
3,833
16,304
6,322
442
9,589
6,614
45,957
0
L
Arachne
3,835
2,534
0
3,641
12,960
4,492
0
3,826
9,038
0
36,176
L
8,860
4,401
0
1,073
10,627
2,843
390
1,247
9,380
0
40,700
W
Zhong Kui
Loading dos
Zhong Kui
19,848
2,042
0
9,062
12,085
11,380
3,204
6,054
6,031
88,890
0
W
Nemesis
Sisyphus3113
Nemesis
9,480
4,517
0
4,811
13,208
6,699
728
1,321
11,887
0
66,145
W
Izanami
SpeedierCat
Izanami
9,021
6,134
0
4,201
12,371
4,548
2,756
2,241
10,130
0
82,244
W
Cerberus
6,239
757
0
1,470
13,973
13,031
307
3,449
10,524
24,594
0
W
Fenrir
8,763
2,186
0
7,122
12,767
12,398
2,304
4,366
8,401
0
55,390
L
Athena
maxmathias
Athena
3,977
1,070
0
1,067
17,044
13,491
220
6,512
10,380
24,948
0
L
Olorun
6,258
3,034
361
4,144
13,785
5,275
0
4,913
8,354
59,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,859
Gold Earned
39,959
595
Minions Killed
360
0
Camps Cleared
0
1,751,203
Distance Traveled
1,561,837
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,544
419
77
4
0
276,819
0
L
Arachne
8,030
446
76
4
0
372,146
0
L
Artemis
7,572
421
64
4
0
262,932
5
W
Zhong Kui
11,866
659
165
9
0
348,761
2
W
Nemesis
10,709
595
106
6
0
385,797
1
W
Izanami
11,751
653
148
8
0
299,199
2
W
Cerberus
10,183
566
59
3
0
353,227
2
W
Fenrir
10,350
575
117
7
0
364,219
3
L
Athena
7,194
400
35
2
0
330,765
2
L
Olorun
9,619
534
108
6
0
319,175
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role