Player Matchup

Danzaburou
Danzaburou
Beta_G1NG3R
Danzaburou
Level 13
God Stats
12W - 20L
1,308 SR
Queue Stats
17W - 25L
1,231 Elo+
Party 2
Cthulhu
Cthulhu
Chibrimer_TEY
Cthulhu
Level 20
God Stats
4W - 10L
1,362 SR
Queue Stats
53W - 72L
1,265 Elo+
Party 2
Medusa
Medusa
Saltybeans007
Medusa
Level 31
God Stats
0W - 1L
1,525 SR
Queue Stats
2W - 5L
1,390 Elo+
Party 3
Bellona
Bellona
skarbloodmoon199
Bellona
Level 7
God Stats
1W - 2L
1,458 SR
Queue Stats
2W - 5L
1,350 Elo+
Party 3
Merlin
Merlin
someghost98
Merlin
Level 20
God Stats
17W - 19L
1,424 SR
Queue Stats
56W - 75L
1,273 Elo+
Party 2
Team Averages
Level 18
1,415 SR
1,302 Elo+

VS

Team Averages
Level 29
1,565 SR
1,392 Elo+
Hel
Hel
AiminAtEm
Hel
Level 26
God Stats
16W - 12L
1,672 SR
Queue Stats
18W - 24L
1,467 Elo+
Party 1
Ares
Ares
DropYourWall3t
Ares
Level 79
God Stats
4W - 1L
1,500 SR
Queue Stats
110W - 114L
1,464 Elo+
Party 1
Artemis
Artemis
HODORRRRRR
Artemis
Level 12
God Stats
9W - 6L
1,710 SR
Queue Stats
15W - 18L
1,688 Elo+
Party 1
Guan Yu
Guan Yu
WoNd3RgIrL7413
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,039 Elo+
Solo
Loki
Loki
k40ticC00kie176
Loki
Level 21
God Stats
9W - 3L
1,444 SR
Queue Stats
113W - 125L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beta_G1NG3R
Danzaburou
13
5 / 10 / 3
9,786
408
9,262
15,810
5,047
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
14
2 / 5 / 4
9,562
398
8,131
20,539
16,576
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 3 / 0
8,834
368
2,701
5,437
1,685
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
3 / 5 / 1
8,222
343
2,361
8,397
4,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
13
0 / 9 / 3
8,897
371
9,844
15,026
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 5
12,032
501
10,957
15,826
5,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 2 / 9
12,273
511
9,171
20,768
26,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
HODORRRRRR
Artemis
18
10 / 6 / 8
12,551
523
20,127
16,032
6,874
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 9 / 0
8,489
354
945
11,651
4,731
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
9 / 0 / 1
13,398
558
10,208
12,820
5,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
54
12
Kills
31
32
Deaths
19
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
2
5
4.75
L
Danzaburou
Beta_G1NG3R
Danzaburou
5
10
3
0.65
L
Cthulhu
2
5
4
0.8
W
5
2
9
4.75
W
Artemis
HODORRRRRR
Artemis
10
6
8
2.33
L
2
3
0
0.67
W
0
9
0
0
W
9
0
1
9.5
L
3
5
1
0.7
L
Merlin
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,299
Damage
51,408
65,209
Taken
77,097
31,826
Mitigated
49,441
10,603
Healing
19,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,957
735
2,274
8,993
15,826
5,926
940
4,666
10,700
77,453
0
L
Danzaburou
Beta_G1NG3R
Danzaburou
9,262
4,214
0
2,027
15,810
5,047
2,103
6,641
9,169
0
31,669
L
Cthulhu
8,131
680
360
3,700
20,539
16,576
602
5,091
15,448
34,741
0
W
9,171
567
773
2,071
20,768
26,605
582
4,825
15,574
35,495
0
W
Artemis
HODORRRRRR
Artemis
20,127
10,088
0
2,549
16,032
6,874
9,061
6,043
9,596
0
82,926
L
2,701
1,206
0
207
5,437
1,685
995
0
5,437
0
29,606
W
945
516
85
476
11,651
4,731
654
0
11,651
0
16,769
W
10,208
3,173
0
1,847
12,820
5,305
0
1,117
11,601
0
104,099
L
2,361
2,303
0
1,028
8,397
4,706
10
1,154
7,243
0
9,347
L
Merlin
9,844
287
86
3,195
15,026
3,812
1,609
7,242
7,784
39,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,301
Gold Earned
58,743
255
Minions Killed
490
0
Camps Cleared
0
1,751,014
Distance Traveled
2,042,950
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,032
501
124
5
0
459,260
4
L
Danzaburou
9,786
408
57
2
0
399,425
2
L
Cthulhu
9,562
398
42
2
0
448,000
2
W
Ares
12,273
511
40
2
0
426,217
3
W
Artemis
12,551
523
147
6
0
390,948
3
L
Medusa
8,834
368
62
3
0
204,398
0
W
Guan Yu
8,489
354
33
1
0
250,014
1
W
Loki
13,398
558
146
6
0
516,511
0
L
Bellona
8,222
343
12
1
0
273,778
0
L
Merlin
8,897
371
82
3
0
425,413
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role