Player Matchup

Osiris
Osiris
Dandy1100
Osiris
Level 88
God Stats
1W - 0L
1,124 SR
Queue Stats
4W - 11L
1,394 Elo+
Party 1
Scylla
Scylla
MortisAlpha
Scylla
Level 106
God Stats
1W - 0L
1,651 SR
Queue Stats
4W - 10L
1,438 Elo+
Party 1
Ne Zha
Ne Zha
SoleDog666
Ne Zha
Level 89
God Stats
1W - 0L
1,261 SR
Queue Stats
3W - 5L
1,327 Elo+
Party 1
Team Averages
Level 94
1,345 SR
1,386 Elo+

VS

Team Averages
Level 88
1,632 SR
1,560 Elo+
Chronos
Chronos
Dr G Traum
Chronos
Level 101
God Stats
1W - 1L
1,731 SR
Queue Stats
84W - 74L
1,666 Elo+
Party 2
Bellona
Bellona
NeunVier8973389
Bellona
Level 115
God Stats
1W - 3L
1,566 SR
Queue Stats
87W - 82L
1,531 Elo+
Party 2
Medusa
Medusa
PlaceboBogen905
Medusa
Level 49
God Stats
7W - 1L
1,599 SR
Queue Stats
12W - 10L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dandy1100
Osiris
13
1 / 0 / 8
9,123
652
5,080
8,005
5,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
14
1 / 1 / 9
9,242
660
10,450
6,238
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
SoleDog666
Ne Zha
14
9 / 2 / 2
10,207
729
11,004
9,874
6,933
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dr G Traum
Chronos
13
0 / 2 / 2
8,327
595
6,681
9,900
3,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 3 / 1
8,992
642
4,890
14,282
8,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 6 / 1
8,075
577
7,468
7,613
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
Dandy1100
Osiris
1
0
8
5
L
Chronos
Dr G Traum
Chronos
0
2
2
0.5
W
Scylla
1
1
9
5.5
L
2
3
1
0.83
L
1
6
1
0.25
W
Ne Zha
SoleDog666
Ne Zha
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,534
Damage
19,039
24,117
Taken
31,795
14,632
Mitigated
13,631
3,783
Healing
2,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Dandy1100
Osiris
5,080
1,113
0
175
8,005
5,907
420
2,199
5,521
0
24,983
L
Chronos
Dr G Traum
Chronos
6,681
1,456
0
893
9,900
3,051
273
3,231
6,301
36,865
0
W
Scylla
10,450
659
0
1,307
6,238
1,792
385
1,017
5,093
42,794
0
L
4,890
1,555
0
1,796
14,282
8,477
0
4,642
9,165
0
28,855
L
7,468
2,596
0
30
7,613
2,103
0
1,788
5,713
0
22,635
W
Ne Zha
SoleDog666
Ne Zha
11,004
2,891
0
2,301
9,874
6,933
357
2,832
6,822
0
28,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,572
Gold Earned
25,394
158
Minions Killed
146
0
Camps Cleared
0
837,350
Distance Traveled
766,907
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,123
652
35
3
0
314,041
4
L
Chronos
8,327
595
53
4
0
280,746
5
W
Scylla
9,242
660
83
6
0
261,017
4
L
Bellona
8,992
642
61
4
0
261,458
1
L
Medusa
8,075
577
32
2
0
224,703
3
W
Ne Zha
10,207
729
40
3
0
262,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role