Player Matchup

Bacchus
Bacchus
Levi049
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,261 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MrHamdini
Tsukuyomi
Level 9
God Stats
0W - 1L
1,673 SR
Queue Stats
1W - 4L
1,107 Elo+
Party 1
Cerberus
Cerberus
TonyTheDon
Cerberus
Level 6
God Stats
0W - 2L
1,476 SR
Queue Stats
1W - 4L
1,233 Elo+
Party 1
Cthulhu
Cthulhu
rebornpablo
Cthulhu
Level 5
God Stats
0W - 1L
1,310 SR
Queue Stats
0W - 4L
1,154 Elo+
Party 1
Da Ji
Da Ji
renjueams
Da Ji
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,215 Elo+
Party 1
Team Averages
Level 6
1,492 SR
1,194 Elo+

VS

Team Averages
Level 18
1,525 SR
1,399 Elo+
Athena
Athena
 
Athena
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
FuwaMah1ro
Medusa
Level 16
God Stats
12W - 7L
1,657 SR
Queue Stats
25W - 23L
1,381 Elo+
Solo
Baron Samedi
Baron Samedi
Guerlain22
Baron Samedi
Level 21
God Stats
3W - 5L
1,526 SR
Queue Stats
43W - 52L
1,364 Elo+
Party 3
Pele
Pele
MINI_PINGOUIN59
Pele
Level 14
God Stats
3W - 2L
1,476 SR
Queue Stats
20W - 20L
1,359 Elo+
Party 2
Erlang Shen
Erlang Shen
Parmacita
Erlang Shen
Level 23
God Stats
14W - 8L
1,465 SR
Queue Stats
87W - 109L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Levi049
Bacchus
9
0 / 1 / 4
5,783
445
3,393
7,751
6,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
MrHamdini
Tsukuyomi
11
4 / 5 / 2
6,780
522
7,110
9,766
3,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
TonyTheDon
Cerberus
11
4 / 2 / 1
7,285
560
7,586
9,740
8,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
rebornpablo
Cthulhu
9
3 / 5 / 1
5,914
455
4,838
11,318
9,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
renjueams
Da Ji
8
0 / 6 / 0
5,555
427
1,748
6,276
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
3 / 1 / 3
7,116
547
4,411
10,105
5,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
FuwaMah1ro
Medusa
12
3 / 3 / 2
7,108
547
4,633
7,371
2,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Guerlain22
Baron Samedi
15
10 / 0 / 1
8,725
671
11,130
4,852
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 3 / 5
6,428
494
2,889
8,771
2,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
Parmacita
Erlang Shen
10
1 / 4 / 1
6,545
503
4,782
9,016
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
11
Kills
18
19
Deaths
11
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
1
3
4.5
W
Medusa
FuwaMah1ro
Medusa
3
3
2
1.33
W
Baron Samedi
Guerlain22
Baron Samedi
10
0
1
10.5
L
Bacchus
Levi049
Bacchus
0
1
4
2
W
1
3
5
1.17
L
Tsukuyomi
MrHamdini
Tsukuyomi
4
5
2
1
W
Erlang Shen
Parmacita
Erlang Shen
1
4
1
0.38
L
Cerberus
TonyTheDon
Cerberus
4
2
1
2.25
L
Cthulhu
rebornpablo
Cthulhu
3
5
1
0.7
L
Da Ji
renjueams
Da Ji
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,675
Damage
27,845
44,851
Taken
40,115
29,486
Mitigated
14,232
8,379
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,411
1,528
0
2,246
10,105
5,346
165
4,781
5,324
16,000
0
W
Medusa
FuwaMah1ro
Medusa
4,633
2,722
0
1,218
7,371
2,346
1,352
2,819
4,552
0
44,688
W
Baron Samedi
Guerlain22
Baron Samedi
11,130
1,575
166
2,613
4,852
1,924
909
1,459
3,393
50,738
0
L
Bacchus
Levi049
Bacchus
3,393
646
0
1,230
7,751
6,278
24
3,142
4,609
12,496
0
W
2,889
606
0
2,880
8,771
2,122
0
2,147
6,624
0
23,862
L
Tsukuyomi
MrHamdini
Tsukuyomi
7,110
2,227
0
2,079
9,766
3,102
0
2,177
7,589
0
33,950
W
Erlang Shen
Parmacita
Erlang Shen
4,782
3,045
0
1,701
9,016
2,494
665
4,677
4,339
0
22,271
L
Cerberus
TonyTheDon
Cerberus
7,586
881
0
4,023
9,740
8,106
408
1,060
8,680
34,935
0
L
Cthulhu
rebornpablo
Cthulhu
4,838
741
0
1,047
11,318
9,908
223
5,488
5,830
25,282
0
L
Da Ji
renjueams
Da Ji
1,748
675
0
0
6,276
2,092
68
3,952
2,324
0
12,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,317
Gold Earned
35,922
250
Minions Killed
284
0
Camps Cleared
0
1,202,326
Distance Traveled
1,307,916
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,116
547
20
2
0
260,701
0
W
Medusa
7,108
547
67
5
0
240,243
1
W
Baron Samedi
8,725
671
98
8
0
254,915
4
L
Bacchus
5,783
445
18
1
0
275,515
0
W
Pele
6,428
494
50
4
0
287,549
0
L
Tsukuyomi
6,780
522
61
5
0
269,150
1
W
Erlang Shen
6,545
503
49
4
0
264,508
3
L
Cerberus
7,285
560
98
8
0
246,380
0
L
Cthulhu
5,914
455
33
3
0
244,294
0
L
Da Ji
5,555
427
40
3
0
166,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role