Player Matchup

Fenrir
Fenrir
CharmandereuKd
Fenrir
Level 40
God Stats
8W - 9L
1,484 SR
Queue Stats
68W - 84L
1,453 Elo+
Party 1
Ullr
Ullr
ElCharrua23
Ullr
Level 29
God Stats
2W - 3L
1,463 SR
Queue Stats
101W - 104L
1,510 Elo+
Solo
Nu Wa
Nu Wa
Pxdrinn LT
Nu Wa
Level 7
God Stats
3W - 1L
1,877 SR
Queue Stats
4W - 1L
1,838 Elo+
Party 1
Bellona
Bellona
futuro-2000XD
Bellona
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 24L
1,360 Elo+
Solo
Odin
Odin
xrattobarx
Odin
Level 27
God Stats
15W - 17L
1,529 SR
Queue Stats
68W - 92L
1,475 Elo+
Solo
Team Averages
Level 22
1,570 SR
1,527 Elo+

VS

Team Averages
Level 24
1,473 SR
1,443 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
FlintFs
Osiris
Level 28
God Stats
1W - 3L
1,106 SR
Queue Stats
183W - 204L
1,431 Elo+
Solo
Achilles
Achilles
Pedrozz350
Achilles
Level 23
God Stats
12W - 11L
1,392 SR
Queue Stats
36W - 44L
1,353 Elo+
Solo
Chaac
Chaac
XXSN0WXX
Chaac
Level 24
God Stats
6W - 1L
1,868 SR
Queue Stats
82W - 88L
1,437 Elo+
Solo
Yemoja
Yemoja
rcdbrasilscs
Yemoja
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 2
9,233
462
10,788
16,745
5,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 7 / 3
9,891
495
6,731
18,194
12,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
12
1 / 11 / 7
8,372
419
10,417
13,784
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
11
1 / 6 / 2
7,727
386
3,551
11,882
8,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 7 / 4
8,368
418
9,408
15,277
13,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
8 / 2 / 10
10,469
523
17,281
11,570
4,170
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
FlintFs
Osiris
18
12 / 3 / 7
11,237
562
17,350
25,082
24,012
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
Pedrozz350
Achilles
16
6 / 4 / 4
9,977
499
11,134
16,188
11,542
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
XXSN0WXX
Chaac
18
9 / 1 / 4
11,293
565
14,994
12,503
9,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Yemoja
12
2 / 5 / 8
7,860
393
2,191
8,858
7,366
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
15
Kills
37
37
Deaths
15
18
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
2
10
6.5
L
4
6
2
0.83
L
6
7
3
1.07
W
Osiris
FlintFs
Osiris
12
3
7
5.17
W
Achilles
Pedrozz350
Achilles
6
4
4
2
L
Nu Wa
1
11
7
0.41
W
Chaac
XXSN0WXX
Chaac
9
1
4
11
L
Bellona
1
6
2
0.33
W
Yemoja
2
5
8
1.2
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,895
Damage
62,950
75,882
Taken
74,201
44,872
Mitigated
56,868
8,357
Healing
19,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
17,281
6,297
122
2,903
11,570
4,170
2,164
3,288
7,888
59,995
0
L
10,788
3,051
0
2,730
16,745
5,927
0
5,426
11,035
0
43,865
L
6,731
4,196
0
2,730
18,194
12,539
768
3,482
14,584
0
34,224
W
Osiris
FlintFs
Osiris
17,350
3,302
0
9,754
25,082
24,012
807
4,813
19,592
25,657
53,675
W
Achilles
Pedrozz350
Achilles
11,134
5,590
0
492
16,188
11,542
661
1,663
14,159
0
58,282
L
Nu Wa
10,417
3,525
0
0
13,784
3,453
0
5,818
7,768
33,982
0
W
Chaac
XXSN0WXX
Chaac
14,994
4,640
0
5,053
12,503
9,778
156
2,211
9,873
0
82,991
L
Bellona
3,551
1,235
0
1,766
11,882
8,981
0
3,200
8,558
0
18,629
W
Yemoja
2,191
712
1,512
0
8,858
7,366
435
1,433
6,995
13,546
0
L
9,408
1,380
0
1,131
15,277
13,972
0
5,845
9,222
14,782
17,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,591
Gold Earned
50,836
250
Minions Killed
481
0
Camps Cleared
0
1,645,068
Distance Traveled
1,755,419
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,469
523
102
5
0
328,052
6
L
Fenrir
9,233
462
70
4
0
407,993
0
L
Ullr
9,891
495
60
3
0
338,249
2
W
Osiris
11,237
562
135
7
0
345,243
1
W
Achilles
9,977
499
82
4
0
385,796
3
L
Nu Wa
8,372
419
50
3
0
326,872
1
W
Chaac
11,293
565
140
7
0
421,506
1
L
Bellona
7,727
386
31
2
0
222,354
0
W
Yemoja
7,860
393
22
1
0
274,822
7
L
Odin
8,368
418
39
2
0
349,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role